Ultra Power Awakening (5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Recycle.png This page was marked as abandoned on 01:13, 26 May 2024 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Scales.png This page is of questionable balance. Reason: Instant damage, in a large area. All of these are incredibly discouraged. Putting the burden of balance on DM's is unfair for types and bonus action. There should be a specific damage type for the spell, or a specific list to choose from (like protection from energy).


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Ultra Power Awakening
4th-level Evocation
Casting time: 1 action (& 1 bonus action)
Range: 30 foot circle with origin of the circle centered on the caster
Duration: Instantaneous


You have awaked the ultra power that is hidden inside you. You can harness this power to create a torrent of clashing energy dealing 1d8 damage (damage type can be any as long as its talked about with your DM).

Each creatures in a 30-foot-radius circle centered on you must make a Dexterity saving throw. A target takes 1d8 damage and falls prone on a failed save, or half as much on a successful one and does not fall prone.

You can use your bonus action to add an extra 1d8 damage. The damage type does not need to be the same type of damage as long as the DM agrees beforehand.

After casting this spell, you must complete a long rest in order to cast it again.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, damage increases by 1d8 for each slot above the 4th.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsArtificer
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsPaladin
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Dragon Ball franchise, and/or include content directly affiliated with and/or owned by Funimation and Akira Toriyama. D&D Wiki neither claims nor implies any rights to Dragon Ball copyrights, trademarks, or logos, nor any owned by Funimation and Akira Toriyama. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png