5e Feats
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Please leave the "(5e Feat)" identifier in the page title when creating your new feat! |
For a list of official feats, visit the 5e SRD:Feats page.
Consider viewing the 5e Feat Design Guide before creating your new feat.
Contents
Feats, Featured and Quality
These feats have been vetted through the Featured Articles or Quality Articles process and are suitable for any normal campaign.
Combat Feats
Feat | Prerequisites |
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Discovery Feats
Feat | Prerequisites |
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Interaction Feats
Feat | Prerequisites |
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Racial Feats
Feat | Prerequisites |
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Combat Feats
Feats that are predominately used in combat.
Feat | Prerequisites |
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Accursed Healer | The ability to cast spells that restore hit points. |
Active Reload | Proficiency in Firearms, 13 Dexterity |
Adamantine Spirit | Constitution 13 or higher |
Adept Aviator | A permanent flying speed |
Adrenaline Rush | |
Aegis Protection | Proficiency with shields |
Aerial Guardian | Dexterity 13, Constitution 13, flying speed 30 feet or higher (need to have wings). |
Aerial Senses | Dexterity 13 or higher |
Agile | Dexterity 13 or higher |
Agile Evader | Dexterity 13 or higher |
Aikido, Variant | Dexterity 13 or higher |
Aikido | Dexterity 13 or higher |
Alert, Variant | |
All for One | Dexterity or Strength 13 or higher |
Alluring Defense | Charisma 13 or higher |
Alpha | Chaotic Alignment |
Anatomy Expert | Wisdom or Intelligence of 13 or higher |
Anti-Component Caster, Variant | The ability to cast at least one spell |
Anti-Magic Champion | |
Apprentice Witch | Charisma 13 or higher |
Arcana Infused | The ability to cast at least one spell |
Arcane Adept | The ability to cast at least one spell |
Arcane Ammunitionist | Wisdom or Intelligence 13 or higher |
Arcane Archery Adept | Intelligence 13 or higher, proficiency with shortbow or longbow |
Arcane Armor | The ability to cast at least one spell. |
Arcane Artillerist | Ability to cast spells |
Arcane Defense | Intelligence 13 or higher, the ability to cast at least one spell. |
Arcane Form | Ability to cast spells. |
Arcane Juggernaut | Arcane Ward class feature |
Arcane Life Burn | The ability to cast at least one spell, Able to use Metamagic |
Arcane Mastery | Spellcasting with access to 1st and 2nd level spells |
Arcane Specialist | Ability to cast at least one spell |
Arcane Student | The ability to cast at least one spell |
Arcane Weaponmaster | The ability to cast spells. |
Arcane Wielder | The ability to cast at least one spell |
Arch-Invoker | Charisma 20 or more, access to invocations |
Archery Champion | Dexterity 15 |
Archery Prodigy | Proficiency with simple ranged weapons |
Armor Master | Strength 13 or higher |
Armor Savant | Proficiency with medium and/or heavy armor and Strength of 15 or higher |
Armor and Weapon Master | |
Armored Arcanist | The ability to cast at least one spell |
Armored Arcanist Variant | The ability to cast at least one spell |
Armored Caster | The ability to cast at least one spell |
Arrow of 1,000 Stars | Dexterity of 15 or higher |
Astute Fighter | Intelligence 13 or Dexterity 13 or higher |
Astute Mind | Intelligence or Wisdom 13 or higher |
Athletic Swimmer | A permanent swimming speed. |
Avenge | |
Axe Master | |
Battle Knowledge | |
Battle Mage | The ability to cast at least one spell |
Battle Planner | |
Battle Shouter | Constitution 13 or higher |
Battlemage | The ability to case at least one spell |
Bearer of Strength | Strength 19 or higher |
Better Dragonmark | Be from Eberron, no other DragonMark |
Bigfoot | Large size or larger; Dexterity 13 or higher |
Blade Mastery, Variant | |
Blademaster | Dexterity 13 |
Bladesinger | |
Blaster | |
Blood Mage, 2nd Variant | Constitution 13 or higher, able to cast at least one spell and/or have ki points or similar |
Blood Mage | The ability to cast spells, Constitution 13 or higher |
Blood Magic, Variant | Having any number of spell slots or ki points |
Bloodthirster | |
Blowgun Expert | |
Bludgeoner | 16 Strength, Proficiency in a weapon that deals Bludgeoning damage. |
Bone Breaker | |
Boomerang Master | Dexterity 13 or greater |
Boost of the Body | |
Bow Master | Dexterity 13 or higher |
Bughunter | |
Burning Soul | Charisma 13 or higher |
Butcher | Evil Alignment |
Calculate Trajectory | Intelligence 15 and Proficiency with Ranged Weapons |
Call Out | Charisma 13 |
Calm Precision | Dexterity or Wisdom 13 or higher |
Cannoneer | Dexterity 13 |
Cantrip Caster | The ability to cast one or more cantrip spells. |
Cantrip Combatant, Variant | Intelligence, Wisdom, or Charisma 13 or higher; the ability to cast at least one cantrip |
Cantrip Combatant | The ability to cast spells. |
Cantrip Mastery | Must already know cantrip |
Cantrip Specialist, Variant | Intelligence, Wisdom, or Charisma 13 or higher; the ability to cast spells. |
Cantrip Specialist | Intelligence, Wisdom, or Charisma 13 or higher |
Captivating Fighter | Charisma 15 or higher |
Chaotically Charged | The ability to cast spells |
Charger, Variant | |
Charismatic Champion | Strength 13 or Dexterity 13, Charisma 13, Proficiency with Martial Weapons |
Charismatic Presence | Charisma 13 |
Charming Combatant | Charisma 13 or higher |
Charon Apprentice | The ability to cast at least one spell. |
Child of War | Strength or Dexterity of 13 or higher |
Chuckster | Strength 13 or higher |
Circumventive Caster | The ability to cast at least one spell |
Cleaver | Strength or Dexterity 13 or higher |
Close Counter | Proficiency with a ranged weapon |
Close Quarter Ranger | Prerequisite: Dexterity 13 or higher |
Close Quarters Shooter | |
Close Range Shooter | Dexterity 13 or higher |
Combat Brute | |
Combat Cantrips | Extra Attack class feature, the ability to cast at least one damage-dealing cantrip |
Combat Caster | The ability to cast at least one spell, Constitution 13 or higher |
Combat Expertise | |
Combat Mastery | |
Combat Quickness | |
Combat Reflexes | Dexterity 13 or higher |
Combat Trained | |
Combo Fighter | Proficiency with martial weapons |
Combo Star | Dexterity 13 or higher |
Combusting Critical | |
Companion | Charisma 13 or higher |
Companionship | The ability to cast spells, a familiar. |
Concussive Blows | Strength 13 or higher |
Conservative Combatant | Dexterity of 13 or more |
Conserve Momentum | |
Contortionist | Dexterity and Constution Ability Scores of 13 or higher |
Coordinator | 13 Charisma or 13 Intelligence |
Corrosive Mage | The ability to cast at least one spell |
Counter Striker | 13 Dexterity or higher |
Counterattack Ace | Dexterity 13 or higher |
Counterattacker | Dexterity of 13 or higher |
Cover Mode | Con 13 or higher |
Cover Taker | |
Crippling Critical | |
Crippling Striker | Strength 13 or higher |
Critical Caster | Prerequisite: The ability to cast at least one spell |
Critical Rejuvenation | The ability to cast at least one healing spell or feature |
Critical Wrath | Strength of 14 or higher |
Crossbow Duelist | Strength 13 or Dexterity 13 or higher |
Crossbow Expert, 2nd Variant | Dex 16 Wis 14 |
Crossbow Expert, Variant | |
Crystallized Ranger | Dex 13, Int 13, Proficiency in Longbows or Shortbows |
Cunning Militant | |
Cursebinder | Wisdom 13 or higher |
Cursed Touch | Ability to cast spells. |
Dabbler in the Arts | Intelligence 13 or higher |
Dagger Expert | |
Dagger Master | |
Dagger Savant | Dexterity 13 or higher |
Dancer | 13 dexterity, 13 charisma |
Dancing Blade | Dexterity 13 or higher |
Dark Master | The ability to cast at least one spell. |
Dash | Dexterity 13 or higher |
Dauntless | Constitution 13 or higher |
Dead Shot | |
Deadly Initiator | Dexterity 13 or higher |
Deadshot | Dexterity 13 or higher, and Proficiency with said Ranged Weapons |
Death Hungry | Strength of 20 |
Decimator | |
Dedicated Hero | a Good Alignment |
Defenestration Expert | Strength 13 |
Defensive Attacker | Proficiency with shields |
Deft Aegis | |
Demonic Infusion | Constitution 15 or higher and Demonic Heritage |
Desperation | |
Destructive Strength | 1 Ability score at 20 |
Determined, Variant | Wisdom 13 or higher |
Determined | |
Devil's Curse | To fail to complete a deal with any devil. |
Dexterous | Dexterity 13 or higher |
Dilettente Fighter | |
Disjunction (5e Spell) | |
Distant Striker | Spear Proficiency |
Distracting, Variant | |
Distracting | |
Divine Channeler | At least 1 level in either Cleric or Paladin |
Divine Conduit | Wisdom or Charisma 15 or higher, able to Channel Divinity |
Divine Energy Master | Paladin lvl 11 or higher. |
Divine Guidance | Cleric, Paladin |
Divine Protection | At least 1 level in either Cleric or Paladin |
Divine Retributionist | At least 1 level in either Cleric or Paladin |
Divine Striker | Cleric,Paladin |
Dominator | |
Double Weapon Master | |
Draconic Blood Blessed | The ability to cast at least one spell. |
Draconic Champion | Constitution 13 or higher |
Dual Pistol Master | Proficiency with firearms |
Dual Wield Master | Dexterity 13 or higher |
Dual Wielder, Variant | |
Duelist's Dance | Proficiency with a finesse martial weapon |
Dumb Survivor | |
Durable Magic | Intelligence 13 or higher and the ability to cast at least 1 spell that requires concentration |
Effective Communicator | Charisma 13 or Greater |
Efficacious Mind | |
Eldritch Barrage | Eldritch Blast cantrip |
Eldritch Blessing | Charisma 15 or higher |
Eldritch Gift | Charisma 17 or higher |
Eldritch Master | Eldritch Blast Cantrip |
Eldritch Power | Charisma 13 or higher |
Eldritch Savant | Charisma 15 or higher, the Otherworldly Patron feature, the ability to use an Eldritch Invocation |
Electrosonar | Reptilian or dragonkin race |
Elemental Adept, Variant | The ability to cast at least one spell |
Elemental Affinity | The ability to cast at least one spell |
Elemental Archer | Proficiency with bows |
Elemental Armor | The ability to cast at least one spell; proficiency in light, medium or heavy armor |
Elemental Expertise | The Elemental Adept Feat and Level 5 and can cast one spell |
Elemental Fighter | |
Elemental Master, Variant | One damage dealing spell |
Elemental Master | The Elemental Adept Feat |
Elemental Mastery | Elemental expertise feat |
Elemental Proficiency | The ability to cast at least one spell |
Elemental Shot | At least one spell slot. |
Elemental Specialist | The ability to cast at least one spell |
Elemental Training | |
Elusive | |
Elven Blade Master | |
Elven Bow Magic | The ability to cast at least one spell, proficiency with bows or guns, ability to speak Elven |
Emberfrost Fighter | |
Emergency Cast | The ability to cast at least one spell |
Endurant | |
Enduring Belief | Charisma of 13 or higher |
Energetic | |
Energy Vampire | The ability to cast at least one spell. |
Enhanced Vigor | Constitution 13 or higher |
Equipment's Bond | 10 levels or more in the Fighter class |
Esoteric Accuracy | Intelligence, Wisdom or Charisma 13 or higher. |
Essence Theft | The ability to cast at least one spell |
Eternal Optimist | |
Exact Shooter | Dexterity 13 or higher |
Excitement Rush | |
Expansion of the Body | Constitution 13, Wisdom 13 |
Experienced Fighter | Must have a Fighting Style. |
Experienced Healer | The ability to cast at least one spell that restores Hit Points. |
Expert Sniper | Int of 16 or higher, Proficiency in Firearms |
Expert Trapper | Dexterity or Intelligence 13 |
Exploding Critical | 13 Strength or higher |
Explosive Smite | The Divine Smite feature or the ability to cast a smite spell |
Eye for the opportunity | Dexterity 13 or higher, Wisdom 13 or higher |
Far-Realm Gazer | Charisma 15 or higher, The Great Old One as your Otherworldly Patron, Pact of The Tome. |
Farming Mastery | |
Fast-Handed | Dexterity 13 or higher |
Fated Strike | Strength or Dexterity 15 |
Favorite Weapon | Strength 13 or Dexterity 13 |
Fencing Expert | Dexterity 13 or higher |
Fervor | |
Festering Anger | Good or Neutral Alignment. Can add to character from backstory, but wont take effect till 4th level. |
Field Commander | |
Fierce Caster | The ability to cast at least one spell |
Fiery Fist | Strength or Dexterity 13 and Wisdom or charisma 13 |
Fiery Soul | The ability to cast at least one spell |
Finesse Fighting | Dexterity 16 |
Finesse Mastery | Proficiency in martial weapons, Dexterity 13 or higher |
Finesse Weapon Master | Proficiency in martial weapons, Dexterity 13 or higher |
Finisher | |
Fire Bolt Master | know the fire bolt cantrip, Charisma, Intelligence, or Wisdom 13 or more |
Firearm Adept | firearm proficiency |
Firearm Expert, Variant | |
Firearm Expert | |
Firearm Flourish | Firearm proficiency |
Flail Master UA, Variant | Proficiency with a flail |
Flamboyance | Panache (5e Feat) |
Flame Adept | Ability to cast or use flame based attacks. |
Flame Tempest | Racial trait that allow you to deal fire damage. |
Flaming Ki | |
Fleet-footed | |
Fleet of Foot | |
Flying Projectiles | Dexterity 13 or higher |
Focused Disruptor | |
Focused Multitasker | |
Focused Practitioner | The ability to cast at least one spell |
Force of Inspiration | Charisma 13 or higher and the ability to cast at least one spell. |
Form Caster | The ability to cast at least one spell, the ability to transform into another form or creature |
From the Shadows | |
Frontline Caster, Variant | Ability to cast at least one spell |
Frontline Caster | Ability to cast at least one spell |
Frost Shot | Elf (eladrin [winter]) |
Gauntlet Master | |
Ghostfire Initiate | The ability to cast a spell that deals fire damage |
Gish’s Aftermagic | the ability to cast a spell |
Glass Cannon | Strength 13 or Dexterity 13 or higher |
Glass Cannon (Variant) | Strength 13 or Dexterity 13 or higher |
Goring Fighter | |
Grazer | Dexterity 13 or higher |
Great Spell Master | Able to cast at lease one spell |
Great Weapon Defense | Strength 13 or higher |
Great Weapon Offense | Strength 13 or higher |
Greater Familiar, Variant | The ability to cast Find Familiar |
Greater Familiar | |
Greater Insight | A class that uses a point system or daily spell cost. |
Greater Spell Sculpting | Ability to cast a spell |
Greater Transmutation | Intelligence, Wisdom, or Charisma 13 or higher |
Greatsword Master | Prerequisite: Strength 13 or higher |
Grit | |
Grittier | Dexterity 13 or higher |
Half-Sworder | Proficiency with any sword. |
Hammer Thrower | Strength 13 or higher |
Hand Axe Master | |
Handaxe Expert | |
Harrier | Proficiency in at least 1 ranged weapon, the ability to make more than 1 ranged attack each turn |
Hawk's Aim | Dexterity of 13 or higher |
Hawkeye Shooter | Dexterity 13 or higher, proficiency in the Perception skill |
Haymaker | Extra Attack class feature |
Headman's Chop | |
Healing Factor | Con 15 |
Heartripper | |
Hearty Soul | Constitution 13 or higher |
Heated Caster | The ability to cast at least 5 Fire-based Evocation spells. |
Heavily Charming Weapons | Strength 13 or Dexterity 13, Charisma 17, proficiency with martial weapons |
Heavy Armor Champion | Proficiency with heavy armor, Strength 13 or higher |
Heavy Armor Master, 2nd Variant | Proficiency with heavy armor |
Heavy Armor Master, Variant | Proficiency with heavy armor |
Heavy Armor Modification | Proficiency with heavy armor and smith's tools |
Heavy Ranger | Strength 15, proficiency in at least one heavy ranged weapon |
Heavy Weapon Juggernaut | Strength 18, proficiency with heavy weapons |
Heavy Weapons Master | Strength 13 |
Hemorrhage | Proficiency with a weapon that deal slashing or piercing damage |
Herculean Blow | |
Hero's Heart | Good Alignment |
Hidden Archer | Dexterity 13 or higher |
High Constitution | Constitution 13 |
Horde Breaker | Dexterity 13 or higher |
Horde Fighter, Variant | |
Horde Fighter | |
Hyper Rage | Ability to rage |
Hyperactive | |
Hyperalert | Alert Feat |
Hyperprocessing | Intelligence 18 or higher |
Iaijutsu Master, Variant | Dexterity 15 or higher |
Iaijutsu Master | |
Illumination | The ability to deal radiant damage with a racial trait, class feature or spell. |
Illusive Master | Illusion spell |
Immortal Inurement | must be cursed with immortality and have entered a death-like state at least once |
Impaler | Ability to use polearm or reach weapons Strength of 18 or higher. |
Imperturbable | The ability to cast spells, constitution of 18 or higher. |
Improbable Dagger User | |
Improvised Weapon Master, Variant | |
Increasing Rage | The ability to Rage |
Incredibly Inspiring | Having Bardic Inspiration |
Indefatigable | |
Indestructible | Resistance or immunity to at least one damage type except psychic. |
Indominatable | Constitution of 15 and level of at least 13. |
Indomitable Rager | |
Inert Aura | The ability to cast at least one spell |
Insightful Fighter | Wisdom 13 or higher |
Instinct Evasiveness | Dexterity of 13 or higher |
Intangible Spellcaster | The ability to cast at least one spell |
Intelligent Fighter | Intelligence 13 or higher |
Intense Conditioning | Con 10 or higher |
Intense Conditioning Variant | Con 15 or higher |
Internal Inferno | Constitution of 13 or higher |
Interposing Reaction | Constitution 13 or higher, Dexterity 13 or higher |
Intuitive | |
Invocationist | The ability to use one or more Eldritch Invocations. |
Iron-Gripped | |
Iron Ambassador | Proficiency with shields |
Iron Reflexes | Dexterity and Constitution 13 or higher |
Iron Will | |
Ironhide | Constitution 13 |
Javelin Master | proficiency with simple or martial weapons |
Juggler | |
Kamikaze | Con or Str of 13 or higher |
Ki Drainer | The ability to use Ki |
Ki Healer | The ability to use Ki. |
Ki Infusion | Ki class feature or Monk class |
Ki Master | Wisdom 13 or higher |
Ki Mastery, Variant | Ki feature from the Monk class |
Ki Mastery | Wis 15 or Dex 15, Must be the Monk Class |
Ki Sensitive | |
Kor hookmaster | |
Lance Master | |
Lancer | |
Large Weapon Master | Strength or Dexterity 15 or higher, must be Medium size |
Last Breath | |
Last Stitch Caster | The ability to cast at least one spell |
Leaping Attacker | Strength or Dexterity score of 13 or higher. |
Legendary Shield Mastery | Str 13 or Con 13, Proficiency with Shields |
Legendary Strength | Strength 13 or higher |
Lethal Assassin | |
Lethal Attacker, Variant | |
Lethal Dualist | |
Lethal Duelist | 13 Strength or 13 Dexterity |
Lethal Hunter | |
Lethal Ranger | |
Lethal Thrower | |
Light Armor Master | Dexterity of 13 or higher, light armor proficiency |
Light Feet | Dexterity 13 or higher |
Lightning Focus | The ability to cast at least one spell |
Lightning Runner | Dexterity of 13 or higher |
Lizardfang | |
Lost Tradition | The ability to cast at least one spell |
Machine Gunner | proficiency with firearms |
Maculele | |
Magic Initiate, Variant | |
Magic Resistance | |
Magic Wards | The ability to cast at least one spell |
Magical Insight | The ability to cast at least one spell |
Magical Striker | 13 in Strength or Dexterity, ability to cast at least one damaging magical spell. May be used by Monk class |
Magus | The ability to cast at least one spell. |
Maneuver Master | Battle Master Fighter, Must be unarmed |
Marksman | Dexterity 13 or higher, Proficiency with bows |
Martial Artist | Dexterity 13, Monk class |
Martial Arts Master | Wisdom 13 or higher |
Martial Cadence | |
Martial Caster | Strength or Dexterity 13 or higher, the ability to cast at least one spell. |
Martial Master | At least one superiority die |
Martial Poise | |
Martial Training | A Martial Weapon |
Master Archer | Dexterity 13 or higher |
Master At Arms | Strength or Dexterity 13 or higher |
Master Bomber | |
Master Caster | The ability to cast a 1st level Spell. |
Master Manipulator | The ability to use a feature or cast a spell that inflicts the Charmed condition |
Master Recuperator | 15 Constitution or more |
Master of Darkness | The ability to cast a necromancy spell or be an undead |
Master of Measure | Dexterity 13 or higher |
Master of Spellcasting | The ability to cast at lest one spell |
Master of Strength Ki | Strength 13 or higher |
Master of a Thousand Cuts | Proficiency with a Finesse weapon |
Mastered Lycanthropy | |
Matrix Motions | Dexterity 15 |
Maul Master | |
Meditator | Wisdom of 13 or higher |
Melee Brute | Strength 13 or higher |
Mental Agility | Intelligence 13 or greater |
Mental Destruction | Illusion spell |
Merciful Mage | The ability to cast at least one spell |
Mercy | |
Metallic Caster | The ability to cast at least 5 Earth-based Evocation spells. |
Metamagician | The ability to cast at least one spell |
Mighty Blows | Strength 13 |
Minor Rogue | Dexterity 13 or higher |
Miracle | Lucky Feat |
Mithral Spirit | Dexterity of 17 or higher |
Mithridatism | Constitution 13 or higher |
Mobile Healer | The ability to cast at least one spell that restores Hit Points. |
Momentum | 13 Strength or 13 Dexterity |
Monstrous Strength | Strength 13, |
Mortal Draw | Str: 14 or Dex 14, Character Level 4, No Equipped Shield |
Mount Master | |
Multi-Attacker | Strength or Dexterity 13 or higher |
Multi-Caster | The ability to cast at least one spell |
Multi-Multi-Multi-Attacker | Extra Attack, 15 str or 15 dex |
Multicasting | At least four arms, the ability to cast at least one spell with a somatic component |
Muscle Magic | Constitution 13, Wisdom 13 |
Mystic Adept | Intelligence 15 or higher, Mystic Initiate |
Mystic Initiate | Intelligence 13 or higher |
Mystical Archer | The ability to cast at least one spell. |
Natural Hider | |
Nature Attuned Shapeshift | Must be able to shapeshift (with any type of ability). |
Necromancer | The ability to cast a necromancy spell |
Necromancy Master | The ability to create Undead, level 8 or higher |
Necropotent Spellcaster | The ability to cast at least one necromancy spell |
Night Hunter | darkvision |
Nimble Brawn | |
Nimble Fighter | Dexterity of 13 or higher |
Notch Additional Arrow | Dexterity 14 (+4 to take this feat again) |
Off-Hand Master | Dexterity 13 or higher |
Offensive Duelist | |
One Armed Master | |
One For All | Strength 17 or higher, Constitution 14 or higher, level 7 or higher |
Opportune Attack | Dexterity 13 or higher |
Opportunist | Intelligence 13 or higher |
Oracle | Intelligence or Wisdom 15 or higher |
Overwhelming Magic | 15 in Spellcasting ability |
Pack Leader | |
Pact Adept | Charisma 18, two ranks in Pact Initiate, level 10. |
Pact Initiate | |
Pact Leader | none |
Panache | 15 dexterity |
Parry Master | Dexterity of 15 or higher, dual wielding |
Perceptive | Proficiency in Perception |
Perfect Focus | Wisdom 13 or higher |
Perfect Striker | Dexterity or Strength 13 or higher |
Permotio Pressure | Level 5, Strength 15 & Wisdom 15 |
Persistent Warrior | Constitution of 15 or more |
Phalanx Fighter | |
Photographic memory | The ability to cast at least one spell |
Physical Spellcaster | Strength or Dexterity 13 or higher, ability to cast spells |
Physiology Expert | Wisdom or Intelligence of 13 or higher |
Piercing Vocabulary | The ability to be able to cast at least one spell |
Pinner | |
Pit Fighter | Strength 13 or higher |
Planeswalker Spark | None |
Poison Crafter | |
Poison Crafting Expert | Wisdom or Intelligence 18 and higher |
Poison Expert | Dexterity or Intelligence 13 or higher |
Polearm Master, Variant | |
Polearm Prodigy | Dexterity 13 or higher, polearm master feat, this replaces the polearm master feat |
Polymorph Master | Ability to cast polymorph or the ability to assume a different form. Level 8 or above. |
Power Nap | 13 Constitution |
Power Shot | |
Powerful Aura | |
Powerful Thrower | Strength 13 or higher |
Precise | Dexterity 13 |
Precise Pitcher | |
Precognition | |
Prepared | 13 Wisdom |
Pressure Point Striker | You must be able to use the Ki class feature. |
Primal Fighter | Proficiency in Unarmed Attacks. |
Primal Warrior | Constitution 13 or higher, Strength 13 or higher |
Prodigious Fighter | Strength or Dexterity 13 or higher, proficiency with at least one type of armor, weapon, or shields. |
Proficient Aggressor | Dexterity 13 |
Psionic Vampire | Psionic abilities |
Psychic | |
Pugilist | Strength or Dexterity 13 or higher |
Punisher | Strength 15 or higher |
Pyrokinetic | Intelligence 13 or higher |
Pyromancy | The ability to cast at least one spell |
Pyromania | The ability to cast at least one spell that deals fire damage. |
Quarterstaff Channeler | Ability to cast at least one spell, quarterstaff proficiency |
Quick Navigator | |
Quick on Your Feet | Dexterity 13 or higher |
Quickdraw | Dexterity 13 or higher, proficiency in at least one type of weapon. |
Quickening Master | The ability to cast at least one spell |
Quickness | |
Quickspell | Ability to cast spells. |
Ranged Master | 13 dex or higher, proficiency with simple ranged weapons and either longbows, hand crossbows or heavy crossbows |
Ranged Weapon Expert | Dexterity 15 or higher, Proficiency with atleast 1 Ranged Weapon, Level 4 or higher |
Rapid Puncher | The ability to make two or more unarmed strikes during a turn. |
Rapid Reload | Dexterity of 13 or higher |
Rapier Master | |
Raven Wings | Dex 14, No flying speed |
Reaction Master | Dexterity 13 or higher |
Reactionary | Dexterity 13 or higher |
Reaper | |
Red Vision | |
Reflexive | Dexterity 13 or higher |
Relentless Assault | |
Relentless Combatant | |
Relentless Will | 15 Wisdom |
Resistant | Resistant to at least one damage type. |
Resistive | Constitution 13 or higher |
Resolved Fighter | Wisdom 13 or higher |
Resourceful Brawler | |
Reversalist | Strength 13 or higher |
Ricochet Master | |
Riposte | Dexterity or Wisdom of 16 or higher |
Ritual Converter, Variant | Ability to cast spells, usage of a spellbook |
Ritual Converter | Ability to cast spells, ritual casting and a book |
Rock Solid | Constitution 13 or higher |
Rodeo Expert | |
Rubbery | |
Sadistic | Chaotic or evil alignment |
Safecasting | The ability to cast at least one spell. |
Sagacious Stepper | Intelligence or Wisdom 13 or higher |
Salty | Charisma 13 or higher |
Salvation | Wisdom 13 or higher |
Sapper | Proficiency in alchemist's supplies |
Savage Spellcaster | Ability to cast at least one spell. Ability score of 13 in either WIS, INT, or CHA. |
Schadenfreudist | Constitution 13 |
Scope Adept | The ability to cast at least one spell |
Scythe Mastery | Strength 13 or higher |
Scythe Wielder | None |
Self Healing | Constitution 13 or higher |
Shadow Lord, Variant | |
Shadow Lord | ability to cast a necromancy spell |
Sharingan | Constitution 14 or higher, This feat may only be taken at 1st level, You may also not gain any benefits from other feats or Asi Since this uses all of them. |
Shield Bearer | Strength or Dexterity 13 or higher. |
Shield Champion | Strength and Constitution 13 or higher, proficiency with shields. |
Shield Channeler | The ability to cast at least one spell. |
Shield Charger | Strength 13 |
Shield Fighter | Strength 13 or higher, proficiency with shields. |
Shield Guardian | Strength or Dexterity 13 or higher. |
Shield Juggernaut | Strength 13 or higher. |
Shield Knight | Strength or Dexterity 13 or higher. |
Shield Mage | Strength or Dexterity 13 or higher |
Shield Magic Fighter | Strength or Dexterity 13 or higher. |
Shield Master, Variant | |
Shield Surfer | Dexterity 13 or higher |
Shield Tank | Strength or Dexterity 13 or higher. |
Shield Wall | Proficiency with Shields |
Shillelagh Savant | |
Short Rest Expert | |
Shotgun Expert, Variant | Prerequisites: proficiency with firearms |
Shotgun Expert | proficiency with firearms |
Siege Caster | The ability to cast at least one spell. |
Silent Killer | Dexterity 13 or higher |
Silent Performance | Ability to cast at least 1 spell and play at least 1 instrument |
Simple Weapons Expert | none |
Skirmisher | Dexterity 15 or higher |
Slaves Champion | |
Slayer | |
Sling Master | Dexterity 13 or higher |
Sling Mastery | |
Smiting Warrior | Proficiency with at least one martial melee weapon |
Snap Caster | The ability to cast at least one spell |
Snap Shooter | Dexterity or Strength of 13 or higher |
Sneak Attack Expert | Must have sneak attack. |
Sniper | Dexterity 13 or higher |
Sorcerous Emergence | the ability to cast at least one spell |
Soul Siphoner | A necromancy spell |
Spearmaster | Ability to use Spear, Strength of 15 or Dexterity of 19 |
Speed Demon | Dexterity score 15 |
Spell Expertise | the ability to cast spells |
Spell Master, Variant | The ability to cast at least one spell |
Spell Slash | The ability to cast one spell of 1st level or higher |
Spell Thief | the ability to cast at least one spell |
Spell Weapon | The ability to cast at least one spell |
Spellbane Abjurer | Intelligence 13 or higher, able to cast Counterspell |
Spellblade | Strength or Dexterity 15 or higher; Intelligence, Wisdom, or Charisma 15 or higher; the ability to cast at least one cantrip |
Spellbound Archer | Dexterity or Wisdom 13 or higher |
Spellcasting Affinity | The ability to cast at least one spell |
Spellcraft Specialization | The ability to cast at least one spell. |
Spellflair | The ability to cast at least one spell |
Spiked Chain Master | Dexterity 13 or higher |
Spirit Firearms | Dexterity 13 |
Staff Master | profiecency in quarterstaves |
Staggering Blow | Strength 13 or higher |
Staggering Critical | |
Stalker | 16 or higher in Dexterity, Proficiency or Expertise in Perception. |
Startosser | Dexterity 13 or higher |
Static Saunter | 13 Dex, the ability to cast at least one spell |
Stealthy, Variant | Dexterity 13 or higher |
Stealthy | Dexterity 13 or higher |
Steed Master | Proficiency in Animal Handling |
Steel Body | Constitution 15 or higher |
Steeled Resolve | Constitution or Wisdom 13+, Proficiency in Survival |
Sticky Fingers | Dexterity 13+, Sleight of Hand proficiency |
Stone Monkey | |
Storm Powered | Dexterity 16 and the ability to deal lightning damage. |
Strategic Strike | Dexterity 13 or higher |
Strength of Iron | No spellcasting |
Stubborn Warrior | Strength or Constitution 13 or higher |
Studious Caster | The ability to cast at least one spell |
Sturdy | Constitution or Strength 13 or higher |
Stylized Combatant | Strength or Dexterity 13 or higher |
Summoning Master | The ability to summon a creature via a spell or a ability |
Super Counter | Dexterity 13 or higher. |
Super Exploder | |
Superior Evasion | Dexterity 13 or higher |
Support Caster | The ability to cast at least one spell |
Supreme Two-Weapon Fighting | Dexterity 13 or higher |
Surging Adrenaline | |
Swift | Dexterity 13 or higher |
Swift Defender | Dexterity 13 or higher |
Swift Movement | Dexterity of 13 or more |
Swift Striker | Dexterity 13 or higher |
Swift Wind | Dexterity of 13 or higher |
Tactician | |
Taunting Aura | Charisma 13 or higher |
Team Fighter | |
Technician | Must be able to cast at least one 1st, 2nd, or 3rd level spell |
Telekinetic Poltergeist | Intelligence 13 or higher, able to cast Mage Hand |
Tempest | Strength or Dexterity Score of 13 or higher. |
Tendrils | Must be an abberation |
Tentacled | |
Terrifying | Charisma 13, & Strength13 or more |
Terroriser | Strength 13, and Charisma 13 |
Terrorizing | 13 Strength, 13 Charisma |
The Wise Brawler | Wisdom of 13 or higher |
Third Hand Marksman | Access to the mage hand spell, Dexterity 13 or higher. |
Thirsting missiles | Ability to cast magic missile |
Thrifty Caster | The ability to cast at least one spell |
Throw Object | Str or Dex 15 |
Throwing Master | Dexterity or Strength 13 or higher |
Throwing Weapon Master | |
Thunderous Spellbook | The ability to copy spells into your spellbook. |
Tide of Iron | |
Tireless | Strength, charisma or Constitution 13 or higher |
Titan's Strength | Strength 15 or higher |
Titanic Dual Wielding | Strength 18, Size Medium or Larger |
Toughened | |
Trained Regular Infantryman | |
Trained Sight | |
Trample | size of Medium or greater |
Trophy Collector | |
True Caster | The ability to cast at least 1 spell. |
True Flight | |
Twin Spells | The ability to cast at least one spell and cantrip |
Two-Handed Weaponmaster | Strength 13 or higher |
Two-Weapon Master | |
Two Dagger Fighter | Dexterity 13 or higher |
Two handed fighting | 15 strength, proficiency with a weapon with the two-handed or versatile property |
Ultimate Durability | Constitution 13 or higher |
Ultimate Mender | The ability to cast the mending cantrip |
Unarmed Elemental Augmentation | The ability to cast at least one spell or cantrip |
Unarmed Master | The martial arts feature |
Unarmored Arcanist | The ability to cast at least one spell. |
Unarmored Defense Expert | Dexterity score of 15 or higher. |
Unarmored Warrior | Dexterity or Strength 13 or higher |
Unbroken | |
Unflinching Drive | |
Unique Spell Focus | Ability to cast at least 1 spell. |
Unique Weapon Mastery | Proficiency with a weapon. A Strength or Dexterity score of 13 or higher |
Unparalleled Duelist | 13 Dexterity |
Unseen Predator | |
Unshelved Rage | A minimum of 2 levels in Barbarian. |
Unstoppable | Constitution 20 |
Unyielding Attacker | Dex 13 |
Unyielding Warrior | Constitution 13 or higher |
Valkyrie | Dexterity 13 or higher and a permanent flying speed |
Versatile Combatant, Variant | 13 Strength and Dexterity |
Versatile Combatant | Strength or Dexterity 13 or higher |
Versatility | |
Veteran Warrior | Strength or Dexterity 18, Extra Attack Feature |
Vicious Spell, Variant | Ability to cast at least one spell with a saving throw |
Vicious Spell | |
Vital Striker | Dexterity 13 or higher |
Vital Warrior | Constitution 13 or higher |
Vowed to the Blade | Dexterity 13 or higher |
Wand Master | |
Warcaster, Variant | The ability to cast at least one spell, Two-Weapon fighting style |
Ward Breaker | Intelligence 13 or higher |
Warded | |
Warglaive Master | Str of 18 or Dex of 18 and Proficiency with Warglaives |
Warhammer Mastery | |
Warsage | Intelligence 13 |
Weapon Binder | The ability to cast spells. |
Weapon Channeler | The ability to cast at least one spell, Strength or Dexterity of 13 or higher |
Weapon Lord | proficiency with martial weapons |
Weapon Master, 2nd Variant | |
Weapon Master, 3rd Variant | |
Weapon Master, 4th Variant | |
Weapon Master, Variant | |
Weapon Specialist, Variant | |
Weapon Specialist | Proficiency with martial weapons |
Whip Master | |
Whip Mastery | |
Whip Suzerain | proficiency with whips |
Whip Trick Master | Proficiency with whips |
Whirling Striker | Strength 13 or higher |
Wild Speech | Intelligence, Wisdom, or Charisma 13 or higher |
Wind Wheel | Strength and Dexterity 13 or higher, proficiency with martial melee weapons |
Windwalker | |
Winter Mage | The ability to cast at least one spell that deals cold damage, and cannot be a cleric or paladin |
Wise Combatant | Wisdom 13 or higher |
Wish Power | Charisma 13 or higher |
World Master | The ability to cast at least one spell and Caster level 15 or higher |
Wrestler | Proficiency in Athletics
|
Discovery Feats
Feats that improve ways of handling locations, investigating or travel.
Feat | Prerequisites |
---|---|
Absolute Strength | Strength of 13 or higher. |
Blind Savant | No natural vision |
Blindsighted | Wisdom 13 or higher |
Blood Magic | Spellcasting |
Boost of the Body | |
Cantrip Collector | The ability to cast at least one spell. |
Cat Napper | |
City Dweller | |
Common Ritualist | |
Crystal Eyes | Passive Perception 14 |
Doctor | Intelligence or Wisdom 13 or higher |
Erudite | Intelligence or Wisdom 13 or higher |
Fast Learner, Variant | |
Fast Movement | |
Favor of the wind | Constitution, Wisdom or Intelligence 13 |
Fervor | |
Force of Inspiration | Charisma 13 or higher and the ability to cast at least one spell. |
Free Diver | |
Free Runner | 11 Dexterity |
From the Shadows | |
Generalist | |
Heated Caster | The ability to cast at least 5 Fire-based Evocation spells. |
High Jumper | |
Idiotic Mind | A negative Intellect modifier |
Intuitive Mind | Intelligence 13 or higher |
Keen Mind, Variant | |
Light Sleeper | Constitution or Intelligence of 13 or higher |
Magic Initiate, Variant | |
Master Blacksmith | Proficiency with smith's tools |
Meditator | Wisdom of 13 or higher |
Metallic Caster | The ability to cast at least 5 Earth-based Evocation spells. |
Minor Druid | Wisdom 13 or higher |
Minor Rogue | Dexterity 13 or higher |
Nimble Leaper | Dexterity 13 or higher |
Old Sea Dog | Proficiency in water vehicles |
Oracle | Intelligence or Wisdom 15 or higher |
Paranoid | Wisdom 13 or higher |
Parkourist | Dex 15 or higher, Str 12 or higher, proficiency in the Acrobatics skill. |
Perceptive | Proficiency in Perception |
Planeswalker Spark | None |
Polymorph Master | Ability to cast polymorph or the ability to assume a different form. Level 8 or above. |
Precognition | |
Primal Agility | Dexterity 13 or higher |
Primal Warrior | Constitution 13 or higher, Strength 13 or higher |
Quartermaster | |
Raven Wings | Dex 14, No flying speed |
Resourceful Necromancer | The ability to cast at least one spell |
Sagacious Stepper | Intelligence or Wisdom 13 or higher |
Self Healing | Constitution 13 or higher |
Sharingan | Constitution 14 or higher, This feat may only be taken at 1st level, You may also not gain any benefits from other feats or Asi Since this uses all of them. |
Skirmisher | Dexterity 15 or higher |
Slayer | |
Stair Ambulator | hooves, or a steed with hooves |
Static Saunter | 13 Dex, the ability to cast at least one spell |
Stealthy, Variant | Dexterity 13 or higher |
Student of Theft | Dexterity 13 or higher |
Temple Raider | |
The Apprentice | Intelligence 13 or higher |
Tireless | Strength, charisma or Constitution 13 or higher |
Track Star | Strength or Dexterity score of 13 or higher |
Trained Sight | |
True Caster | The ability to cast at least 1 spell. |
True Flight | |
Unarmed Master | The martial arts feature |
Unseen Predator | |
Urban Scout | |
Vigilante | Charisma 13 or higher |
Weathered Individual | |
Weave Realtor | The ability to cast at least one spell. |
Wingin' It | Charisma 13+ or the Lucky feat |
Wish Power | Charisma 13 or higher
|
Interaction Feats
Feats that improve the way you deal with objects and other creatures.
Feat | Prerequisites |
---|---|
Accursed Healer | The ability to cast spells that restore hit points. |
Adaptable Shaping | The ability to Wild Shape, Wisdom 15 |
All-Nighter | |
Alpha | Chaotic Alignment |
Alpha Familiar | The ability to cast at least one spell. |
Amateur Artificer | Intelligence 13 or higher |
Anatomy Expert | Wisdom or Intelligence of 13 or higher |
Angelic Shape | be marked by a Fiend or Celestial, or be a Fiend or Celestial; be total level 10 or higher |
Animal Companion | |
Arcane Transcriber | Intelligence 13, ability to cast at least one spell (excluding Wizards) |
Arcane Trinketeer | Intelligence 14 or higher, the ability to cast at least one spell |
Armored One | Constitution 13 or higher |
Artificery Adorer | Intelligence 15 or higher |
Ascetic | Intelligence or Wisdom of 13 or higher |
Augment Healing | Wisdom 13 or higher, Proficiency in Medicine |
Bearer of Strength | Strength 19 or higher |
Beautiful Ward | Charisma of 13 or higher |
Best of Both worlds | Must be an alchemist of transmutation. |
Big Boi | You must be Large size or larger. |
Blacksmith | |
Blessed Healer | Wisdom 13 or higher |
Blindsight | "Blind Fighting" Fighting Style, Expertise in the Perception skill, or the Observant feat. |
Bound familiar | |
Burning Soul | Charisma 13 or higher |
Cannoneer | Dexterity 13 |
Commander | |
Companion | Charisma 13 or higher |
Compatibility | The ability to cast at least one spell |
Contortionist | Dexterity and Constution Ability Scores of 13 or higher |
Coordinator | 13 Charisma or 13 Intelligence |
Critical Rejuvenation | The ability to cast at least one healing spell or feature |
Cursebinder | Wisdom 13 or higher |
Dancer | 13 dexterity, 13 charisma |
Dark Master | The ability to cast at least one spell. |
Darkstalker | Dexterity 13 or higher |
Deceptive | Charisma 13 or higher |
Devil's Curse | To fail to complete a deal with any devil. |
Devourer | At least 13 Constitution |
Dexterous | Dexterity 13 or higher |
Distracting, Variant | |
Distracting | |
Doctor | Intelligence or Wisdom 13 or higher |
Dominator | |
Dragon's Ageing | |
Effective Communicator | Charisma 13 or Greater |
Electrosonar | Reptilian or dragonkin race |
Elemental Conversion | The ability to cast at least one spell |
Enthralling Charm | Charisma 13 or higher |
Evasive | Dexterity 13 or higher |
Expert | Ability score applicable to skill must be 13 or higher |
Expert Trapper | Dexterity or Intelligence 13 |
Farming Mastery | |
Fast Learner, Variant | |
Feat Fetish | Another member of the party having a feat |
Fervor | |
Field Surgeon | Expertise in Medicine, +3 Proficiency Bonus |
Fly Free | must have wings and a flying speed. |
Force of Inspiration | Charisma 13 or higher and the ability to cast at least one spell. |
Free Runner | 11 Dexterity |
Gemologist | |
Generalist | |
Gentle Giant | Large size or larger |
Glib Tongue | Charisma 13 |
Godly Strength | Strength 13 or higher |
Greater Familiar, Variant | The ability to cast Find Familiar |
Greater Transmutation | Intelligence, Wisdom, or Charisma 13 or higher |
Grit | |
Gunsmith | |
Headless | Undead type |
Heated Caster | The ability to cast at least 5 Fire-based Evocation spells. |
Hyperalert | Alert Feat |
Idiotic Mind | A negative Intellect modifier |
Improbable Dagger User | |
Intuitive | |
Irresistible | 13 Charisma or higher, proficiency in Persuasion. |
Jack of All Trades | |
Javelin Master | proficiency with simple or martial weapons |
Juggler | |
Keen Eye | |
Ki Healer | The ability to use Ki. |
Ki Infusion | Ki class feature or Monk class |
Legendary Blacksmith | |
Light Sleeper | Constitution or Intelligence of 13 or higher |
Magic Blacksmith | |
Magic Initiate, Variant | |
Master Alchemist | |
Master Blacksmith | Proficiency with smith's tools |
Master Craftsman | Proficiency in at least one type of Artisan's tools, or the Herbalism kit |
Master Manipulator | The ability to use a feature or cast a spell that inflicts the Charmed condition |
Master Tinkerer | |
Master of Strength Ki | Strength 13 or higher |
Mastered Lycanthropy | |
Medic | |
Meditator | Wisdom of 13 or higher |
Metallic Caster | The ability to cast at least 5 Earth-based Evocation spells. |
Mind Jammer | Intelligence and Wisdom 17 or higher, and 12th level or higher |
Minor Artificer | Intelligence 16 or higher |
Minor Druid | Wisdom 13 or higher |
Nature Attuned Shapeshift | Must be able to shapeshift (with any type of ability). |
Necromancer | The ability to cast a necromancy spell |
Necromancy Master | The ability to create Undead, level 8 or higher |
Night Hunter | darkvision |
Nuisance | Charisma 13 or higher. |
One With the Tribe | Level 5+, Wisdom 14 and Strength 14 or higher |
Onion Cutter | Constitution 13 or higher |
Optimist | |
Oracle | Intelligence or Wisdom 15 or higher |
Pact Adept | Charisma 18, two ranks in Pact Initiate, level 10. |
Patron Initiate | None |
Persuasive Talker | Charisma 15 or higher |
Pet Companion | |
Physiology Expert | Wisdom or Intelligence of 13 or higher |
Pickpocket | Dexterity 13 or higher |
Pickpocket Variant | Dexterity 13 or higher |
Planeswalker Spark | None |
Poison Crafter | |
Poison Expert | Dexterity or Intelligence 13 or higher |
Polymorph Master | Ability to cast polymorph or the ability to assume a different form. Level 8 or above. |
Powerlifter | Strength 13 or higher |
Precognition | |
Professional Wrestler | Strength 15 or higher and proficiency in athletics. |
Proficient Summoner | |
Psychic | |
Psychologist | |
Puppet Master | The ability to cast Animate dead |
Pure Talent | None |
Pyrokinetic | Intelligence 13 or higher |
Quartermaster | |
Rabble Rouser | Charisma 13 or higher |
Resourceful Brawler | |
Resourceful Necromancer | The ability to cast at least one spell |
Ritual Master | Ability to cast at least one ritual spell |
Ritual Sacrifice | |
Roguish Heritage | Dexterity 13 or higher. |
Rope Master | |
Sacrifice | Constitution 15, You must have taken damage from a demon |
Shared Knowledge | Intelligence 13 or higher |
Silver Tongued | Charisma 13 or higher |
Simulate Magic Item | Proficiency in the tools needed to create the chosen item, ability to cast spells, and Intelligence, Wisdom, or Charisma 13 or higher. |
Slayer | |
Sling Mastery | |
Smithing Adept | Intelligence 13 or higher, or Strength 13 or higher, and proficiency with smith's tools |
Sorcerous Emergence | the ability to cast at least one spell |
Soul Siphoner | A necromancy spell |
Speed Crafter | Proficiency in at least 3 tools |
Spell Knot | Intelligence, Wisdom, or Charisma of 13 or higher |
Spell Scroll Crafter | Spellcaster, Level 5 or higher. |
Spell Thief | the ability to cast at least one spell |
Spellcraft Specialization | The ability to cast at least one spell. |
Spirit Medium | Wisdom 13 or Higher |
Steadfast Summoner | |
Steed Master | Proficiency in Animal Handling |
Sticky Fingers | Dexterity 13+, Sleight of Hand proficiency |
Striking Looks | Charisma 13 or higher |
Student of Theft | Dexterity 13 or higher |
Summon Mastery | The ability to create or summon creatures. For example through the animate dead, animate objects, conjure woodland beings, etc. spell. |
Summoning Master | The ability to summon a creature via a spell or a ability |
Supporter | |
Technician | Must be able to cast at least one 1st, 2nd, or 3rd level spell |
Telepathic Initiate | The ability to cast at least one spell |
Temple Initiate | Wisdom of 13 or higher, an alignment that aligns with your chosen deity |
Terroriser | Strength 13, and Charisma 13 |
Terrorizing | 13 Strength, 13 Charisma |
Thrall Instructor | The ability to control any type of undead permanently (as through the 5e_SRD:Finger_of_Death spell), the ability to cast at least one spell, Intelligence 17 or higher |
True Caster | The ability to cast at least 1 spell. |
Truly Attuned | attuned to 3 or more magic items |
Ultimate Mender | The ability to cast the mending cantrip |
Undead Mastery | The ability to create Undead. |
Whip Trick Master | Proficiency with whips |
Wide Eyed | Proficient in Investigation or Perception |
Wild Speech | Intelligence, Wisdom, or Charisma 13 or higher |
Wingin' It | Charisma 13+ or the Lucky feat
|
Racial Feats
Feats that build on the capabilities of your race.
Feat | Prerequisites |
---|---|
Abhorrent Mutation | Farspawn, Half-Farspawn, Aberrant Bloodline, Great Old One pact / Dark One pact, other relation to aberrations |
Adamantine Marrow | Constitution 13 or higher, warforged, genasi (earth) |
Adamantine Upgrade | Warforged race, Integrated Protection racial trait |
Adept Shapeshifter | Changeling or Doppleganger race |
Aether Touched | Aethelf |
Aggressive Intuition | Natural Weapons |
Alpha Assimilitant | 15 or higher Constitution, and you must be an assimilitant |
Amorphous | Be a Oozes, Elemental, Aberration or any other creature that does not have a preset body. |
Ancient Dragonborn | Dragonborn |
Angel | Protector Aasimar |
Arcanist | Charisma 13 or higher, and must be an arcane fairy, variant |
Armed and Ready | spiderfolk |
Aspect of Semuanya | Lizardfolk |
Becomer | Changeling |
Bell's Toll | Intelligence 17 or higher and Charisma 13 or higher, Death's Shawl, and must be a death fairy, variant |
Bladesong Master | Half-elf or elf |
Blazing Soul | Constitution 17 or higher and Charisma 13 or higher, Flameheart, and must be a fire fairy, variant |
Blessed of Semuanya | Lizardfolk race |
Blessing of the Storm | Leviathorin race |
Blessing of the Waves | Leviathorin |
Boarish Resilience | Shifter (Beasthide) |
Body Training | Must have a Hit Dice of 1d8 or lower. |
Brilliant Heart | Charisma 17 or higher, Veil of Light, and must be a light fairy, variant |
Built and Trained | Warforged race |
Caught | Aquamarine Gem |
Clever Tail | Tiefling |
Cold Front | Constitution 13 or higher, and must be an ice fairy, variant |
Composite Ooze-Kin | You must be an ooze-kin |
Creative | You must be a Kenku. |
Curse of Sess’inek | Lizardfolk. |
Death's Shawl | Intelligence 13 or higher, and must be a death fairy, variant |
Demon Eyes | You must be a tiefling. |
Demonic Movements | Incubus, or Succubus |
Doppelganger Bushwhacker | You must be a doppelganger. |
Dracochampion | Dragonborn Race, 5th level or higher |
Draconic Heir | Dragonborn or dragon type, Constitution 13 or higher |
