Static Armor (5e Spell)
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|Casting time:||1 action|
|Components:||V, S, M (a metal scrap or tiny metallic object)|
You touch a willing creature, and an electrical aura surrounds the target until the spell ends. When the creature is attacked at melee range, the attacking creature must make a Strength (Athletics) saving throw or take 1d4 lightning damage.
The spell ends if the target changes its current armor (if armored), dons armor (if unarmored), or if you dismiss the spell as an action.
This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).