Wyrd Reconstruction (5e Spell)
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Necromancy cantrip | |
Casting time: | 1 action |
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Range: | 30 feet |
Components: | V, S |
Duration: | Instantaneous |
You raise your arms and channel the power of the occult to haphazardly mend the wounds of a creature within range, with risk of injury. The target regains 1d4 hit points and makes a Constitution saving throw. On a failed save, the target loses 1d10 hit points due to blood loss.
The hit points regained by this cantrip become 1d6 when you reach 5th level, 1d8 when you reach 11th level, and 1d10 when you reach 17th level.
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