Morifn’s Deathly Wind (5e Spell)
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Morfin’s Deathly Wind.
1-st level Conjuration Casting time: 1 action Range: Varies Components: V,S,M (A bit of blood) Duration: Instantaneous
A torrent of wind, filled with a poisonous red mist and flying weapons composed of red liquid erupts from your outstretched hand in a direction you choose. When this is cast at level 1 the line is 30 feet long and 5 feet wide.
Each creature in the line must succeed on a Dexterity saving throw or take 1d4 poison, 1d4 Bludgeoning, piercing, or slashing, (Your choice) and 1d4 necrotic. They also must be pushed back 15 feet and knocked prone. On a successful save they take half as much, are not moved and are not knocked prone.-->
At Higher Levels: When you cast this spell using a spell slot of 2nd level it can either cause creatures to take 2d4 any type of the damage types listed or have the spell push creatures back 15 additional feet on a failed save, the length of this spell also increases by 5 feet. You can continue to increase the feet pushed back by 15 or the damage by 1d4 by casting at higher levels. If you cast this at level 5 or higher on a successful save a creature is not saved from being pushed back, they are pushed back half of the amount they would be on a successful save.
A Wizard, Spell.