Fiery Dance (5e Spell)
5th-level Evocation | |
Casting time: | 1 action |
---|---|
Range: | 60 feet, 10 feet circle |
Components: | V, S |
Duration: | 1 minute |
You cloak yourself in flames and revolve around yourself while shooting some of the flames. Choose 3 points on a surface within range that you can see. An explosion of hot fire arises from each point. Each creature within 10 feet of the point must make a Dexterity saving throw. A creature takes 4d10 fire damage on a failed save, or half as much damage on a successful one.
The explosions leave a burning field in a 10-foot-radius circle centered on each point for the duration of this spell behind, turning the ground in the area into difficult terrain. When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 2d10 fire damage.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the initial damage increases by 1d10 for each slot level above 5th.
Back to Main Page → 5e Homebrew → Spells → Druid
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Wizard
[[Category:Sorcerer 5]