Static Armor (5e Spell)

From D&D Wiki

Jump to: navigation, search
Static Armor
Abjuration cantrip
Casting time: 1 action
Range: Touch
Components: V, S, M (a metal scrap or tiny metallic object)
Duration: 1 hour

You touch a willing creature, and an electrical aura surrounds the target until the spell ends. When the creature is attacked at melee range, the attacking creature must make a Strength (Athletics) saving throw or take 1d4 lightning damage.

The spell ends if the target changes its current armor (if armored), dons armor (if unarmored), or if you dismiss the spell as an action.

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).


Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: