Suppress Death (5e Spell)

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Suppress Death
8th-level necromancy
Casting time: 1 action
Range: 90 feet (120-foot sphere)
Components: V, S, M (a pair of silky-smooth marbles, one black and one white)
Duration: 10 minutes


You create a spherical zone, centered on a point you choose within range, that interrupts the very flow of life and death itself, preventing creatures within it from being able to die. Until the spell ends, any creature that would die by any means, such as from taking massive damage; spells or abilities that cause instant death, like power word kill; having hit points or ability scores reduced; failing death saving throws; or any other sort of instant death, instead drops to 1 hit point without dying. Creatures with 0 hit points that enter the zone for the first time on a turn or start their turn there immediately regain 1 hit point.

Riding on the edge of death's door for prolonged periods causes stress to the mind, and those of lesser wills often break from the pressure. Each time a creature's death is prevented by this spell after the second time, it must make a Wisdom saving throw against your spell save DC. On a failed save, the creature takes 1d4 pyschic damage and suffers from a bout of short-term madness. The third time a creature fails this Wisdom throw before finishing a long rest, it instead takes 2d4 psychic damage and suffers from a bout of long-term madness.


You can create a permanent zone of suppress death by casting the spell in the same location every day for a year.

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