Cataclysm (5e Spell)

From D&D Wiki

Jump to: navigation, search
Cataclysm
Evocation cantrip
Casting time: 1 action
Range: Touch
Components: V
Duration: Instantaneous


You summon a small amount of pure destruction into your hand. A small amount of black energy coats the palm of your hand that stays until you discharge the spell. As part of the action used to cast this spell or at another time while the charge is active in your hand, you can discharge the spell in one of the following ways:

  • You make a melee spell attack against a creature, dealing 1d10 necrotic damage on a hit. You have advantage on the attack roll if the target is not wearing any armor. If the damage dealt lowers the creature to their negative hit point maximum, it and everything it is carrying is disintegrated.
  • You cause a nonmagical object no larger than 1 foot in any dimension to rust, peel, snap, break, or disintegrate.

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Miraculous Ladybug franchise, and/or include content directly affiliated with and/or owned by Zagtoon. D&D Wiki neither claims nor implies any rights to Miraculous Ladybug copyrights, trademarks, or logos, nor any owned by Zagtoon. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWizard
Back to Main Page5e HomebrewSpellsWarlock

Home of user-generated,
homebrew pages!


Advertisements: