Mourning Mist (5e Spell)

From D&D Wiki

Jump to: navigation, search
Mourning Mist
5th-level Necromancy
Casting time: 1 action
Range: 120 feet
Components: V, S, M (a bone from a humanoid, pulverized into a fine powder, which is consumed upon casting)
Duration: Concentration, up to 1 minute


Choose a point that you can see within 120 feet of you. A cloud of gray mist spreads outwards from that point, creating a 20-foot radius sphere which stays for the duration. All creatures in the sphere must succeed on a Constitution saving throw or take 5d6 necrotic damage become horrifically transformed. A creature that succeeds this saving throw takes half damage and isn't transformed. Any creature that moves into the cloud or starts their turn in the cloud is subjected to the same saving throw.

A creature that is transformed has disadvantage on all Charisma checks and Constitution saving throws and takes 2d6 necrotic damage at the start of their turns. Additionally, at the end of each of the creature's turns after the round when it was transformed, it gains a level of exhaustion if it's still in the mist. A creature stays transformed until it succeeds on a Constitution saving throw at the start of its turn, but it cannot make this saving throw if it's in the mist.


0.00
(0 votes)

Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: