Surge (5e Spell)
Jump to navigation
Jump to search
1st-level transmutation | |
Casting time: | 1 action |
---|---|
Range: | Touch |
Components: | V, S, M (two short lengths of copper wire) |
Duration: | 1 round |
You channel harmless electrical energies in a willing creature you touch, heightening its speed and senses. Until the start of your next turn, the target can use a bonus action to direct this energy, ending the spell and allowing the target to do one of the following:
- Take the Attack (one weapon attack only), Disengage, Dodge, Hide, or Use an Object action.
- Increase its movement speed by 20 feet until the end of its turn.
- Make a Wisdom (Perception) check, which it has advantage on.
- Cast a spell that has a casting time of 1 action, without requiring verbal or somatic components.
Back to Main Page → 5e Homebrew → Spells → Bard
Back to Main Page → 5e Homebrew → Spells → Cleric
Back to Main Page → 5e Homebrew → Spells → Paladin
Back to Main Page → 5e Homebrew → Spells → Ranger
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Wizard