Summon Shapeshifter (5e Spell)
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4th-level Conjuration | |
Casting time: | 1 action |
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Range: | 90ft |
Components: | V, S, M (an ornate mirror, worth at least 400 gp) |
Duration: | Concentration, up to 1 hour |
You call forth a shapeshifting spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Shapeshifter Spirit stat block. When you cast the spell, choose a shapeshifter type: Doppelganger, Mimic, or Lycan. The spirit resembles the average form of the type you chose, which also determines certain traits in its stat block. The spirit disappears when it drops to 0 hit points or when the spell ends.
The spirit is an ally to you and your companions. In combat, the spirit shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
Shapeshifter Spirit[edit]
Medium shapechanger, Armor Class 10 + the level of the spell (natural armor)
Damage Immunities acid (Mimic Only), bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered (Lycan Only) False Appearance (Mimic Only). While the spirit remains motionless, it is indistinguishable from the object it is transformed into. Vocal Mimicry (Doppelganger and Lycan Only). The spirit can perfectly mimic the voice and other vocal sounds of the creature it is transformed into. Ambush. The spirit has advantage on all Dexterity (Stealth) checks. ACTIONSMultiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down). Gore (Mimic and Lycan Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5ft, one target. Hit: 1d10 + 3 + the spell's level bludgeoning damage. Slam (Doppelganger Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5ft, one target. Hit: 1d8 + 3 + the spell's level piercing damage. Change Shape (1/Day). The spirit becomes an exact, visual replica of something you have seen. Any medium sized beast (Lycan Only), humanoid (Doppelganger Only), or object (Mimic Only). To see throw the illusion, a creature must succeed a Wisdom (Insight) check against your spell save DC.
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At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, use the higher level wherever the spell’s level appears in the stat block.
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