Furious Charge (5e Spell)

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Furious Charge
Abjuration cantrip
Casting time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous

You create a shield of force on your shoulder and ram into a creature you can reach. Make a melee spell attack against the target. On a hit, the target takes force damage equal to 1d4 + your Strength modifier, and if it is Medium or smaller must make a Strength saving throw. On a failed save, the target is pushed 10 feet directly away from you and knocked prone.

You can instead cast this spell as a bonus action after you have used your action to dash, and have moved at least 10 feet straight towards the target of your attack.

At Higher Levels. This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

5.00
(4 votes)

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