Control Polarity (5e Spell)

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Control Polarity
3rd-level Transmutation
Casting time: 1 action
Range: 60ft
Components: V, S, M (a magnet)
Duration: Concentration, up to 1 minute

You alter the polarity of two targets, forcing them toward or away from each other. When you cast the spell, choose two targets within range that are at most 30ft from each other. The targets can be creatures or objects that aren't being worn or carried. If one of the targets is an object that weighs 1000lbs or more, it automatically succeeds the saves caused by this spell. Choose one of the following effects to apply to the targets:

Attract. The targets must succeed a Strength saving throw, or be pulled towards each other, colliding at the center of their separation. On a successful save, a target is not moved. For every 10ft the targets move, they take 1d6 bludgeoning damage upon collision. A target must repeat the save at the beginning of its turn or be pulled towards its polar opposite if they are still within range. While polarized, it is difficult terrain for the targets to move away from each other while within 30ft of one another.

Repel. The targets must succeed a Strength saving throw, or be pushed away from each other. On a successful save, a target is not moved. For every 10ft the targets move, they and whatever is in their path take 1d6 bludgeoning damage upon collision. target must repeat the save at the beginning of its turn or be pushed away from its polar opposite if they are still within range. While polarized, it is difficult terrain for the targets to move towards each other while within 30ft of one another.

The DM may add or alter the collision damage of this spell depending on the nature of the objects that are colliding.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the distance between the targets increases by 10ft and the weight limit increases by 200lbs.

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