Zombie Infection (5e Spell)

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Zombie Infection
8th-level Necromancy
Casting time: 1 action
Range: Self (Radius 60 feet)
Components: V, S, M(The tooth of a zombie)
Duration: 1 hour

You send out a wave of necrotic energy. Any humanoid corpses within the radius rise as a zombie. All living humanoids within the radius must make a Constitution saving throw. On a failure, if the creature dies within 1 minute of this spell being cast, its corpse rises as a zombie. The zombies are not under your control, though they will not attack you or other creatures of your choice.

Any zombies created by this spell gain the following attack as well as Multiattack(One Bite attack and one Slam attack).


Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing plus (2d8 + 6) necrotic damage. The target makes Constitution saving throw against your Spell save DC. On a failure, if the creature dies within 1 hour, it rises as a zombie. Zombies created by this attack also gain the Bite attack and Multiattack.

Casting greater restoration, remove curse, or wish on a creature can remove the effect of becoming a zombie when the creature dies.

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