Power Word Sit (5e Spell)

From D&D Wiki

Jump to: navigation, search
Power Word Sit
7th-level enchantment
Casting time: 1 action
Range: 60 feet
Components: V
Duration: Instantaneous

You speak a word of power that can compel a creature within range to take a seat. If the target has 200 hit points or fewer, it falls prone and its speed becomes 0 for the spell's duration. Otherwise, the spell has no effect. This spell has no effect on undead or creatures immune to being charmed.

The seated target must make a Charisma saving throw at the end of each of its turns. On a successful save, the spell ends. If the target is a beast, it has disadvantage on the saving throw.


Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: