Investiture of Light (5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Investiture of Light
6th-level Transmutation
Casting time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes


You wreathe yourself in shining, yellow-white light, casting bright light in a 60-ft. radius and dim light for an additional 30 ft. for the spell's duration. This light is sunlight. Until the spell ends, you gain the following benefits:

  • You are immune to radiant damage and have resistance to psychic damage.
  • Areas of magical darkness created by spells 6th level or lower within 60 ft. of you are dispelled. Creatures cannot activate effects that create areas of magical darkness while they are within 60 ft. of you.
  • You can use your action to hurl a bolt of light that is 15 ft. long and 5 ft. wide extending from yourself in a direction you choose. Every creature in that area must make a Dexterity saving throw. Oozes and undead have disadvantage on this saving throw. A creature takes 4d6 radiant damage, or half as much on a successful one. A creature that fails its saving throw against this effect is blinded until the start of your next turn.
0.00
(0 votes)

Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard