Arcane Grenade (5e Spell)

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Arcane Grenade
Evocation cantrip
Casting time: 1 action
Range: 60 feet
Components: S
Duration: Instantaneous


You conjure a ball of unstable arcane energy in your hand and throw it to a point within range. Any creatures within 5 feet of where the unstable magic lands must succeed on a Dexterity saving throw or take 1d6 force damage. The unstable magic explodes with concussive force which can be heard up to 100 feet away.

The spell’s force damage increase by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

3.00
(one vote)

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