Ashallian's Tower (5e Spell)

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Ashallian's Tower
3rd-level Necromancy
Casting time: 1 hour
Range: 30 feet
Components: V, S, M (piece of obsidian, and a creature sacrifice)
Duration: 24 hours per total Challenge Rating of sacrificed creatures


In a bid to expand their sinister dominion, the necromancer Ashallians devised this spell. By channeling life force into an obsidian seed, a tower of dark enchantments arises from the earth. The tower crafted by this spell harnesses life force to sprout an obsidian tower. Initially a two-story structure, its 15x15x10 feet floors can be arranged in diverse configurations:

Upon casting, a tower materializes with two floors, connected by a central spiral staircase. Each level can take various forms:

  • A bedroom with a bed, chairs, chest, and a magical fireplace.
  • A study with desks, books, bookshelves, parchments, ink, and ink pens.
  • A dining space with a table, chairs, magical fireplace, containers, and cooking utensils.
  • A lounge with couches, armchairs, side tables, and footstools.
  • A washroom with toilets, washtubs, a magical brazier, and sauna benches.
  • An observatory equipped with a telescope and celestial maps.
  • An unfurnished, empty room.
  • A prison chamber to hold captives for future sacrifices.

The tower's apex always serves as a sacrificial altar.

For each level, the tower's influence expands tenfold. Any creature slain within this area contributes to sustaining the tower. Undead under the necromancer's control within this area require no recasting of "animate dead" to maintain control.

    • Higher-Level Casting:**

When recast with a new sacrificial creature, the spell's duration can be increased. Additionally, for every two Challenge Rating levels above 2, an extra floor can be added to the tower. Multiple sacrifices can be combined to meet a specified quota.

    • Tower Wall Statistics:**

- **Wall HP:** 100 hit points times the number of floors above it (e.g., first floor walls have 200 HP, second floor walls have 100 HP). - **Damage Reduction:** 20 points against all types of damage. - **Repair:** Walls can be repaired using new sacrifices. Repairing costs 10 hit points per Challenge Rating of the sacrificed creatures.

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