Red-Hot Chains (5e Spell)

From D&D Wiki

Jump to: navigation, search
Red-Hot Chains
3rd-level Conjuration
Casting time: 1 action
Range: Self (15-foot cone)
Components: S,V
Duration: Concentration, up to 1 minute

You extend your hand and create many burning red chains from your palms. Each creature within a 15-foot cone of you must make a Dexterity saving throw or become wrapped up in the chains. If wrapped up, the creature is grappled and takes 2d8 fire damage at the start of each of their turns. At the beginning of each of the creature's turns, they may make a Strength saving throw. On a successful save, the creature breaks out and the chains dissipate. On a failed save, the chains tighten around them, increasing the fire damage by 1d8 until they attempt to succeed the saving throw again.

(one vote)

Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsRanger
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!