5e Feats

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Please leave the "(5e Feat)" identifier in the page title when creating your new feat!

See Also

5e SRD:Feats
A list of official feats in the SRD.
5e Feat Design Guide
A guide that has info on creating feats as well as a step-by-step guide for creating them.
Feats with Stricter Requirements
Feats that are designed to have stricter requirements and otherwise have features that would not fit regular feats.

Feats, Featured and Quality

These feats have been vetted through the Featured Articles or Quality Articles process and are suitable for any normal campaign.

Combat Feats

Feat Prerequisites
Valiant Wisdom 13 or higher


Discovery Feats

Feat Prerequisites

Interaction Feats

Feat Prerequisites

Racial Feats

Feat Prerequisites

Combat Feats

Feats that are predominately used in combat.

Feat Prerequisites
Accursed Healer The ability to cast spells that restore hit points.
Acrobatic Dexterity 13 or higher
Adamantine Spirit Constitution 13 or higher
Adaptive Warrior Fighting Style feature
Adept Aviator A permanent flying speed
Adrenaline Rusher
Advance Lightning Have at least one weapon or spell that deals lightning damage
Advanced Busoshoku Haki Busoshoku Haki (5e Feat) or Busoshoku Haki, Variant (5e Feat)
Advanced Comboer
Advenced Haoshoku Haki Conqueror'sHaki (5e Feat)
Advenced Kenbunshoku Haki Kenbunshoku Haki (5e Feat)
Aegis Protector Proficiency with shields
Aerial Guardian Dexterity and Constitution 13 or higher, flying speed 30 feet or higher (need to have wings).
Aggressive Melee Mastery Dexterity 13 or higher
Agile Dexterity 13 or higher
Agile Evader Dexterity 13 or higher
Aikido Master
Air Blade Strength or Dexterity 13 or higher
Alert, 2nd Variant
Alert, Variant
All Seeing 13 Wisdom
Alluring Defender Charisma 13 or higher
Alpha Chaotic Alignment
Always Fast Dexterity 13 or higher
Anatomy Expert Intelligence or Wisdom score of 13 or higher
Ancient Touch The ability to cast at least one spell with a range of touch or self.
Angry Tank none
Anti-Component Caster The ability to cast at least one spell
Anti-Magic Champion
Anticipation Dexterity 15 or Strength 15, Wisdom 15
Apprentice of Charon The ability to cast at least one spell.
Apprentice Witch Charisma 13 or higher
Arcana Infused The ability to cast at least one spell
Arcane Adept The ability to cast at least one spell
Arcane Ammunitionist Wisdom or Intelligence 13 or higher
Arcane Archery Adept Intelligence 13 or higher, proficiency with shortbows or longbows
Arcane Artillerist Pact Magic or Spellcasting class feature
Arcane Combat Master Pact Magic or Spellcasting class feature
Arcane Defender Intelligence 13 or higher, the ability to cast at least one spell.
Arcane Life Burn Pact Magic or Spellcasting class feature
Arcane Master Intelligence 13 or higher, proficiency in Arcana, the ability to cast at least one spell
Arcane Observer Ability to cast spells.
Arcane Student The ability to cast at least one spell
Arcane Weaponmaster The ability to cast spells.
Arcane Wielder The ability to cast at least one spell
Arch Necromancer Intelligence 20 or higher, The ability to cast a necromancy spell
Armed Wizard Ability to cast spells
Armor Master Strength 13 or higher
Armored Arcanist The ability to cast at least one spell
Armored Beast Strength 13 or higher, proficiency with heavy armor
Artifact Master
As One Mounted Combatant feat, 13 Wisdom, Animal Handling Proficiency
Astute Mind
Athletic Swimmer A permanent swimming speed.
Axe Expert
Axe Master
Bahamut's Shield Worship Bahamut, Charisma 13 or higher
Bardic Adept
Battle Burglar Dexterity 13
Battle Focused Constitution 13 or higher
Battle IQ Intelligence 13
Battle Mage The ability to cast at least one spell
Battle Planner
Battle Shouter Charisma 13 or higher
Battlemage The ability to case at least one spell
Bearer of Strength Strength 13 or higher
Berserk Soul Constitution 15 or higher
Beyond Limits Constitution 13+ or higher
Black Belt Strength or Dexterity 13 or higher
Blade Dancer Dexterity 13 or higher
Blademaster Dexterity 13
Bladesinger's Study Intelligence 16 or higher
Blaster
Blind But Not Broken Passive Perception 13
BLJ Initiate Dexterity 13 or higher, or alternatively a 4th level Plumber
Blocker Constitution 13 or higher
Blood Mage, 2nd Variant Constitution 13 or higher, able to cast at least one spell and/or have ki points or similar
Blood Magic, Variant Having any number of spell slots or ki points
Blood Mutant
Blowgun Expert
Bludgeoning Master
Body Booster
Body of War 13 Strength or Dexterity
Bone Breaker
Boomerang Master Dexterity 13
Bow Master Dexterity 13 or higher
Brand of the Hexblood Blood Hunter Level 6 and Brand of Castigation known
Brilliant Arcanomancy Spellcasting ability score 13 or higher
Bughunter
Built For Combat Warforged race
Bullet and Shield Fighting Proficiency with firearm, shields
Burning Soul Charisma 13 or higher
Busoshoku Haki
Busoshoku Haki, Variant
Butcher Evil Alignment
Cannoneer Dexterity 13
Cantrip Barrage The ability to cast at least one cantrip
Cantrip Caster The ability to cast one or more cantrip spells.
Cantrip Caster, Variant Ability to cast cantrips, spellcasting ability of 13 or higher.
Cantrip Combatant The ability to cast spells.
Cantrip Combatant, 2nd Variant The ability to cast at least one cantrip
Cantrip Combatant, Variant Spellcasting ability score 13 or higher; the ability to cast at least one cantrip
Cantrip Expert Intelligence, Wisdom, or Charisma 13 or higher
Cantrip Expert, variant Intelligence, Wisdom, or Charisma 13 or higher
Cantrip Master, Variant The ability to cast at least one cantrip
Cantrip Prodigy The ability to cast at least one cantrip
Cantrip Specialist Intelligence, Wisdom, or Charisma 13 or higher
Cantrip Splitter The ability to cast at least one cantrip
Captivating Fighter Charisma 13 or higher
Celestial Armaments Wisdom or Charisma 13 or higher, ties with the upper planes (for example, aasimar race or divine soul sorcerer subclass)
Chain Potion Guzzler Not a construct
Champion Archer Dexterity 13
Charger, Variant
Charismatic Champion Charisma 13, Proficiency with martial weapons
Charismatic Presence Charisma 13
Charming Combatant Charisma 13 or higher
Charon's Disciple None
Chemist Dream
Child of War Strength or Dexterity of 13 or higher
Chosen Path
Chuckster Strength 13 or higher
Cleaver Strength or Dexterity 13 or higher
Close Quarter Ranger Prerequisite: Dexterity 13 or higher
Close Quarters Shooter
Close Range Shooter Dexterity 13 or higher
Close Shooter Proficiency with a ranged weapon
Coffee Maniac
Combat Brute
Combat Caster The ability to cast at least one spell
Combat Expert
Combat Healer The ability to cast spells that empower your melee attack or use the divine smite Feature and must be at least level 8.
Combat Master
Combo Fighter Proficiency with martial weapons
Combo Meter Strength 15 & Dexterity 15
Combo Star Dexterity 13 or higher
Companion Charisma 13 or higher
Concussive Striker Strength 13 or higher
Conservative Combatant Dexterity of 13 or more
Constitution Save Master Proficiency in Constitution Saves
Coordinator 13 Intelligence or 13 Charisma
Corrosive Mage The ability to cast at least one spell
Counter Striker
Counterattack Ace
Counterattacker Dexterity of 13 or higher
Courageous Abrogation Dexterity 13 or higher
Cover Move Constitution 13 or higher, Proficiency with shields
Cover Taker
Craven Cannot be immune to the frightened condition
Crippling Striker Strength 13 or higher
Critical Caster Prerequisite: The ability to cast at least one spell
Critical Crippler
Critical Master
Critical Rejuvenator The ability to cast at least one healing spell or feature
Critical Scorcher
Critical Speed Dexterity score 13 or higher
Crossbow Duelist Strength 13 or Dexterity 13 or higher
Crossbow Sniper Proficiency with a crossbow
Cunning Militant
Cursebinder Wisdom 13 or higher
Dabbler in the Arts Intelligence 13 or higher
Dagger Expert
Dagger Master
Dagger Mastery Dexterity 15 or higher, Proficient with daggers.
Dagger Savant Dexterity 13 or higher
Dancer 13 Dexterity or 13 Charisma
Dark Master The ability to cast at least one spell.
Dasher
Dauntless Constitution 13 or higher
Dead Shot
Deadeye Intelligence 13
Deadly Initiator Dexterity 13 or higher
Death Hungry
Deathly Critical
Dedicated Hero Good alignment
Defender Constitution 13 or higher.
Defensive Attacker Proficiency with shields
Deft Aegis
Desperate
Destroyer Strength 13 or higher
Destructive Strength Strength 13 or higher
Determined
Determined Warrior Constitution 13 or higher
Dexterity Master Dexterity 13 or higher
Dexterous Dexterity 13 or higher
Dilettente Fighter
Dirty Fighter Strength 13
Disarm Dex 14 or higher and must have a melee weapon equipped.
Distant Striker Spear Proficiency
Distracting
Distracting, Variant
Divine Channeler Wisdom or Charisma 13 or higher
Divine Conduit Wisdom or Charisma 13 or higher
Divine Striker Wisdom or Charisma 13 or higher, the ability to cast at least one spell.
Dominator
Double Weapon Master
Draconic Blood Blessed The ability to cast at least one spell.
Draconic Champion Constitution 13 or higher
Draconic Fighter
Draconic Heritage, Variant Dragonborn
Draconic Shard
Dragon Blessed
Dragon's Blood
Dual Pistol Master Proficiency with firearms
Dual Wield Master Dexterity 13 or higher
Dual Wielder, Variant
Duelist's Dance Proficiency with a finesse martial weapon
Dumb Survivor
Durable Mage The ability to cast at least one spell
Earthen Ki
Effective Communicator Charisma 13 or Greater
Efficacious Mind
Eight Inner Gates Strength 14 & Constitution 14 or higher. Can add to character from backstory but won't take effect till 4th level.
Eldritch Blessing Charisma 13 or higher
Eldritch Disciple Charisma 13 or higher
Eldritch Enticement Character Level 4 or higher
Eldritch Improviser Pact of the Blade Class Feature
Eldritch Power Charisma 13 or higher
Eldritch Specialist The ability to cast at least one spell
Eldritch Touched Charisma 13 or higher
Electric Ki Wisdom 13 or higher
Electrosonar Reptilian or dragonkin race
Elemental Adept, Variant The ability to cast at least one spell
Elemental Affinity The ability to cast at least one spell
Elemental Archer Proficiency with bows
Elemental Armor The ability to cast at least one spell; proficiency in light, medium or heavy armor
Elemental Defender The ability to cast at least one spell of 1st level or higher.
Elemental Expertise The ability to cast at least one spell
Elemental Fighter
Elemental Master, Variant One damage dealing spell
Elemental Mastery
Elemental Proficiency The ability to cast at least one spell
Elemental Shot At least one spell slot.
Elemental Specialist The ability to cast at least one spell
Elemental Swordsman proficiency with any sword
Elemental Training
Elitist
Elitist, Variant
Elusive
Elven Blade Master
Elven Bow Magic The ability to cast at least one spell, proficiency with bows or guns, ability to speak Elven
Emberfrost Fighter
Emergency Cast The ability to cast at least one spell
Enchanted Reload Proficiency with at least one ranged weapon, at least 13 Intelligence
Endurant
Enduring Belief Charisma of 13 or higher
Energetic
Energy Vampire The ability to cast at least one spell.
Energy Warrior
Enhanced Vigor Constitution 13 or higher
Esoteric Accuracy Intelligence, Wisdom or Charisma 13 or higher.
Essence Theft The ability to cast at least one spell
Eternal Optimist
Evasive Footwork Master 13+ int and cha.
Exact Shooter Dexterity 13 or higher
Exceptional Counter Dexterity and Intelligence 13 or higher
Excitement Rush
Expanding Power
Expansion of the Body Constitution 13, Wisdom 13
Experienced Healer The ability to cast at least one spell that restores Hit Points.
Expert Sniper Int of 16 or higher, Proficiency in Firearms
Expert Trapper Dexterity or Intelligence 13
Exploding Critical 13 Strength or higher
Explosive Counter 14 Strength or 14 Dexterity
Explosive Smiter Charisma 13 or higher
Extendo Mags
Eye for the opportunity Dexterity 13 or higher, Wisdom 13 or higher
Familiar Commander The ability to cast the Find Familiar spell.
Fan The Hammer! 16 Dexterity
Far Critical 13 Dexterity or higher
Farming Master
Fast Thrower Dexterity 13 or higher.
Fast-Handed Dexterity 13 or higher
Fated Strike Strength or Dexterity 13
Fencing Expert Dexterity 13 or higher
Festering Anger Good or Neutral Alignment. Can add to character from backstory, but wont take effect till 4th level.
Field Commander
Fierce Caster The ability to cast at least one spell
Fiery Fist Strength or Dexterity 13 and Wisdom or charisma 13
Fiery Soul The ability to cast at least one spell
Fighting Mage The ability to cast at least one spell
Final Blade Dexterity 15 or higher
Finesse Fighting Dexterity 16
Finesse Mastery
Finesse Weapon Master
Finisher
Fire Master The ability to cast at least one spell that deals fire damage
Fire Warrior Resistance to fire damage as a racial trait
Firearm Adept firearm proficiency
Firearm Expert
Firearm Expert, Variant
Firearm Flourish Firearm proficiency
Fires Of The Phoenix The ability to cast at least one spell that deals fire damage.
Flail Master UA, Variant Proficiency with a flail
Flamboyance
Flame Adept Ability to cast or use flame based attacks.
Flame Tempest Racial trait that allow you to deal fire damage.
Flaming Ki
Fleet of Foot
Fleet-footed
Fluid Motion Dexterity 13 or higher
Flying Projectiles Dexterity 13 or higher
Focused Caster Spellcasting or Pact Magic feature
Focused Caster, Variant The ability to cast at least one spell
Focused Disruptor
Focused Practitioner The ability to cast at least one spell
Force of Inspiration Charisma 13 or higher and the ability to cast at least one spell.
Form Caster The ability to cast at least one spell, the ability to transform into another form or creature
Fortunate
Freezeshooter Proficiency with bows or crossbows
From the Shadows
Frontline Caster Ability to cast at least one spell
Frontline Caster, Variant Ability to cast at least one spell
Frost Shot Elf (eladrin [winter])
Frosted Ki
Frugal Caster The ability to cast at least one spell.
Full Counter Dexterity 13 or higher
Full Counter, 2nd Variant 13 Dexterity or higher
Fury of the Fallen Str or Con of 16 or higher, level 12
Gauntlet Master
Giant Slayer
Giant Touched
Gish’s Aftermagic the ability to cast a spell
Glass Cannon Strength 13 or Dexterity 13 or higher
Godhand
Gorilla Grip Proficiency with at least one weapon with the two-handed property.
Goring Fighter
Grand Finale Charisma 16
Grand Leaper Strength 13 or higher
Grand Summoner The ability to conjure, summon, animate, call, bind, craft, or create a creature
Granite Armor
Grappled Ascension Strength 16 or Higher
Grazer Dexterity 13 or higher
Great Spell Master Able to cast at lease one spell
Great Weapon Defense Strength 13 or higher
Great Weapon Master, Variant Strength 13 or higher
Great Weapon Offense Strength 13 or higher
Great Weapon Parry
Great Weapon Riposte proficiency with a two-handed weapon
Greatbow Master Strength 13, Dexterity 13, proficiency with martial weapons
Greater Familiar
Greater Spell Sculpting Spellcasting or Pact Magic feature
Greatsword Master Prerequisite: Strength 13 or higher
Grim Healer The ability to restore hit points using a spell.
Grit
Grittier Dexterity 13 or higher
Gruesome Combatant Strength or Charisma score of 15 or higher
Guard movement None
Guarded Fist
Guns a-Blazing Dexterity 13 or higher, proficiency with firearms
Half-Sworder Proficiency with any sword.
Hammer Fist
Hammer Thrower Strength 13 or higher
Hand Axe Master
Hand Strike Master A d4 or greater unarmed strike damage die.
Hand to Hand Combatant Strength 13 or Dexterity 13 or higher
Handaxe Expert
Hardy Fighter
Harmonic Summoner Ability to summon one creature
Harrier Proficiency in at least 1 ranged weapon, the ability to make more than 1 ranged attack each turn
Haunting Revelry Inflicted with madness
Hawk's Aim Dexterity of 13 or higher
Hawkeye Shooter Dexterity 13 or higher, proficiency in the Perception skill
Haymaker Strength 13 or higher
Headman's Chop
Healing Factor Con 15
Heartripper Strength 15 or higher
Hearty Soul Constitution 13 or higher
Heated Caster The ability to cast at least fire-based spells.
Heavily Charming Weapons Strength 13 or Dexterity 13, Charisma 17, proficiency with martial weapons
Heavy Armor Champion Proficiency with heavy armor, Strength 13 or higher
Heavy Armor Master, 2nd Variant Proficiency with heavy armor
Heavy Armor Master, Variant Proficiency with heavy armor
Heavy Armor Modification Proficiency with heavy armor and smith's tools
Heavy Critical Medium or larger sized creature
Heavy Polearm Knight Strength 13 or higher, proficiency with martial weapons and heavy armor
Heavy Ranger Strength 15, proficiency in at least one heavy ranged weapon
Heavy Weapon Balancer Size Small or Tiny
Heavy Weapon Duel Wielder Strength score 13 or higher
Heavy Weapon Enthusiast
Heavy Weapon Juggernaut Strength 18, proficiency with heavy weapons
Heavy Weapons Master Strength 13
Heavy Wielder Strength of 13 or higher, Martial Weapon Proficiency
Hedge Mage Intelligence, Wisdom, or Charisma 13 or higher
Helpful
Hemorrhage Proficiency with a weapon that deal slashing or piercing damage
Hemorrhaging Criticals Strength or Dexterity 13 or higher
Herculean Blow
Herculean Toughness Constitution 13 or higher
Hero's Heart Good Alignment
Hidden Archer Dexterity 13 or higher
High Constitution Constitution 13
Horde Breaker Dexterity 13 or higher
Horde Fighter
Horde Fighter, Variant
Hyperactive
Hyperalert, Variant Alert feat
Hyperprocessing the ability to cast at least one spell that requires concentration
Iaijutsu Master Dexterity 13 or higher
Iaijutsu Master, Variant Dexterity 15 or higher
Illumination The ability to deal radiant damage with a racial trait, class feature or spell.
Illusive Master Illusion spell
Immortal Inurement must be cursed with immortality and have entered a death-like state at least once
Impaler Ability to use polearm or reach weapons Strength of 18 or higher.
Impenetrable proficiency with heavy armor
Imperturbable The ability to cast spells, constitution of 18 or higher.
Improbable Dagger User
Improved Arcane Ward Arcane Ward class feature
Improved Criticals
Improved Healing Intelligence, Wisdom or Charisma 13 or higher
Improved Resistance Constitution score 13 or higher, resistance to a damage type
Improvised Weapon Master, Variant
Indefatigable
Indestructible Resistance or immunity to at least one damage type except psychic.
Indomitable Defender 13 Strength, 13 Constitution
Indomitable Rager
Inert Aura The ability to cast at least one spell
Insightful Fighter Wisdom 13 or higher
Insightful Fighter Variant Wisdom 13 or higher
Instinct Evasiveness Dexterity of 13 or higher
Intangible Spellcaster The ability to cast at least one spell
Intelligent Archer Intelligence 13 and proficiency with ranged weapons
Intelligent Fighter Intelligence 13 or higher
Intense Conditioning Con 10 or higher
Intense Conditioning Variant Con 15 or higher
Intense Focus The ability to cast at least one spell that requires concentration
Intense Focus (Variant) The ability to cast at least one spell that requires concentration
Intensified Dragon´s Breath Dragonborn or Dragonkin
Internal Inferno Constitution of 13 or higher
Interposing Reaction Constitution 13 or higher, Dexterity 13 or higher
Intuitive
Invoker Suport Ability to summon, animate or create a creature
Iron Ambassador Proficiency with shields
Iron Reflexes Dexterity and Constitution 13 or higher
Iron Skin 13 Con
Iron Will
Iron-Gripped
Ironhide Constitution 13
Javelin Master proficiency with simple or martial weapons
Juggler
Kamikaze Con or Str of 13 or higher
Ki Healer Wisdom 13 or higher
Ki Infusion Wisdom 13+
Ki Master Wisdom 13 or higher
Ki Mastery Wisdom 13 or higher
Ki Sensitive
Kiwami Heat Obtained by breaking the Project G.O.R.O. Curse.
Knowledgeable Attacker Intelligence 18 or higher
Kor hookmaster
Kyuudou Master
Lance Master
Lancer Proficiency with a lance
Lancer, Variant Proficiency with a lance
Large Strider Large size or larger; Dexterity 13 or higher
Large Weapon Master Strength or Dexterity 15 or higher
Last Breath
Last Stitch Caster The ability to cast at least one spell
Leaping Attacker Strength or Dexterity score of 13 or higher.
Legendary Shield Master 13 Strength or Constitution, shield proficiency
Legendary Strength Strength 13 or higher
Legmaster
Lethal Assassin
Lethal Attacker
Lethal Dualist
Lethal Duelist 13 Strength or 13 Dexterity
Lethal Duelist, Variant 13 Strength or 13 Dexterity
Lethal Hunter
Lethal Puncher Dexterity and Constitution 13 or higher
Lethal Ranger
Lethal Thrower
Light Armor Master Dexterity of 13 or higher, light armor proficiency
Light Feet Dexterity 13 or higher
Light Weapon Expert 13 Dex
Lightning Focus The ability to cast at least one spell
Lightning Runner Dexterity of 13 or higher
Lightsaber Master Proficiency in lightsabers
Like a Lion Charisma 13 or higher
Limited Magic Resistance 11th level, the ability to cast at least one spell
Lizardfang
Lost Tradition The ability to cast at least one spell
Machine Gun Specialist Proficiency in Firearms
Machine Gunner proficiency with firearms
Maculele
Mad Smasher Strength 13 or higher
Mageseeker Adept Proficiency with Martial Weapons and an Intelligence Score of 12 or higher
Magic Material Exemption The ability to cast at least one spell with material components that have a cost
Magic Resistance You cannot have a spellcasting feature.
Magic Wards The ability to cast at least one spell
Magical Insight The ability to cast at least one spell
Magical Striker 13 in Strength or Dexterity, ability to cast at least one damaging magical spell. May be used by Monk class
Magically Resistant Constitution or Wisdom 13 or higher
Magus The ability to cast at least one spell.
Mana Burst Constitution 15 or higher
Marksman Dexterity 13 or higher, Proficiency with bows
Martial Artist Dexterity 13
Martial Arts Master Wisdom 13 or higher
Martial Cadence
Martial Caster Strength or Dexterity 13 or higher, the ability to cast at least one spell.
Martial Master At least one superiority die
Martial Poise
Martial Training A Martial Weapon
Master Archer Dexterity 13 or higher
Master At Arms Strength or Dexterity 13 or higher
Master Attacker Proficiency with all martial weapons
Master Bomber
Master Caster The ability to cast a 1st level Spell.
Master Manipulator The ability to use a feature or cast a spell that inflicts the Charmed condition
Master Marksman Wisdom score 13 or higher and Dexterity score 15 or higher
Master Necromancer _The ability to cast a spell or cantrip_
Master of a Thousand Cuts Proficiency with a Finesse weapon
Master of Darkness The ability to cast a necromancy spell or be an undead
Master of Fists Dex 15 and Str 15
Master of Measure Dexterity 13 or higher
Master of Mounts Dexterity or Wisdom 13 or higher
Master of Spellcasting The ability to cast at lest one spell
Master of Strength Ki Strength 13 or higher
Master Recuperator 15 Constitution or more
Master Reloader
Mastered Critical Str 18 or Dex 18
Mastered Lycanthropy
Matrix Motions Dexterity 15
Maul Master
Melee Brute Strength 13 or higher
Mental Agility Intelligence 13 or greater
Merciful Mage The ability to cast at least one spell
Mercy
Metallic Caster The ability to cast earth-based spells.
Metamagic Specialist Spellcasting or Pact Magic feature
Metamagician The ability to cast at least one spell
Mighty Blows Strength 13
Mighty caster The ability to cast a 1st level Spell.
Military Parader Proficiency with and combat experience with Polearms*, Strength and Dexterity score 13 or higher.
Minor Barbarian 13 Strength and 13 Consituion, doesn't already have the Rage feature.
Minor Cleric Wisdom 13 or higher
Minor Paladin Charisma 13 or higher
Minor Rogue Dexterity 13 or higher
Mithral Spirit Dexterity of 17 or higher
Mithridatism Constitution 13 or higher
Mobile Healer The ability to cast at least one spell that restores Hit Points.
Moments of Heroism An ability score at or above 13
Momentum 13 Strength or 13 Dexterity
Momentum Conserver Proficiency with glaives, greataxes, greatswords, halberds, mauls, and pikes.
Momentum Striker
Monk Initiate
Monstrous Strength Strength 13,
Mortal Draw Dexterity 13 or higher
Mount Master
Mounted Crusader
Multi-Attacker Strength or Dexterity 13 or higher
Multi-Caster The ability to cast at least one spell
Multi-Multi-Multi-Attacker Strength or Dexterity 13 or higher.
Multi-Summoner Spellcasting, the ability to summon at least one creature
Multi-Tasker
Multicasting Intelligence 17+, Spellcasting or Pact Magic feature
Muscle Magic Constitution 13, Wisdom 13
Mystic Initiate Intelligence 13 or higher
Mystical Archer The ability to cast at least one spell.
Mystically Minded
Natural Hider
Nature Attuned Shapeshift Must be able to shapeshift (with any type of ability).
Necromancer The ability to cast a necromancy spell
Necropotent Spellcaster The ability to cast at least one necromancy spell
Necrotic Master The ability to cast a spell that deals necrotic damage.
Night Hunter darkvision
Nimble Brawn
Nimble Fighter Dexterity of 13 or higher
Notch Additional Arrow Dexterity 14 (+4 to take this feat again)
Off-Hand Master Dexterity 13 or higher
Offensive Duelist
Offensive Duelist, Variant Strength 13 or Dexterity 13 or higher
Ominous Warrior Strength 13 or higher
Omniscient Readers Viewpoint Intelligence 14 or higher
One Armed Master
One For All Strength 17 or higher, Constitution 14 or higher, level 7 or higher
One With the Dark Evil alignment
One-armed Weapon Master Strength 13 or higher
One-Handed Fighter Strength or Dexterity 15
One-Handed Weapon Master Strength or Dexterity 13 or higher.
Opportune Attack Dexterity 13 or higher
Opportunist Intelligence 13 or higher
Opportunistic Fighter
Oracle Intelligence or Wisdom 15 or higher
Overkill None
Overwhelming Magic Spellcasting or Pact Magic feature, spellcasting ability of 15 or higher
Overwhelming Magic, 2nd Variant Spellcasting or Pact Magic feature
Overwhelming Magic, Variant Spellcasting or Pact Magic feature, your spellcasting ability 18 or higher
Overwhelming Strikes 13 strength or dexterity
Pack Leader
Pact Initiate
Pact Leader none
Panache 13 Dexterity
Parry Master Dexterity of 15 or higher, dual wielding
Perceptive Proficiency in Perception
Perfect Focus Wisdom 13 or higher
Perfect Striker Dexterity or Strength 13 or higher
Permotio Pressure Strength 15 & Wisdom 15
Persistent Warrior Constitution of 15 or more
Personal Space Strength or a Dexterity of 13+, and a Constitution of 13+
Petty Charisma 13 or higher
Phalanx Fighter
Photographic memory The ability to cast at least one spell
Physical Enhancer
Physical Spellcaster Strength or Dexterity 13 or higher, ability to cast spells
Piercing Vocabulary The ability to be able to cast at least one spell
Pinner
Pit Fighter Strength 13 or higher
Plague of Undeath 13+ Intelligence
Planeswalker Spark None
Poised
Poison Crafter
Poison Endurance Constitution 13 or higher
Poison Expert Dexterity or Intelligence 13 or higher
Polearm Defense Strength 13 or higher
Polearm Master, Variant
Polearm Prodigy Dexterity 13 or higher, polearm master feat, this replaces the polearm master feat
Power Nap 13 Constitution
Power Shot
Powerful Aura
Powerful Thrower Strength 13 or higher
Precise Dexterity 13
Precise Pitcher
Precise, Variant Dexterity or Wisdom 13 or higher
Precision Thrower Dexterity 13 or higher
Precognition
Prepared 13 Wisdom
Prescient
Presence of Mind The ability to cast at least one spell or have at least 1 Ki Point, Intelligence or Wisdom 13 or higher.
Pressure Point Striker
Primal Fighter
Primal Warrior Constitution 13 or higher, Strength 13 or higher
Prodigious Archer
Prodigious Fighter Strength or Dexterity 13 or higher, proficiency with at least one type of armor, weapon, or shields.
Prodigious Summoner The ability to conjure, summon, animate, call, bind, craft, or create a creature
Prodigy Fighter Strength or Dexterity 13 or higher
Proficient Aggressor Dexterity 13
Protector
Psychic
Pugilist Strength or Dexterity 13 or higher
Pummeler Strength 13 or higher
Punisher Strength 15 or higher
Pyrokinetic Intelligence 13 or higher
Pyrokinetic, 1st Variant The ability to cast at least one spell that deals fire damage.
Pyromancy The ability to cast at least one spell
Pyromania The ability to cast at least one spell that deals fire damage.
Quarterstaff Channeler Ability to cast at least one spell, quarterstaff proficiency
Quick Blade Mastery Dexterity 13, proficiency in finesse weapons.
Quick Blade Proficiency Dexterity 13, proficiency in finesse weapons.
Quick Combatant
Quick Navigator
Quick on Your Feet Dexterity 13 or higher
Quick Reloader Proficiency in firearms, 13 Dexterity
Quick Throw
Quickdraw Dexterity 13 or higher, proficiency with at least one type of weapon.
Quickening Master The ability to cast at least one spell
Quickness
Quickspell Ability to cast spells.
Radiant Healer The ability to cast spells that restore hit points.
Rallying Ally Dexterity or Strength 13 or higher
Ranged Dual Wielder Dexterity 13 or higher
Ranged Master 13 dex or higher, proficiency with simple ranged weapons and either longbows, hand crossbows or heavy crossbows
Ranged Weapon Expert Dexterity 13 or higher
Rapid Puncher The ability to make two or more unarmed strikes during a turn.
Rapid Reload Dexterity of 13 or higher
Rapid Throw Dexterity 13 or higher
Rapier Master
Raven Wings 13 Dexterity, No flying speed
Reaction Master Dexterity 13 or higher
Reactionary Dexterity 13 or higher
Reactive Caster The ability to cast at least one spell that requires your reaction
Reactive Combatant Dexterity 13 or higher
Readied Caster the ability to cast at least one spell
Reaper
Reckless Mage the ability to cast at least one spell
Reckless Protector Constitution 13 or higher
Red Vision
Redirection Intelligence, Wisdom or Charisma of 16 or higher, the ability to cast at least one spell
Reflexive Dexterity 13 or higher
Regeneration, Variant
Relentless Assault
Relentless Combatant
Relentless Pursuant
Relentless Will 15 Wisdom
Rend Proficiency with martial weapons
Resilient, Variant
Resistant Resistant to at least one damage type.
Resistive Constitution 13 or higher
Resourceful Brawler
Reversalist Strength 13 or higher
Ricochet Master
Rifle Spin 16 dex and 16 str
Riposte Dexterity or Wisdom of 13 or higher
Ritual Converter Ability to cast spells.
Ritual Converter, Variant Ability to cast spells, usage of a spellbook
Rock Solid Constitution 13 or higher
Rodeo Expert
Rogue Initiate
Roguish Initiate
Roll N Reload 16 dexterity
Rookie Rogue
Rubbery
Rune Scribe Dexterity 13, Intelligence 13, proficiency in the Arcana skill, proficiency with the smith's tools, and knowledge of how to write in Giant.
Sadistic Chaotic or evil alignment
Sadistic, Variant Proficiency in martial weapons.
Safe Caster The ability to cast at least one spell.
Sagacious Stepper Intelligence or Wisdom 13 or higher
Salty Charisma 13 or higher
Salvation Wisdom 13 or higher
Sapper Proficiency in alchemist's supplies
Savage Spellcaster Ability to cast at least one spell. Ability score of 13 in either WIS, INT, or CHA.
Schadenfreudist Constitution 13
Scope Adept The ability to cast at least one spell
Scornful Psion
Scythe Mastery Strength 13 or higher
Scythe Wielder None
Secondary Archetype Initiate
Self Healing Constitution 13 or higher
Shadow Lich 13+ Charisma
Shadow Lord ability to cast a necromancy spell
Shadow Lord, Variant
Shaper of Earth Knows the mold earth cantrip
Shaper of Fire Knows the control flames cantrip
Shaper of Water Knows the shape water cantrip
Sharpshooter, Variant Proficiency with weapons with the range property
Shield Bearer Strength or Dexterity 13 or higher.
Shield Champion Strength and Constitution 13 or higher, proficiency with shields.
Shield Channeler The ability to cast at least one spell.
Shield Charger Strength 13
Shield Fighter Strength 13 or higher, proficiency with shields.
Shield Guardian Strength or Dexterity 13 or higher.
Shield Juggernaut Strength 13 or higher.
Shield Knight Strength or Dexterity 13 or higher.
Shield Mage Strength or Dexterity 13 or higher
Shield Magic Fighter Strength or Dexterity 13 or higher.
Shield Master, 2nd Variant Shield Proficiency
Shield Master, Variant
Shield Surfer Dexterity 13 or higher
Shield Tank Strength or Dexterity 13 or higher.
Shield Wall Proficiency with Shields
Shillelagh Savant
Shinobi
Short Rest Expert
Shotgun Expert proficiency with firearms
Shotgun Expert, Variant Prerequisites: proficiency with firearms
Siege Caster The ability to cast at least one spell.
Siege Warrior Strength 13
Silent Killer Dexterity 13 or higher
Silent Performance Ability to cast at least 1 spell and play at least 1 instrument
Simple Weapons Expert none
Skirmisher Dexterity 15 or higher
Sky Hunter Dexterity of 13
Slam Fire 18 str
Slaves Champion
Slayer
Sling Master Dexterity 13 or higher
Sling Mastery
Smiting Warrior Proficiency with at least one martial melee weapon
Snap Caster The ability to cast at least one spell
Snap Shooter Dexterity or Strength of 13 or higher
Sniper Dexterity 13 or higher
Sniper Range Spree Dexterity 13 or higher
Soaking Ki
Sonumancy ability to cast at least one spell
Sorcerer Adept The Spellcasting or Pact Magic feature.
Sorcerous Emergence the ability to cast at least one spell
Soul Siphoner the ability to deal necrotic damage
Spark of Life Tool Proficiency with Smith's tools, Mason's tools, Carpenter's tools or Woodcarver's tools
Spearmaster Proficiency with Spears, Strength of 15 or Dexterity of 19
Spell Expertise the ability to cast spells
Spell Master, Variant The ability to cast at least one spell
Spell Slash The ability to cast one spell of 1st level or higher
Spell Thief the ability to cast at least one spell
Spell Weapon The ability to cast at least one spell
Spellbane Abjurer Intelligence 13 or higher, The ability to cast at least one spell
Spellblade Strength or Dexterity 15 or higher; Intelligence, Wisdom, or Charisma 15 or higher; the ability to cast at least one cantrip
Spellbound Archer Dexterity or Wisdom 13 or higher
Spellcasting Affinity The ability to cast at least one spell
Spellcraft Specialization The ability to cast at least one spell.
Spellflair The ability to cast at least one spell
Spiked Chain Master Dexterity 13 or higher
Spirit Firearms Dexterity 13
Staff Master
Staggering Blow Strength 13 or higher
Staggering Critical
Stalker 16 or higher in Dexterity, Proficiency or Expertise in Perception.
Startosser Dexterity 13 or higher
Static Saunter 13 Dex, the ability to cast at least one spell
Stealthy Dexterity 13 or higher
Stealthy, Variant Dexterity 13 or higher
Steed Master Proficiency in Animal Handling
Steel Body Constitution 13 or higher
Steeled Resolve Constitution or Wisdom 13+, Proficiency in Survival
Sticky Feet Dexterity 15 or higher
Sticky Fingers Dexterity 13+, Sleight of Hand proficiency
Stone Monkey
Storm Powered Dexterity 15 and the ability to deal lightning damage.
Strategic Strike Dexterity 13 or higher
Strength of Iron No spellcasting
Strong Fighter Strength 13 or higher
Strongarm Strength 13 or higher
Strongest Fighter Strength 13 or higher
Stubborn Warrior Strength or Constitution 13 or higher
Student of the Arcane Spellcasting or Pact Magic Feature, Intelligence of 13 or higher
Studious Caster The ability to cast at least one spell
Sturdy Constitution or Strength 13 or higher
Stylized Combatant Strength or Dexterity 13 or higher
Subtle Spellcaster, Variant The ability to cast at least one spell
Summit of Strength Strength score of 13 or higher
Summoners Domain Spellcasting, the ability to summon at least one creature
Summoning Savant the ability to cast at least one conjuration spell
Super Counter Dexterity 13 or higher.
Super Exploder
Superior Critical Level 14 or higher, Improved Criticals
Superior Evasion Dexterity 13 or higher
Superior Unarmored Defense Wisdom 13, Dex 13
Support Caster The ability to cast at least one spell
Supreme Great Weapon Master
Supreme Two-Weapon Fighting Dexterity 13 or higher
Surging Adrenaline
Survivor Constitution 13 or higher
Sweeper 13 or higher Strength or Dexterity
Swift Dexterity 13 or higher
Swift Defender Dexterity 13 or higher
Swift Executioner of the Night and Sky A permanent flying speed, Dexterity 13 or higher.
Swift Movement Dexterity of 13 or more
Swift Striker Dexterity 15 or higher
Swift Wind Dexterity of 13 or higher
Sword and Shield Master Proficiency with one-handed swords, shields
Sword Expert Proficiency with double-bladed scimitars, greatswords, longswords, rapiers, scimitars, and shortswords.
Sword Master
Synchronized Combat Have an ally under your control, such as a summoned creature.
Synchronized Hearts (Pets) Have at least 1 Pet or Familiar, Animal Handling Proficiency, Wisdom 15
Tactician
Tank Constitution 13 or higher
Taunting Aura Charisma 13 or higher
Taurus Health Constitution 16 or higher
Team Fighter
Technician Must be able to cast at least one 1st, 2nd, or 3rd level spell
Telekinetic Poltergeist Intelligence 13 or higher, able to cast Mage Hand
Telekinetic, Variant
Tempest Strength or Dexterity Score of 13 or higher.
Tempo
Tendrils Must be an abberation
Tentacled
Terrifying Charisma 13, & Strength13 or more
Terrifying Predator Charisma 13, Strength/Dex 13
Terroriser Strength 13, and Charisma 13
Terrorizing 13 Charisma
The Wise Brawler Wisdom of 13 or higher
Thick Skin Strength and Constitution 13 or higher
Third Hand Marksman Access to the mage hand spell, Dexterity 13 or higher.
Three Swords Style Strength or Dexterity of 15 or higher
Thrifty Caster The ability to cast at least one spell
Throw Object Str or Dex 15
Thrower Strength 13
Throwing Expert Strength or Dexterity 13 or higher
Throwing Master Dexterity or Strength 13 or higher
Throwing Weapon Master
Thunder Master The ability to cast at least one spell.
Tide of Iron
Tireless Strength, charisma or Constitution 13 or higher
Titan's Grip Strength 19 or higher
Titan's Resistance Constitution 13 or higher
Titan's Strength Strength 15 or higher
Titanic Dual Wielding Strength 18, Size Medium or Larger
Touch Spell Master the ability to cast at least one spell with a range of touch that requires an attack roll or saving throw
Tough Body
Toughened
Trained Regular Infantryman
Trained Sight
Trample size of Medium or greater
Transmutation Elder The ability to cast at least one spell.
Trick Shooter Proficiency with at least one ranged weapon, Ability to cast at least one spell
Trophy Collector
True Caster The ability to cast at least one spell.
True Critical
True Flight
True Great Weapon Mastery Strength 18, Great Weapon Fighting Style
True Protector Dex 14
Twin Spells The ability to cast at least one spell and cantrip
Two Dagger Fighter Dexterity 13 or higher
Two handed fighting 15 strength, proficiency with a weapon with the two-handed or versatile property
Two Weapon Fighting Connoisseur Strength 13 or Dexterity 13, Extra Attack
Two Weapon Slayer The Two-Weapon Fighting fighting style.
Two-Handed Warrior Dexterity 13 or higher, Dual Wielder, Extra Attack
Two-Handed Weaponmaster Strength 13 or higher
Two-Weapon Master
Ultimate Durability Constitution 13 or higher
Ultimate Mender The ability to cast the mending cantrip
Ultimate Opportunist Dexterity 13 or higher
Unarmed Elemental Augmentation The ability to cast at least one spell or cantrip
Unarmed Master
Unarmored Arcanist The ability to cast at least one spell.
Unarmored Defense Expert Dexterity score of 13 or higher.
Unarmored Defense Master Dexterity 13 or higher
Unarmored Fighter Dexterity and your "Chosen Ability" 13 or higher
Unarmored Mastery having at least 1-st level in two different classes
Unarmored Resiliance 13 Dexterity
Unarmored Warrior Dexterity or Strength 13 or higher
Unbound Strength Strength score 13 or higher
Unbroken
Uncanny Brawn Strength 13 or higher
Uncanny Finesse Dexterity 15 or higher
Unflinching Drive
Unique Spell Focus Ability to cast at least 1 spell.
Unique Weapon Mastery Proficiency with a weapon. A Strength or Dexterity score of 13 or higher
Unnatural Vitality Ability to deal necrotic damage
Unparalleled Duelist 13 Dexterity
Unseen Predator
Unseen Threat
Unshakable Caster the ability to cast at least one spell
Unstoppable Strength 15 or higher
Unusually Nimble
Unwieldy Strength Strength 15 or higher, proficiency with martial weapons
Unyielding Attacker
Unyielding Justice
Unyielding Rampart proficiency with shields
Unyielding Warrior Constitution 13 or higher
Valkyrie Dexterity 13 or higher and a permanent flying speed
Vengeance Striker
Versatile Combatant Strength or Dexterity 13 or higher
Versatile Combatant, Variant 13 Strength and Dexterity
Versatile Weapon Master 13 Dexterity, 13 Wisdom
Versatility
Veteran Spearman 13 Strength or Dexterity
Veteran Warrior Strength or Dexterity 13
Vexer Ability to cast spells.
Vicious Spell
Vicious Spell, Variant Ability to cast at least one spell with a saving throw
Visionary Spellcasting
Vital Striker Dexterity 13 or higher
Vital Warrior Constitution 13 or higher
Vowed to the Blade Dexterity 13 or higher
Wand Master
War Trained
Warcaster, 2nd Variant The ability to cast at at least one spell
Warcaster, Variant The ability to cast at least one spell, Two-Weapon fighting style
Ward Breaker Intelligence 13 or higher
Warded
Warhammer Mastery
Warpath Constitution 13 or higher
Warsage Intelligence 13
Watchful Eye
Way Of Lightning Fists Dexterity and Wisdom 13 or higher,
Weapon Binder The ability to cast spells.
Weapon Channeler The ability to cast at least one spell, Strength or Dexterity of 13 or higher
Weapon Density Manipulation WIS 14 or INT 14 or CHA 14
Weapon Expert See below
Weapon Lord proficiency with martial weapons
Weapon Lord, Variant proficiency with martial weapons
Weapon Master, 2nd Variant
Weapon Master, 3rd Variant
Weapon Master, 4th Variant
Weapon Master, 5th Variant Strength 13 or Dexterity 13
Weapon Specialist Proficiency with martial weapons
Weapon Specialist, Variant
Weapon Specialization Strength or Dexterity 13 or higher
Well Concentrated The ability to cast at least one spell
Wheel Of Luck Nothing is required to take this. *You meet a cloaked figure in a location you can't recall. He asks you if you feel lucky and offers you a deal. Now do you take it?
Whip Master
Whip Master, Variant
Whip Suzerain proficiency with whips
Whip Trick Master Proficiency with whips
Whirling Striker Strength 13 or higher
Wild Speech Intelligence, Wisdom, or Charisma 13 or higher
Wind Wheel Strength and Dexterity 13 or higher, proficiency with martial melee weapons
Windwalker
Windy Ki
Winter Mage The ability to cast at least one spell that deals cold damage, and cannot be a cleric or paladin
Wise Combatant Wisdom 13 or higher
Wish Power Charisma 13 or higher
Witcher Enhanced Strength or Intelligence 13 or higher
Wizard's Practice Dummy level 8
Wrestler Proficiency in Athletics
Zhi ge Dexterity 13 or higher


Discovery Feats

Feats that improve ways of handling locations, investigating or travel.

Feat Prerequisites
Absolute Strength Strength of 13 or higher.
Adept Enchanter Intelligence 15 or higher, the ability to cast at least one spell.
Arcane Athlete The ability to cast at least one spell, Dexterity or Strength of 13 or higher
Arcane Mergence Able to cast 3rd level spells
Artistic Soul
Beast Shifter Seen at least one beast
Blind But Not Broken Passive Perception 13
Blind Savant No natural vision
Blindsighted Wisdom 13 or higher
BLJ Initiate Dexterity 13 or higher, or alternatively a 4th level Plumber
Blood Magic Spellcasting
Body Booster
Cantrip Collector The ability to cast at least one spell.
Cat Napper
City Dweller
Common Ritualist
Crystal Eyes Passive Perception 14
Dexterity Master Dexterity 13 or higher
Doctor Intelligence or Wisdom 13 or higher
Eldritch Disciple Charisma 13 or higher
Eldritch Enticement Character Level 4 or higher
Erudite Intelligence or Wisdom 13 or higher
Fast Learner, Variant
Fast Movement
Favor of the wind Constitution, Wisdom or Intelligence 13
Focused Practiser
Force of Inspiration Charisma 13 or higher and the ability to cast at least one spell.
Free Diver
Free Runner 11 Dexterity
From the Shadows
Generalist
Gizmos
God of the Forge
Grand Leaper Strength 13 or higher
Heated Caster The ability to cast at least fire-based spells.
High Jumper
Idiot Savant Intelligence score 8 or lower
Intellectual Musician Intelligence 13
Intuitive Mind Intelligence 13 or higher
Jumper
Keen Mind, 2nd Variant
Keen Mind, Variant
Legmaster
Light Sleeper Constitution or Intelligence of 13 or higher
Master Blacksmith Proficiency with smith's tools
Master Enchanter Adept Enchanter feat
Mathematician
Metallic Caster The ability to cast earth-based spells.
Minor Druid Wisdom 13 or higher
Minor Rogue Dexterity 13 or higher
Moments of Heroism An ability score at or above 13
Monstrous Strength Strength 13,
Night Owl
Nimble Leaper Dexterity 13 or higher
Occult Vision Darkvision or Superior Darkvision
Old Sea Dog Proficiency in water vehicles
Oracle Intelligence or Wisdom 15 or higher
Paragon You must have received a +2 racial bonus in one ability score at 1st-level.
Paranoid Wisdom 13 or higher
Parkourist Dex 15 or higher, Str 12 or higher, proficiency in the Acrobatics skill.
Perceptive Proficiency in Perception
Perseverance
Planeswalker Spark None
Precognition
Prescient
Prescient Preparer Intelligence 13 or higher
Primal Agility Dexterity 13 or higher
Primal Warrior Constitution 13 or higher, Strength 13 or higher
Quartermaster
Rapid Ritual Deployment Wisdom or Intelligence score of 13 or higher, the ability to cast at least one spell as a ritual
Raven Wings 13 Dexterity, No flying speed
Relentless Pursuant
Resourceful Necromancer The ability to cast at least one spell
Rookie Rogue
Sagacious Stepper Intelligence or Wisdom 13 or higher
Scholar of the Ancients Intelligence 13
Seismic Sense Proficiency in Perception
Self Healing Constitution 13 or higher
Shapeshifting Master
Skirmisher Dexterity 15 or higher
Slayer
Stair Ambulator hooves, or a steed with hooves
Static Saunter 13 Dex, the ability to cast at least one spell
Stealthy, Variant Dexterity 13 or higher
Student of Theft Dexterity 13 or higher
Temple Raider
The Apprentice Intelligence 13 or higher
Tireless Strength, charisma or Constitution 13 or higher
Track Star Strength or Dexterity score of 13 or higher
Trained Sight
True Caster The ability to cast at least one spell.
True Flight
Un-Aging Must be a creature which physically ages, and can potentially die from aging.
Unarmed Master
Unseen Predator
Urban Scout
Vigilante Charisma 13 or higher
Weathered Individual
Weave Realtor The ability to cast at least one spell.
Wish Power Charisma 13 or higher


Interaction Feats

Feats that improve the way you deal with objects and other creatures.

Feat Prerequisites
Adroitness
Alert, 2nd Variant
All-Nighter
Alpha Chaotic Alignment
Alpha Familiar The ability to cast at least one spell
Amateur Artificer Intelligence 13 or higher
Anatomy Expert Intelligence or Wisdom score of 13 or higher
Angelic Shape be marked by a Fiend or Celestial, or be a Fiend or Celestial
Animal Companion
Arcane Transcriber Intelligence 13, ability to cast at least one spell (excluding Wizards)
Arcane Trinketeer Intelligence 14 or higher, the ability to cast at least one spell
Arch Necromancer Intelligence 20 or higher, The ability to cast a necromancy spell
Armor Master Strength 13 or higher
Armored One Constitution 13 or higher
Armorer
Artifact Master
Artificery Adorer Intelligence 15 or higher
Artistic Soul
As One Mounted Combatant feat, 13 Wisdom, Animal Handling Proficiency
Ascetic Intelligence or Wisdom of 13 or higher
Attuned Charisma 13 or higher
Augment Healing Wisdom 13 or higher, Proficiency in Medicine
Bardic Adept
Bearer of Strength Strength 13 or higher
Beautiful Ward Charisma of 13 or higher
Big Boi You must be Large size or larger.
Blacksmith
Blessed Healer Wisdom 13 or higher
Bound familiar
Burning Soul Charisma 13 or higher
Business Owner
Cannoneer Dexterity 13
Capitalist
Chain Potion Guzzler Not a construct
Champion of the Gods Good alignment, level 15 or higher
Chemist Dream
Chuunibyo Charisma 15 or higher
Coffee Maniac
Commander
Companion Charisma 13 or higher
Compatibility The ability to cast at least one spell
Coordinator 13 Intelligence or 13 Charisma
Craven Cannot be immune to the frightened condition
Critical Rejuvenator The ability to cast at least one healing spell or feature
Culinary Savant Level 4, Proficiency in cook's utensil's or brewer's kit.
Cursebinder Wisdom 13 or higher
Dancer 13 Dexterity or 13 Charisma
Dark Master The ability to cast at least one spell.
Darkstalker Dexterity 13 or higher
Deceptive Charisma 13 or higher
Devourer At least 13 Constitution
Devourer of Snakes
Distracting
Distracting, Variant
Divine Guidance Wisdom or Charisma 15 or higher
Doctor Intelligence or Wisdom 13 or higher
Dominator
Dragon's Ageing
Earthen Ki
Effective Communicator Charisma 13 or Greater
Efficient Masseur
Eldritch Blessing Charisma 13 or higher
Eldritch Disciple Charisma 13 or higher
Eldritch Empowerment Pact of the Blade Class Feature
Eldritch Enticement Character Level 4 or higher
Eldritch Touched Charisma 13 or higher
Electric Ki Wisdom 13 or higher
Electrosonar Reptilian or dragonkin race
Elemental Conversion The ability to cast at least one spell
Enhanced Undead Can cast Animate Undead and a Wisdom or Intelligence score of 18
Enthralling Charm Charisma 13 or higher
Evasive Dexterity 13 or higher
Experienced Ambassador
Expert Ability score applicable to skill must be 13 or higher
Expert Trapper Dexterity or Intelligence 13
Familiar Master Pact Magic or Spellcasting class feature
Familiar Menagerie the ability to cast the find familiar spell
Farming Master
Fast Learner, Variant
Field Surgeon 13 Wisdom
Fitness Nut
Flaming Ki
Fly Free must have wings and a flying speed.
Focused Practiser
Force of Inspiration Charisma 13 or higher and the ability to cast at least one spell.
Free Runner 11 Dexterity
Frosted Ki
Frugal Caster The ability to cast at least one spell.
Gemologist
Generalist
Gentle Giant Large size or larger
Gift of the Myconids
Gift of Wind
Gizmos
Glib Tongue Charisma 13
God of the Forge
Godly Strength Strength 13 or higher
Grit
Gruesome Combatant Strength or Charisma score of 15 or higher
Gunsmith
Hand Strike Master A d4 or greater unarmed strike damage die.
Harmonic Summoner Ability to summon one creature
Haunting Revelry Inflicted with madness
Headless Undead type
Heated Caster The ability to cast at least fire-based spells.
Hephaestus Incarnate
Hivemind
Improbable Dagger User
Improving Healer Pact Magic or Spellcasting class feature
Infusion Adept Spellcasting or Pact Magic feature
Infusion Initiate Spellcasting or pact magic feature
Intellectual Musician Intelligence 13
Intuitive
Iron Palate Constitution score of 15 or higher
Irresistible 13 Charisma or higher, proficiency in Persuasion.
Jack of All Trades
Javelin Master proficiency with simple or martial weapons
Juggler
Keen Eye
Ki Healer Wisdom 13 or higher
Ki Infusion Wisdom 13+
Ki Talent Wisdom 13 or higher
Legendary Blacksmith
Legendary Blacksmith Pagma Dexterity 16+, proficient in Smithing Tools
Legmaster
Light Sleeper Constitution or Intelligence of 13 or higher
Magic Blacksmith
Master Alchemist
Master Blacksmith Proficiency with smith's tools
Master Craftsman Proficiency in at least one type of Artisan's tools, or the Herbalism kit
Master Manipulator The ability to use a feature or cast a spell that inflicts the Charmed condition
Master of Mounts Dexterity or Wisdom 13 or higher
Master of Strength Ki Strength 13 or higher
Master of the Mind 13+ Intelligence
Master Tinkerer
Mastered Lycanthropy
Medic
Mesmeric Influence Charisma of 14 or above, and Spellcasting ability.
Metallic Caster The ability to cast earth-based spells.
Mind Jammer Intelligence and Wisdom 17 or higher, and 12th level or higher
Minor Artificer Intelligence 16 or higher
Minor Cleric Wisdom 13 or higher
Minor Druid Wisdom 13 or higher
Moments of Heroism An ability score at or above 13
Nature Attuned Shapeshift Must be able to shapeshift (with any type of ability).
Necromancer The ability to cast a necromancy spell
Necrotic Master The ability to cast a spell that deals necrotic damage.
Night Hunter darkvision
Novice Bard Charisma score 13 or higher
Nuisance Charisma 13 or higher.
Occult Vision Darkvision or Superior Darkvision
Ominous Warrior Strength 13 or higher
One Man Band Charisma 18 or higher
One With the Dark Evil alignment
Onion Cutter Constitution 13 or higher
Optimist
Oracle Intelligence or Wisdom 15 or higher
Origami Planter Pact Magic or Spellcasting class feature
Patron Initiate
Persuasive Talker Charisma 15 or higher
Pet Companion
Physical Enhancer
Pickpocket Dexterity 13 or higher
Pickpocket Variant Dexterity 13 or higher
Planeswalker Spark None
Plant Controller Charisma or Wisdom 13 or higher
Poison Crafter
Poison Crafting Expert Proficiency with the poisoner's kit
Poison Eater Constitution 13
Poison Expert Dexterity or Intelligence 13 or higher
Powerlifter Strength 13 or higher
Precognition
Prescient Preparer Intelligence 13 or higher
Professional Wrestler Strength 15 or higher and proficiency in athletics.
Proficient Summoner
Psychic
Psychologist
Pure Talent None
Pyrokinetic Intelligence 13 or higher
Quartermaster
Rabble Rouser Charisma 13 or higher
Rapid Ritual Deployment Wisdom or Intelligence score of 13 or higher, the ability to cast at least one spell as a ritual
Rapid Ritualist Ability to cast at least one spell as a ritual
Reckless Protector Constitution 13 or higher
Resourceful Brawler
Resourceful Necromancer The ability to cast at least one spell
Ritual Master Ability to cast at least one ritual spell
Ritual Sacrifice
Rogue Initiate
Roguish Heritage Dexterity 13 or higher.
Rookie Rogue
Rope Master
Rune Scribe Dexterity 13, Intelligence 13, proficiency in the Arcana skill, proficiency with the smith's tools, and knowledge of how to write in Giant.
Sacrifice Constitution 15, You must have taken damage from a demon
Scholar of the Ancients Intelligence 13
Seismic Sense Proficiency in Perception
Shaper of Earth Knows the mold earth cantrip
Shaper of Fire Knows the control flames cantrip
Shaper of Water Knows the shape water cantrip
Shared Knowledge Intelligence 13 or higher
Siege Warrior Strength 13
Silver Tongued Charisma 13 or higher
Simulate Magic Item Proficiency in the tools needed to create the chosen item, ability to cast spells, and Intelligence, Wisdom, or Charisma 13 or higher.
Slayer
Sling Mastery
Smithing Adept Intelligence 13 or higher, or Strength 13 or higher, and proficiency with smith's tools
Soaking Ki
Sorcerous Emergence the ability to cast at least one spell
Speed Crafter Proficiency in at least 3 tools
Spell Knot Spellcasting ability modifier of 13 or higher
Spell Scroll Crafter Spellcasting or Pact Magic feature
Spell Thief the ability to cast at least one spell
Spellcraft Specialization The ability to cast at least one spell.
Spirit Medium Wisdom 13 or Higher
Steadfast Summoner
Steed Master Proficiency in Animal Handling
Sticky Fingers Dexterity 13+, Sleight of Hand proficiency
Striking Looks Charisma 13 or higher
Student of Theft Dexterity 13 or higher
Subtle Spellcaster, Variant The ability to cast at least one spell
Superpowers Оne ability score of 15 or more
Supporter
Surgeon's Presence Expertise with Surgeon's Supplies, Healer's Kit, or equivalent.
Synchronized Combat Have an ally under your control, such as a summoned creature.
Synchronized Hearts (Pets) Have at least 1 Pet or Familiar, Animal Handling Proficiency, Wisdom 15
Technician Must be able to cast at least one 1st, 2nd, or 3rd level spell
Telepathic Initiate The ability to cast at least one spell
Temple Initiate Wisdom of 13 or higher, an alignment that aligns with your chosen deity
Terroriser Strength 13, and Charisma 13
Terrorizing 13 Charisma
Tool Expert
True Caster The ability to cast at least one spell.
Truly Attuned attuned to 3 or more magic items
Ultimate Mender The ability to cast the mending cantrip
Un-Aging Must be a creature which physically ages, and can potentially die from aging.
Uncanny Brawn Strength 13 or higher
Uncanny Finesse Dexterity 15 or higher
Unlimited Armory The ability to cast at least one conjuration spell
Utility Magic Caster Charisma, Wisdom, or Intelligence 13 or higher
Whip Trick Master Proficiency with whips
Wide Eyed Proficient in Investigation or Perception
Wild Speech Intelligence, Wisdom, or Charisma 13 or higher
Windy Ki


Racial Feats

Feats that build on the capabilities of your race.

Feat Prerequisites
Abhorrent Mutation Farspawn, Half-Farspawn, Aberrant Bloodline, Great Old One pact / Dark One pact, other relation to aberrations
Actionmaster Cybertronian Anachronist
Adamantine Marrow Constitution 13 or higher, warforged, genasi (earth)
Adamantine Upgrade Warforged race, Integrated Protection racial trait
Adaptive Scales Dragonborn, any Dragonkin
Adept Shapeshifter Changeling or Doppleganger race
Advanced Alternate Form Cybertronian, Transformer subrace
Advanced Psionic Master Be a Mentar race
Aerial Combat Master Aarakocra (or another race with a flying speed)
Aether Touched Aethelf
Aggressive Intuition Natural Weapons
Alpha Assimilitant 15 or higher Constitution, and you must be an assimilitant
Amorphous Be a Oozes, Elemental, Aberration or any other creature that does not have a preset body.
Anachronist Cybertronian
Ancient Dragonborn Dragonborn
Angel Protector Aasimar
Arcane Concentration Ability to cast 3rd Level Spells, and at least two spells requiring concentration.


Arcanist Charisma 13 or higher, and must be a Fairy, 2nd Variant (arcane)
Armed and Ready spiderfolk
Aspect of Semuanya Lizardfolk
Atavic Shapechanging Intelligence and Constitution 15 or higher, Changeling
Avariel Heritage Elf or Half-Elf
Becomer Changeling
Bell's Toll Intelligence 17 or higher and Charisma 13 or higher, Death's Shawl, and must be a Fairy, 2nd Variant (death)
Bladesong Master Half-elf or elf
Blazing Soul Constitution 17 or higher and Charisma 13 or higher, Flameheart, and must be a Fairy, 2nd Variant (fire)
Blessed of Semuanya Lizardfolk race
Blessed Shapechanging Changeling
Blessing of the Storm Leviathorin race
Blessing of the Waves Leviathorin
Bloody Magic you must be able to cast at least one spell
Boarish Resilience Shifter (Beasthide)
Brilliant Heart Charisma 17 or higher, Veil of Light, and must be a Fairy, 2nd Variant (light)
Built and Trained Warforged race
Caught Aquamarine Gem
Cautious
Celestial Bond Aasimar
Celestial Maturity Aasimar (5e Race) Level 8
Clever Tail Tiefling
Cold Front Constitution 13 or higher, and must be a Fairy, 2nd Variant (ice)
Composite Ooze-Kin You must be an ooze-kin
Creative You must be a Kenku.
Curse of Sess’inek Lizardfolk.
Death's Shawl Intelligence 13 or higher, and must be a Fairy, 2nd Variant (death)
Deep Draconian Lungs Dragonborn
Demon Eyes You must be a tiefling.
Demonic Movements Incubus, or Succubus
Deployer Cybertronian
Deployer Master Cybertronian, Deployer
Devilish Hunger Tiefling
Devilish Speed Dexterity 13 or higher, tiefling
Doppelganger Bushwhacker You must be a doppelganger.
Dracochampion Dragonborn Race, 5th level or higher
Draconic Heir Dragonborn or dragon type, Constitution 13 or higher
Draconic Heritage Dragon, Dragonborn, or Draconic Bloodline (sorcerous origin), other Draconic Heritage
Draconic Lungs You must be a dragonborn.
Dragon's Magic Half-Dragon
Dragonborn Elemental Charge Dragonborn
Dragonborn heritage: Constitution and Defense Dragonborn
Dragonbreath Warrior Dragonborn
Dragontouched
Drakiin High Magic Drakiin
Drow Dark Arts You must be a dark elf (drow).
Durable Scales Dragonborn
Elder Leshy Be a Leshy race
Eldritch Concentration Ability to cast 3rd Level Spells, and at least two spells requiring concentration.


