Sphere of Simulated Antimagic (5e Spell)
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|Casting time:||1 action|
|Components:||V, S, M (any gemstone worth at least 50 gp, which the spell consumes)|
|Duration:||Concentration, up to 1 hour|
Originating from one point you can see within range, a glowing emerald 10-foot-radius sphere spawns. Within this sphere you create, the effects of anti-magic are simulated through magic. Any elementals or fey, magical affects, and magic items cannot enter the sphere after it is formed. You can choose for you and objects on your person to be unaffected by this spell.
If an elemental or fey starts its turn in the sphere, it must make a Charisma saving throw. On a failure, it takes 4d6 force damage and is pushed to the nearest space outside the sphere. On a success, it takes half damage and is not pushed.
Any magical effects within the sphere are affected as if by dispel magic, when it is cast as a 3rd level spell.
If a creature has magic items on its person that aren't carried, it must make a Strength saving throw. On a failure, those carried items fly off its person to the nearest space outside the sphere. On a success, the magic item is retained on the creature's person, but the creature cannot benefit from the item's magic effects.