Camel's Drink (5e Spell)
From D&D Wiki
5th-level conjuration (ritual) | |
Casting time: | 10 minutes |
---|---|
Range: | 60 feet |
Components: | S, M (a glass bottle of camel lard and a palm leaf) |
Duration: | Instantaneous |
You fill an open container within range with up to 5 gallons of magically cool and refreshing drinking water. This water evaporates into vapor after 1 hour.
A creature which drinks at least a pint of this water gains several benefits. The creature has advantage on Constitution saving throws to avoid exhaustion, can move at normal speed for up to 12 hours a day without suffering exhaustion from a forced march, doesn't need to drink more than two pints of water a day to stay hydrated, and has resistance to fire damage. These benefits last for 24 hours.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can fill one additional container for each slot level above 5th.
Back to Main Page → 5e Homebrew → Spells → Bard
Back to Main Page → 5e Homebrew → Spells → Cleric
Back to Main Page → 5e Homebrew → Spells → Druid
Back to Main Page → 5e Homebrew → Spells → Wizard