Conjure Ordinance (5e Spell)

From D&D Wiki

Jump to: navigation, search
Conjure Ordinance
5th-level Conjuration
Casting time: 1 minute
Range: 10 feet
Components: V, S, M (a chunk of metal worth at least 20 gp, consumed by the spell)
Duration: Concentration, up to 1 hour

As the metal used in casting warps and bends, it balloons into the shape of a Large sized artillery piece. It has an AC of 17, 70 hitpoints, and immunity to poison and psychic damage. As an action while standing beside the piece, you can cause it to fire at a target within 600 feet. Make a ranged spell attack, with disadvantage if they are more than 200 feet away, or within 20 feet of you. On a hit, it deals 4d8 force damage, or twice as much when hitting an object.

The artillery piece dissapears when it reaches 0 hitpoints, or when the spell ends.

At Higher Levels. When cast at 7th level or higher, the artillery piece deals an extra 1d8 damage for every two levels above 5th.

(one vote)

Back to Main Page5e HomebrewSpellsArtificer
Back to Main Page5e HomebrewSpellsPaladin
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!