Quicksand (5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Quicksand
2nd-level transmutation
Casting time: 1 action
Range: 60 feet
Components: V, S
Duration: 1 minute


You point at a 10-foot square patch of rock, dirt or sand centered on a point within range. The area becomes quicksand for the duration. Quicksand is difficult terrain. When the quicksand appears, each creature standing in its area must succeed on a Strength saving throw or become restrained. A creature that enters the area or ends its turn there must also succeed on a Strength saving throw or become restrained.

Creatures restrained by the quicksand can use its action to make a Strength check against your spell save DC. On a success, it frees itself. On a failure, it sinks further into the quicksand and has disadvantage on subsequent Strength checks made to escape it, until it escapes.

4.00
(one vote)

Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsWizard