Grum's Flaming Pile of Poo (5e Spell)

From D&D Wiki

Jump to: navigation, search
Jester.jpg
April Fools!
This content is not designed for use in regular games, and may affect overall balance and gameplay. Take caution when using this material.
Grum's Flaming Pile of Poo
Conjuration cantrip
Casting time: 1 action
Range: target, 60 feet
Components: V,S,M (small ball of any kind of poop)
Duration: Instantaneous, 2 rounds


You conjure a large ball of poo into your hand which shoots out at the target and then bursts into flame. Make a spell attack roll. If hit, the target of the spell takes 1d4 Fire damage and then continues to burn for 1 Fire damage for 1 more round.

The target must make a spell save or be struck with an offensive odor. If failed, the spell also temporarily lowers the target's charisma by 5 for 10 minutes, at which time the magic poo smell dissipates.

Both the residual damage on the next round and the poo smell affecting the target can be dispelled, if dispelled both effects are removed by one spell.

The material component is a small ball of poo, the component is not consumed.

This spell's initial Fire damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4) The residual Fire damage on the next round increases by 1 when you reach 5th level (2) , 2 at 11th level (3), and 17th level (4)

5.00
(3 votes)

Back to Main Page5e HomebrewSpellsArtificer
Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: