Elemental Strike (5e Spell)
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|Casting time:||1 bonus action|
|Components:||V, M(A weapon)|
The next time you hit a creature with a weapon attack during this spell duration, your weapon is imbued with the magical energy of the element of your choosing. You may choose from Fire, Cold, Lightning or Thunder.
The attack damage type is that of the weapon used and the element of choice and does an additional 1D6 damage of the elemental type. The target must succeed on a Constitution saving throw at the beginning of its next turn. On a failed save, it feels the effects of the element chosen (See effects below). On a successful save, the effects of the spell end. A creature with a vulnerability to the elemental type automatically fails the saving throw.
Fire The target is set alight and burns for an additional 1D6 fire damage at the beginning of each of its turns unless the fire is put out.
Cold The target's movements speed is reduced by half for their next turn and its place in the initiative queue is set to last.
Lightning The target is stunned slightly and can not move or make attack actions on their next turn.
Thunder The target is disorientated, their next attack action has disadvantage and all ability checks have disadvantage until the end of their next turn.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, add 1D6 to the spells damage, for each spell slot above 1st Level.