Animate Minor Object (5e Spell)
1st-level Transmutation | |
Casting time: | 1 action |
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Range: | 120 feet |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
You choose a Tiny nonmagical object that you can see within range that is not worn or carried and animate it. It appears in the space it was located in, and uses the Minor Animated Object stat block. When the spell ends or the animated object hits 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.
The animated object is an ally to you and your companions. In combat, the animated object shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, use the higher level whenever the spell’s level appears in the stat block.
Minor Animated Object[edit]
Tiny construct, Armor Class 11 + spell slot level (natural armor)
Damage Immunities poison, psychic Antimagic Susceptibility. The animated object is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the animated object must succeed on a Constitution saving throw against the caster's spell save DC or be reduced to 0 hit points and revert to its original object form. False Appearance. While the animated object remains motionless and isn't flying, it is indistinguishable from its normal object form. ACTIONSAnimated Strike. Melee Weapon Attack: spellcaster's spell attack bonus to hit, reach 5 ft., one target. Hit: (1d4 for each spell slot level + 2) bludgeoning, piercing, or slashing damage (your choice).
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