Elemental Fury Spellborn, Intelligence, Wisdom or Charisma 13.
Elven Awakening Half-Elf or Elf
Emissary of the Underdark Charisma 13 or higher; drow, spiderfol, or other races that dwells in the Underdark
Enhanced Dragon Breath Some form of breath attack (such as the breath weapon trait, access to the dragon's breath spell or the breath of the dragon feature.
Enlarged Dragon Breath Dragonborn
Evolution Savant You must be a Primal Zerg
Extra Arms Simic Hybrid
Extra Wild Shape Wild shape class feature
Fast Learner Human, Half-elf, or half-orc
Fellspirited You must be a tiefling.
Fiendish Familiar Intelligence, Wisdom, or Charisma of 13 or higher; The Fiend as your Otherworldly Patron; or a race with a fiendish ancestry
Fiendish Hide Tiefling Race
Firbolg Magic firbolg
Firecon/Monsterbot Cybertronian
Flameheart Constitution 13 or higher, and must be a Fairy, 2nd Variant (fire)
Flames of Phlegethos, Variant Tiefling
Flight, Half-Dragon Half-Dragon race
Flower's Blessing Wisdom 13 or higher, and must be a Fairy, 2nd Variant (flower)
Flying Burst Dex 18; Temporary flight capability race.
Frenzied Assault Dexterity 17 or higher, and must be a Half-Satori (closed-eye)
Frightful Presence dragonborn, dragonkin or any subclass with draconic ties (such as Draconic Bloodline sorcerer or Way of the Ascendant Dragon monk)
Frost Bastion Constitution 17 or higher, Cold Front, and must be a Fairy, 2nd Variant (ice)
Fuzor Cybertronian, Mutant
Gem Holder You must be a Gem.
Gemgineer You must be a Peridot of the Gem race.
Genetic Librarian 13 or higher Constitution, 15 or higher Intelligence, and you must be an assimilitant
Genie Magic Genasi
Giant's Grasp Goliath Race
Goliath Constitution Goliath
Goliath Strength Goliath
Greater Scorpio Awakening Scorpio Called
Greathorn minotaur
Half-Troll Endurance You must be a half-troll.
Half-Troll Reckless Warrior You must be a half-troll.
Hammerspace Cybertronian
Hardened Scales Dragonborn race
Heavy Armor Juggernaut Strength 13, Proficiency with heavy armor
Hellish Infusion Race or heritage related to the Nine Hells or similar plane, such as Tiefling.
Holoshifter You must be a Gem.
Holosmith You must be a Bismuth of the Gem race.
Holosummoner You must be a Gem.
Honor Guard thri-manipulus ,Extra Attack feature
Hulking Rage Mechanoid Brawler
Human Adaptability Human
Human Prowess: Magecraft human race, the ability to cast at least 1 spell or cantrip
Human Prowess: Shadowcraft human race, proficiency with thieves' tools and/or the stealth skill
Human Prowess: Warcraft human race, proficiency with any armor, proficiency with at least 2 martial weapons
Hurl Breath Dragonborn
Hybrid
Hybrid Prowess Centaur
Illithid Mind Prowess You must be an illithid.
Illithid Mindforce You must be an illithid.
Improved Celestial Heritage Aasimar
Improved Enlarge Form 8th level, aggrand
Improved Rabbit Hop Harengon Race, Dex 16
Inherent Yardratian Magic Yardrat
Inordinate Being 13 Strength or 13 Constitution
Interception Dexterity of 14 or higher
Inurement of the Feywild Fey relations (Fey Ancestry feature, Pact of the Archfey, things that'll tie you in to the fey)
Iron Bodied Be a Mentar race
Keeper of Chains Must be a 9th level Krynn
Lie Detector Wisdom 15 or higher, and must be a satori, a half-satori half-phantom, or a half-satori
Lightning Charge Dexterity 17 or higher and Charisma 13 or higher, Storm Flash, and must be a Fairy, 2nd Variant (storm)
Limber 13 Dexterity or higher, must be of a feline race
Macromaster Cybertronian, Transformer subrace
Mag Dump
Magic Practitioner magic initiate feat, proficiency in Arcana, Nature, Religion or Performance.
Malachite's Chains Be a Lapis Lazuli of [Gem] Race
Mark of The Wild must be a wood elf, or firbolg
Martial Arts Expert Dexterity 15 and Strength 15 or higher
Martial-Arts Master At least one monk level
Master at Arms Dexterity or Strength of 13 or higher, Spiderfolk Race
Master At Arms, Variant Dexterity of 13 or higher, Spiderfolk Race
Master Shapeshifter Changeling
Mechanical Enhancements construct creature type
Mechanus' Mettle Warforged race
Metamorphic Wings I-II
Micromaster Cybertronian, Transformer subrace, Pretender (5e Feat)
Mighty Breath Dragonborn
Mind's Eye Intelligence 13 or higher, and must be a Fairy, 2nd Variant (mind)
Mithral Form Warforged
Mortar Breath Dragonborn
Mystic Eyes
Namekian Giant Size You must be a namekian.
Namekian Regeneration Namekian
Natural Entertainer You must be a Spinel Gem.
Natural Mage Charisma 19 or higher, Arcanist, and must be a Fairy, 2nd Variant (arcane)
Natural Weapon Master any natural weapon
Nature's Bounty Wisdom 17 or higher, Flower's Blessing, and must be a Fairy, 2nd Variant (flower)
Neural Melter Intelligence 17 or higher and Charisma 13 or higher, Mind's Eye, and must be a Fairy, 2nd Variant (mind)
Novice Magic
Optimized Implant Curwesta Pixie
Orcish Power Half-Orc
Orcish Rage Orc race, Strength 13 or higher
Osteofluidic You must either be a Skeleton or be otherwise made of magically connected bones, or be able to summon such a creature.
Phantom Fighter Wisdom 13 or higher, proficiency in martial weapons, and must be a half-human half-phantom or a half-satori half-phantom
Phantom Resilience Constitution 15 or higher, and must be a half-human half-phantom or a half-satori half-phantom
Pirate Jargon noone
Powerful Wielder the Powerful Build race feature, strength of 15 or higher
Prehensile Tail You must have a tail, whether magical or natural. Dexterity 15
Pretender Cybertronian, Transformer subrace
Primal Adrenaline Level 6, Animal or Aquatic Race (or Hybrid with animal features), Constitution 14 or higher and Strength or Dexterity 14 or higher.
Primal Armor Master You must have the natural armor racial trait, or an equivalent racial trait that grants you an unarmored AC higher than 10 + your Dexterity modifier.
Primal Awakening Level 8, At least one creature or being under your control
Primal Roar Animal or Aquatic Race (or Hybrid with animal features), Constitution 15 or higher
Protean Multishape Master You must be a protean with Dexterity 17 or higher.
Psionic Mastery Mindflayer

You grow more accustomed to your body and mind's capabilities. You gain the following benefits:

Increase your Intelligence score by 1, to a maximum of 20.

You gain access to an additional psionic ability of your choice..

Psychic Dragon of the Deep You must be kin to the King Deep Dragon
Pufferfish Triton triton
Queen of Collars Must be a 15th level Krynn
Radiant Emotions You must be a Diamond of the Gem race.
Ranged Attack Master Dexterity 13 or higher, proficiency with ranged weapons
Ratfolk Mojo ratfolk.
Ravenous Maw Lizardfolk
Render You must be a Lizardfolk.
Rolling Rusher You must be a Quartz of the Gem race.
Ruby Squad You must be a Ruby of the Gem race.
Sapphiric Sight You must be a Sapphire of the Gem race.
Scorpio Magic Bond Scorpio Called, the ability to cast at least one spell.
Shadow Walker must be a type of undead, Dexterity of 13 or more.
Shaped Clay You must be a human.
Shifting Form Changeling
Siege Creature Large size or larger, or the ability to become a large sized or larger creature
Simic Shifter Control over a form of Lycanthropy
Slender Nightmare Slender
Slimy 13 Constitution, 16 Dexterity, must have ingested living Ooze or be related to an Ooze such as by race or bloodline
Slimy Studier Must be a Ooze, Must have a Wisdom stat of 13 (or higher)
Small Body, Big Heart Tiny Sized Race
Soul Master Fallen Human race
Soul Swap Kalashtar, 16 or higher Wisdom
Storm Flash Dexterity 13 or higher, and must be a Fairy, 2nd Variant (storm)
Strong Winged race that wings and has a flying speed, Strength 13 or higher
Subchief The ability to cast at least one spell, lizardfolk.
Subconscious Skulker Charisma 17 or higher, and must be a Satori (closed-eye) or a Half-Satori Half-Phantom (closed-eye)
Sunlight Acclimated A race with the sunlight sensitivity racial trait.
Superior Endurance Goliath Race
Supernaturally Mighty Strength 13 or higher
Sword and gunner 13 Str, 13 Dex.
Sycophant Undead, and/or ability to cause necrotic damage.
Symbiotic Swarm
Take Flight You must be a Aasimar
The Great Learner Human
The Great Tortle Mage Tortle, ability to cast at least one spell
Thri-Kreen Multi-Weapon Master You must be a thri-kreen.
Thri-Kreen Psionicist thri-kreen
Throttlebot Cybertronian, Transformer subrace
Titans Grip Requirement: 20 Strength

With excessive training of strength and practice of larger weaponry, you have grown able and comfortable with using a single arm. When gaining this feat, you can now ignore the heavy property of weapons.

Toughened Hide Racial Constitution ability score increase of +2 or higher
Triple Changer Cybertronian, Transformer subrace
Twisted Fate Abberation type
Undead Armament Skeleton
Unnoticed Tiny or Small size
Up To Size You must be small sized or smaller.
Veil of Light Charisma 13 or higher, and must be a Fairy, 2nd Variant (light)
Vigilant
Void God Blood Hylvoran
Voracity Bite attack
WAAAAGGGHHH!!!! Be an considered one of the orkoid species like goblins and trolls and of course orkz
Wing Strength Race with wings, must have a glide or flying speed
Wings of Darkness Dark elf, shadar kai, mark of shadow elf, tiefling or aasimar (fallen).
Witcher Trials Constitution 13 or higher, Human
Wyvernlings Claws Dexterity and Strength 18 or higher, must be a Wyvernling (5e Race) or Dragonborn
Zircon's Deductions You must be a Zircon Gem.


Unsorted Feats

Feat Prerequisites
Binder Feats (5e Other) 13 Charisma style="text-align: left;" | Spellcasting, Pact Magic, or Soul Binding feature style="text-align: left;" |
Breath Channeling Some form of breath attack (such as the breath weapon trait, access to the dragon's breath spell or the breath of the dragon feature.
System Shock (5e Variant Rule) Constitution score of 13 or higher
The Utilizer Human race, rogue class or ranger, and the ability to cast 1 spell
Titan's Resistance, Variant Constitution 13 or higher, Level 8
Trance Cannot be an Elf or otherwise unable to sleep
Transparent World Wisdom 13 or higher


April Fools Feats

Feats with a more comedic twist.

Incomplete Feats

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