Hell’s Gaze (5e Spell)

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Hell’s Gaze
4th-level Necromancy
Casting time: 1 Action
Range: Self (60 Feet)
Components: V, S, M (A crystallized medusa eye)
Duration: Concentration, up to 1 minute.

Your very gaze releases life-disrupting energy. You create a 60 foot long beam. Any creature that enters the area or starts their turn within it must make a Constitution saving throw, or take 2d10 necrotic damage, half as much on a successful save. On a failure, they are also blinded. At the end of their turn, they may reattempt the save, ending the blindness on a success.

Additionally, you may use an action to change the direction of the beam.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, this spell deals an additional 1d10 necrotic damage for every level above 4th.

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