Shattering Threads (5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Shattering Threads
7th-level Transmutation
Casting time: 1 action
Range: 120 feet
Components: V, S, M (a broken clock hand)
Duration: Instantaneous

You target a creature within range, and pull them out of the threads of time. They must make a Charisma saving throw, or be incapacitated for 1 minute. When incapacitated in this way, they are immune to all damage, and cannot be moved by any force. At the start of their turn, they may retry the saving throw. After they succeed, or when the minute ends, the condition ends.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsWizard