Mourning Mist (5e Spell)
5th-level Necromancy | |
Casting time: | 1 action |
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Range: | 120 feet |
Components: | V, S, M (a bone from a humanoid, pulverized into a fine powder, which is consumed upon casting) |
Duration: | Concentration, up to 1 minute |
Choose a point that you can see within 120 feet of you. A cloud of gray mist spreads outwards from that point, creating a 20-foot radius sphere which stays for the duration. All creatures in the sphere must succeed on a Constitution saving throw or take 5d6 necrotic damage become horrifically transformed. A creature that succeeds this saving throw takes half damage and isn't transformed. Any creature that moves into the cloud or starts their turn in the cloud is subjected to the same saving throw.
A creature that is transformed has disadvantage on all Charisma checks and Constitution saving throws and takes 2d6 necrotic damage at the start of their turns. Additionally, at the end of each of the creature's turns after the round when it was transformed, it gains a level of exhaustion if it's still in the mist. A creature stays transformed until it succeeds on a Constitution saving throw at the start of its turn, but it cannot make this saving throw if it's in the mist.
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