Otherworldly Tendrils (5e Spell)
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|Casting time:||1 action|
|Components:||V, S, M (drop of acid)|
You conjure squirming tendrils from the Far Realms to attack a target within range. Make a ranged spell attack. On a hit, the target takes 1d4 acid damage plus 1d4 necrotic damage. This damage can only be healed magically, like through the usage of a spell or a racial/class feature. If it's not healed with either, it won't be cured.
Both the acid and necrotic damage each increase by 1d4 when you reach 5th level (2d4 plus 2d4), 11th level (3d4 plus 3d4), and 17th level (4d4 plus 4d4).
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