Fiery Dance (5e Spell)

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Fiery Dance
5th-level Evocation
Casting time: 1 action
Range: 60 feet, 10 feet circle
Components: V, S
Duration: 1 minute


You cloak yourself in flames and revolve around yourself while shooting some of the flames. Choose 3 points on a surface within range that you can see. An explosion of hot fire arises from each point. Each creature within 10 feet of the point must make a Dexterity saving throw. A creature takes 4d10 fire damage on a failed save, or half as much damage on a successful one.

The explosions leave a burning field in a 10-foot-radius circle centered on each point for the duration of this spell behind, turning the ground in the area into difficult terrain. When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 2d10 fire damage.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the initial damage increases by 1d10 for each slot level above 5th.

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