Essence of the Elements (5e Spell)
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9th-level Evocation | |
Casting time: | 1 action |
---|---|
Range: | 1000 feet |
Components: | V |
Duration: | Instantaneous |
You conjure an explosion made of the pure essence of elemental force at a point you choose within range. Each creature in a 30-foot radius sphere centered on that area must make a Dexterity saving throw, on failed save taking 10d8+40 points of damage of a type determined by the force you choose to evoke at casting (see below), or half as much on a success
Choose the damage type by which element you want to evoke:
- Air: Thunder damage.
- Darkness: Necrotic damage.
- Earth: Magical bludgeoning damage.
- Fire: Fire damage.
- Light: Radiant damage.
- Water: Cold damage.
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