Enroot (5e Spell)
4th-level transmutation | |
Casting time: | 1 action |
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Range: | 60 feet |
Components: | V, S, M (a leaf from an oak tree) |
Duration: | Concentration, up to 1 hour |
You invoke the power of the forest in order to root creatures in place. Choose either one unwilling or three willing creatures you can see within range that aren't constructs or undead. An unwilling creature that succeeds on a Constitution saving throw is unaffected. For the duration, an affected creature becomes rooted to the ground as it and its gear is absorbed into the trunk of a tree that sprouts into being around the creature.
A tree created by this spell is a Large plant with AC 11, 30 hit points, and vulnerability to fire damage, and the ground in a 5-foot radius around it is difficult terrain. If a tree is reduced to 0 hit points, the spell ends for the creature within that tree.
While affected by this spell, a creature is blinded, paralyzed, and restrained, and it has total cover to effects outside the tree. The creature is in a form of stasis, during which it doesn't need to eat or sleep and is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized. When the spell ends for a creature, the wood cracks and falls away from its body, rotting to nothing over the course of an hour.
At Higher Levels. If you cast this spell using a spell slot of 5th level or higher, the duration is concentration, up to 8 hours. If you use a spell slot of 6th level or higher, the duration is concentration, up to 24 hours. If you use a spell slot of 8th level or higher, the duration is 10 days. If you use a 9th level spell slot, the duration is 30 days. Using a spell slot of 7th level or higher grants a duration that doesn't require concentration.
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