Ommon's Heat Exchange (5e Spell)
2nd-level Transmutation | |
Casting time: | 1 action |
---|---|
Range: | 60 feet (10-foot-radius sphere) |
Components: | V, S, M (a small metal object) |
Duration: | Instantaneous |
You draw heat from everything in a 10-foot-radius sphere centered on a point you choose within range.
Each creature in that area must make a Constitution saving throw. A creature takes 2d6 cold damage on a failed save, or half as much on a successful one. A creature killed by this spell becomes a frozen statue until it thaws. Objects, plants, and fluids within the area are frozen or chilled.
After casting this spell, you may recover 1 spell slot of a lower level than the slot used to cast this spell, at the cost of 1d6 fire damage to yourself per level. You may also cast a heat- or fire-based spell of a lower level within the same turn as a bonus action.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you may increase the cold damage by 1d6 or the spherical radius by 5 feet (your choice), per level above 2nd.
Back to Main Page → 5e Homebrew → Spells → Artificer
Back to Main Page → 5e Homebrew → Spells → Druid
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Warlock
Back to Main Page → 5e Homebrew → Spells → Wizard