Ice Eruption (5e Spell)

From D&D Wiki

Jump to: navigation, search
Ice Eruption
3rd-level evocation
Casting time: 1 action
Range: 150 feet
Components: V, S, M (a splash of water)
Duration: Concentration, up to 1 minute


A bright blue streak flashes from your pointing finger, spreading jagged ice across the ground in a 30-foot square centered on a point within range. Each creature standing in this area must make a Constitution saving throw, taking 4d6 cold damage on a failed save or half as much on a success. For the duration, the spell's area is difficult terrain, and a creature that enters the area for the first time on a turn or starts its turn there must succeed on a Dexterity saving throw or take 2d8 piercing damage as the ground erupts in a blossom of icy spikes.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the piercing damage increases by 1d8 for each slot level above 3rd.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsRanger
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: