Flesh to Bees (5e Spell)
From D&D Wiki
6th-level Transmutation | |
Casting time: | 1 action |
---|---|
Range: | 60 feet |
Components: | V, S, M (a lump of honeycomb) |
Duration: | Concentration, up to 1 minute |
You call forth the essence of bees within a target that is in range that you can see. If the target's body is made of flesh, the creature must make a Constitution saving throw. It takes 8d10 necrotic damage on a failed saving throw, or half as much on a successful one. If this spell causes the creature to drop to 10 or fewer hit points, it must make another Constitution saving throw. On a failed saving throw, it is restrained as its flesh begins to materialize into bees. A creature restrained by this spell must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails its saves three times, it is turned to a swarm of bees and dies. This swarm uses the same statistics as the swarm of wasps and acts as an ally for 1 minute after which the swarm disperses. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind. If you maintain your concentration on this spell for the entire possible duration, the creature is turned to a swarm of bees.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d10 for each slot level above 6th.
Statistics found on page 339 of the 5th Edition Monster Manual.
Back to Main Page → 5e Homebrew → Spells → Druid
Back to Main Page → 5e Homebrew → Spells → Warlock
Back to Main Page → 5e Homebrew → Spells → Wizard