General Inventory (5e Spell)

From D&D Wiki

Jump to: navigation, search
Minor Inventory (5e spell)
6th-level Divination (ritual)
Casting time: 1 action
Range: 60 feet
Components: V, S, M (A square piece of paper or parchment, with a grid of blue and red lines on ones side, folded into a little triangle)
Duration: Instantaneous

You target a non-magical container of which you have line of sight with at least one of it's contents within range. It can be a bottle, bag, cask, pitcher, barrel, basket, bucket, pot, pouch, chest, sack, or room made of any material as long as it can fit within a 30 foot cube. Really anything that isn't alive but contains things that are not part of itself can be considered a container.

You instantly become aware of every item and it's quantity that the container holds.

If there is any item you have never encountered before, you are aware of it's approximate shape and size, but not it's name or purpose.

You become aware of the approximate market value of any and all valuable items.

If any item is magical, you detect which items are magical and their properties as if identified with the Identify spell.

If there are containers within the container you are targeting you become aware of the contents and it's quantities unless the inner container is sealed, locked, or magically protected against divination with a 6th level or higher spell.

You become aware of the exact position of each individual items inside the container.

Any knowledge you gain by this spell stays fresh and clear for a number of minutes equal to your intelligence score times four.

(0 votes)

Back to Main Page5e HomebrewSpellsArtificer
Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!