Investiture of Sand, Variant (5e Spell)

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Investiture of Sand
6th-level Transmutation
Casting time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes


Swirling sand surrounds you and you gain the following benefits:

Ranged attacks directed towards you have disadvantage.

Any creature that moves within 5 feet of you for the first time in their turn or ends their turn there take 1d10 slashing damage.

Any creature that ends their turn within 15 feet of you must make a Constitution saving throw with advantage. If they fail, they become blinded. If they are within 10 feet of you, it’s a normal saving throw. If they are within 5 feet of you, it is with disadvantage. If they become blinded, they cannot attempt to become un-blinded until they are more than 15 feet away from you. They can then attempt another Constitution Saving throw to undo the blindness.

You can use your action to create a circle of quicksand that has a radius of 15 feet that is within 60 feet of you. Any creatures inside of the circle must make a Dexterity saving throw, or become restrained. The area acts like the spell quicksand.


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