Xenae's Aquabind (5e Spell)
2nd-level transmutation | |
Casting time: | 1 action |
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Range: | 120 feet |
Components: | V, S, M (a flask of water with a tiny octopus within) |
Duration: | 1 minute |
You call forth a watery appendage from a body of water to bind a nearby creature. Choose a freestanding body of water (or a liquid that is principally water) at least 10 cubic gallons in volume that you can see within range, out of which a tentacle of pure water rises and grabs a Large or smaller creature of your choice within 20 feet. The target must make a Strength saving throw. On a failed save, the target takes 2d6 bludgeoning damage and is restrained for the spell’s duration.
As an action, you can command the tentacle. When you do so, you cause the restained target to be moved up to 10 feet horizontally. You can then attempt to crush the target, which must make a Strength saving throw. The target takes 2d6 bludgeoning damage on a failed save, or half as much on a success.
At the end of each of its turns, a creature restrained by this spell can make a Strength check against your spell save DC. On a success, the spell ends for that creature. The spell also ends on a target if it is more than 40 feet from the body of water at the start of its turn.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
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