Quicksand (5e Spell)
2nd-level transmutation | |
Casting time: | 1 action |
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Range: | 60 feet |
Components: | V, S |
Duration: | 1 minute |
You point at a 10-foot square patch of rock, dirt or sand centered on a point within range. The area becomes quicksand for the duration. Quicksand is difficult terrain. When the quicksand appears, each creature standing in its area must succeed on a Strength saving throw or become restrained. A creature that enters the area or ends its turn there must also succeed on a Strength saving throw or become restrained.
Creatures restrained by the quicksand can use its action to make a Strength check against your spell save DC. On a success, it frees itself. On a failure, it sinks further into the quicksand and has disadvantage on subsequent Strength checks made to escape it, until it escapes.
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