Concuss (5e Spell)
From D&D Wiki
2nd-level evocation | |
Casting time: | 1 action |
---|---|
Range: | Self (15-foot cone) |
Components: | S |
Duration: | Instantaneous |
You clap, sending out a concussive wave of raw psionics in a 15-foot cone. Creatures in this area must make a Dexterity saving throw. On a failed save, a target takes 4d4 psychic damage, is knocked prone, and is deafened for 1 minute. On a successful save, a target takes half as much damage and isn't deafened nor knocked prone.
At Higher Levels. When you case this spell using a spell slot of 3rd level or higher, the psychic damage increases by 1d6 for each slot above 2nd.
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Wizard