Camel's Drink (5e Spell)

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Camel's Drink
5th-level conjuration (ritual)
Casting time: 10 minutes
Range: 60 feet
Components: S, M (a glass bottle of camel lard and a palm leaf)
Duration: Instantaneous

You fill an open container within range with up to 5 gallons of magically cool and refreshing drinking water. This water evaporates into vapor after 1 hour.

A creature which drinks at least a pint of this water gains several benefits. The creature has advantage on Constitution saving throws to avoid exhaustion, can move at normal speed for up to 12 hours a day without suffering exhaustion from a forced march, doesn't need to drink more than two pints of water a day to stay hydrated, and has resistance to fire damage. These benefits last for 24 hours.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can fill one additional container for each slot level above 5th.

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