Power Word Sit (5e Spell)
Jump to navigation
Jump to search
7th-level enchantment | |
Casting time: | 1 action |
---|---|
Range: | 60 feet |
Components: | V |
Duration: | Instantaneous |
You speak a word of power that can compel a creature within range to take a seat. If the target has 200 hit points or fewer, it falls prone and its speed becomes 0. Otherwise, the spell has no effect. This spell has no effect on undead or creatures immune to being charmed.
The seated target must make a Charisma saving throw at the end of each of its turns. On a successful save, this effect ends. If the target is a beast, it has disadvantage on the saving throw.
Back to Main Page → 5e Homebrew → Spells → Cleric
Back to Main Page → 5e Homebrew → Spells → Druid
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Wizard