Sentinel (5e Spell)

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Sentinel
4th-level conjuration
Casting time: 1 action
Range: 60 feet
Components: V, S
Duration: 8 hours
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Various creatures surrounding a pair of sentinels. Source

You conjure an immobile stone statue that completely fills a 5-foot-cube of water or open air in range, which lasts for the duration. If you wish, the statue can take the form of a crude and obviously fake resemblance of a creature, or a large and ornate stone lamp that remains magically lit for the duration. The statue must be conjured on solid ground that can support its weight, and must have 5 feet of open space around it to the north, south, east, and west of it. If the statue is destroyed or moved from this position, the spell ends.

When you cast this spell, you can mentally command the statue to spit a mote of radiant energy (if you are a cleric) mote of flame (if you are another spellcaster) at a target within 120 feet of it. The target must be any one creature or object you can see, the closest creature in the statue's range, or the closest creature in its range that was not in range when you first cast the spell, as you command. For the duration, you can use a bonus action to cause the statue to spit another mote.

When the statue spits a mote, make a ranged spell attack against the target. On a hit, the target takes 9 (2d8) radiant damage if it was a mote of radiant energy, or 13 (3d8) fire damage if it was a mote of flame.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.


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