Flame Charge (5e Spell)

From D&D Wiki

Jump to: navigation, search
Flame Charge
2nd-level evocation
Casting time: 1 action
Range: Self
Components: V, S, M (a melee weapon)
Duration: Instantaneous

Your body is launched forward with magical force, and your weapon is lit with magical flame as you strike all creatures in your path. Upon casting this spell, you move up to 30 feet in a straight line (this does not count as your move for the turn). You can move through the spaces of other creatures, and this movement does not provoke opportunity attacks, but you cannot end this movement in another creature's space.

As part of casting this spell, you can make one melee weapon attack against all creatures whose spaces you move through, as well as one creature within 5 feet of the space your movement ends if you haven't otherwise attacked that creature. On each hit, your melee weapon inflicts its normal damage plus 1d8 fire damage. Any flammable objects worn or carried by the target are ignited and set on fire in a blast of heat.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the fire damage increases by 1d8 for each slot level above 2nd.



Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: