Entropy Field (5e Spell)
Jump to navigation
Jump to search
9th-level Evocation (ritual) | |
Casting time: | 1 action |
---|---|
Range: | 150-feet radius sphere |
Components: | V, S, M (a rare black crystal, which is consumed by spell) |
Duration: | Concentration, up to 1 minute |
A powerful evocative spell that creates an area of magical devastation around the caster. When you cast, creates a field of chaotic forces and dark energies that warp space and time within a 150-foot radius sphere.
Within the Entropy Field, reality disintegrates, and the laws of physics are broken. Creatures within the area are held at an intense temporal distraction, causing confusion, weakness, and disorientation. All creatures within the field take 10d10 force damage and are supported by a random effect, determined by 1d4 for each affected creature:
- Enfeeblement: The creature has its Strength, Dexterity, and Constitution reduced by 6 points each. This penalty lasts until the spell ends.
- Temporal Confusion: The creature is unable to act or move, losing all actions, action bonuses, reactions, and movement on its turn. It also loses any bonus actions and reactions on subsequent turns until the spell ends.
- Disorientation: The creature has disadvantage on all attack rolls and saving throws, and it can't cast spells.
- Warped Effect: The laws of magic are unstable within the Entropy Field. Any spell cast by creatures within the area has a 50% chance to automatically fail, regardless of the result of your attack rolls or saving throws. The GM spins a coin where face means success and tails means fail.
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Warlock
Back to Main Page → 5e Homebrew → Spells → Wizard