Contained Apocalypse (5e Spell)
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|1 action, at least (see below)
|V,S,M (an arcane focus worth at least 15gp, which the spell consumes)
point to an area on the plane you are on, and annihilate all matter in that area, creating a hole in the world.
All matter in a 2ft sphere originating at a point within range stops existing. If this sphere is larger than a creature within it, that creature dies. If it is inside a creature larger than it, that creature takes 4d10 force damage and must make a constitution save or be sent to the Astral Plane. The sphere becomes a hole in whatever plane you cast it in, leading to the Astral Plane. If you cast this on the Astral Plane, it becomes a Sphere of Annihilation. If you choose, you can increase the casting time to increase the sphere's radius. 1 minute increases the radius to 5ft, and each additional minute doubles it (2 minutes 10ft, 3 minutes 20ft, Etc.) You may make a number of creatures equal to up to your spellcasting ability modifier exempted from the instant death effect of this spell, instead being drawn safely into the Astral Plane. The death effect of this spell ignores protection against instant death, such as the Death Ward spell, as it erases creatures it kills from existence. A creature killed this way cannot be brought back to life by anything short of direct divine intervention by a deity of great power.
At Higher Levels. If by some artifact or boon, you cast this spell at 10th level, it destroys the entire plane of existence you are on, killing all creatures, deities, and anything else on that plane you don't exempt. (Really?)