Bloody Shell (5e Spell)
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1st-level Necromancy | |
Casting time: | 1 action |
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Range: | Touch |
Components: | V, S |
Duration: | 10 minutes |
You touch a creature who is below its maximum hit points. That blood from the wounds solidifies, forming a carapace-like structure, granting them temporary hit points equal to their maximum hit points - their current amount of hit points. The maximum of temporary hit points granted by this spell equals 10.
Constructs and creatures without blood can't be targeted by this spell.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the maximum number of temporary hit points granted by this spell increases by 5 for level of spell slot above 1st-level.
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