Draconic Heritage | Dragon, Dragonborn, or Draconic Bloodline (sorcerous origin), other Draconic Heritage |
Draconic Lungs | You must be a dragonborn. |
Dragonborn Elemental Charge | Dragonborn |
Dragonborn heritage: Constitution and Defense | You must be a Dragonborn |
Dragonbreath Warrior | Dragonborn |
Drakiin High Magic | Drakiin |
Drow Dark Arts | You must be a dark elf (drow). |
Eldritch Chosen One | Otherworldly Patron Feature |
Elven Accuracy, Variant | elf or half-elf |
Elven Awakening | Half-Elf or Elf |
Emissary of the Underdark | Charisma 13 or higher; drow, spiderfol, or other races that dwells in the Underdark |
Enhanced Dragon Breath | Dragon, dragonborn |
Enlarged Dragon Breath | Dragonborn |
Evolution Savant | You must be a Primal Zerg |
Extra Wild Shape | Wild shape class feature |
Fast Learner | Human, Half-elf, or half-orc |
Fellspirited | You must be a tiefling. |
Fiendish Familiar | Intelligence, Wisdom, or Charisma of 13 or higher; The Fiend as your Otherworldly Patron; or a race with a fiendish ancestry |
Fiendish Hide | Tiefling Race |
Flameheart | Constitution 13 or higher, and must be a fire fairy, variant |
Flames of Phlegethos (Variant) | Tiefling |
Flight, Half-Dragon | Half-Dragon race |
Flower's Blessing | Wisdom 13 or higher, and must be a flower fairy, variant |
Frenzied Assault | Dexterity 17 or higher, and must be a closed-eye half-satori |
Frost Bastion | Constitution 17 or higher, Cold Front, and must be an ice fairy, variant |
Gem Holder | You must be a Gem. |
Gemgineer | You must be a Peridot of the Gem race. |
Genetic Librarian | 13 or higher Constitution, 15 or higher Intelligence, and you must be an assimilitant |
Giant's Grasp | Goliath Race |
Goliath Constitution | Goliath Race [1] |
Goliath Strength | Goliath Race[2] |
Greater Scorpio Awakening | Scorpio Called |
Greathorn | minotaur |
Half-Troll Endurance | You must be a half-troll. |
Half-Troll Reckless Warrior | You must be a half-troll. |
Hardened Scales | Dragonborn race |
Holoshifter | You must be a Gem. |
Holosmith | You must be a Bismuth of the Gem race. |
Holosummoner | You must be a Gem. |
Honor Guard | thri-manipulus ,Extra Attack feature |
Hulking Rage | Mechanoid Brawler |
Human Adaptability | human |
Human Prowess: Magecraft | human race, the ability to cast at least 1 spell or cantrip |
Human Prowess: Shadowcraft | human race, proficiency with thieves' tools and/or the stealth skill |
Human Prowess: Warcraft | human race, proficiency with any armor, proficiency with at least 2 martial weapons |
Hurl Breath | Dragonborn |
Hybrid | |
Hybrid Prowess | Centaur |
Illithid Mind Prowess | You must be an illithid. |
Illithid Mindforce | You must be an illithid. |
Improved Celestial Heritage | Aasimar |
Improved Enlarge Form | 8th level, aggrand |
Inherent Yardratian Magic | Yardrat |
Keeper of Chains | Must be a 9th level Krynn |
Lie Detector | Wisdom 15 or higher, and must be a satori, a half-satori half-phantom, or a half-satori |
Lightning Charge | Dexterity 17 or higher and Charisma 13 or higher, Storm Flash, and must be a storm fairy, variant |
Limber | 13 Dexterity or higher, must be of a feline race |
Malachite's Chains | Be a Lapis Lazuli of [Gem] Race |
Master At Arms, Variant (5e feat) | Dexterity of 13 or higher, Spiderfolk Race |
Master Shapeshifter | changeling |
Master at Arms | Dexterity or Strength of 13 or higher, Spiderfolk Race |
Master of Two Weapons | Strength or Dexterity equal to or greater than 18. |
Mechanus' Mettle | Warforged race |
Mighty Breath | Dragonborn |
Mind's Eye | Intelligence 13 or higher, and must be a mind fairy, variant |
Namekian Giant Size | You must be a namekian. |
Namekian Regeneration | Namekian or Namekian, Variant |
Natural Entertainer | You must be a Spinel Gem. |
Natural Mage | Charisma 19 or higher, Arcanist, and must be an arcane fairy, variant |
Nature's Bounty | Wisdom 17 or higher, Flower's Blessing, and must be a flower fairy, variant |
Neural Melter | Intelligence 17 or higher and Charisma 13 or higher, Mind's Eye, and must be a mind fairy, variant |
Optimized Implant | Curwesta Pixie, At least level 5 |
Orcish Power | Half-Orc |
Orcish Rage | Orc race, Strength 13 or higher |
Phantom Fighter | Wisdom 13 or higher, proficiency in martial weapons, and must be a half-human half-phantom or a half-satori half-phantom |
Phantom Resilience | Constitution 15 or higher, and must be a half-human half-phantom or a half-satori half-phantom |
Powerful Wielder | the Powerful Build race feature, strength of 15 or higher |
Primal Armor Master | You must have the natural armor racial trait, or an equivalent racial trait that grants you an unarmored AC higher than 10 + your Dexterity modifier. |
Protean Multishape Master | You must be a protean with Dexterity 17 or higher. |
Pufferfish Triton | triton |
Queen of Collars | Must be a 15th level Krynn |
Radiant Emotions | You must be a Diamond of the Gem race. |
Rage Mastery | Rage class feature |
Ratfolk Mojo | ratfolk. |
Render | You must be a Lizardfolk. |
Rolling Rusher | You must be a Quartz of the Gem race. |
Ruby Squad | You must be a Ruby of the Gem race. |
Santoryu | Strength or Dexterity equal to or greater than 16. |
Sapphiric Sight | You must be a Sapphire of the Gem race. |
Scorpio Magic Bond | Scorpio Called, the ability to cast at least one spell. |
Shadow Walker | must be a type of undead, Dexterity of 13 or more. |
Shaped Clay | You must be a human. |
Shifting Form | Changeling |
Slender Nightmare | Slender |
Slimy | 13 Constitution, 16 Dexterity, must have ingested living Ooze or be related to an Ooze such as by race or bloodline |
Small Body, Big Heart | Tiny Sized Race |
Soul Swap | Kalashtar, 16 or higher Wisdom |
Storm Flash | Dexterity 13 or higher, and must be a storm fairy, variant |
Strong Winged | race that wings and has a flying speed, Strength 13 or higher |
Subchief | The ability to cast at least one spell, lizardfolk. |
Subconscious Skulker | Charisma 17 or higher, and must be a closed-eye satori or a closed-eye half-satori half-phantom |
Subtle Spellcaster | Must be able to cast at least 1 spell |
Sunlight Acclimated | A race with the sunlight sensitivity racial trait. |
Superior Endurance | Goliath Race |
Supernaturally Mighty | Strength 13 or higher |
Supreme Wild Shape | Wisdom 15, wild shape class feature, Druid 10th level |
Take Flight | You must be a Aasimar |
The Grand Spell Sniper | have a range over 600ft on a spell. Spell Sniper feat. Lv.7 spellcaster |
The Great Learner | Human |
Thri-Kreen Multi-Weapon Master | You must be a thri-kreen. |
Thri-Kreen Psionicist | thri-kreen |
Trance | Must have an Elven parent or be the Monk class. |
True Critical | |
Twisted Fate | Abberation type |
Unarmed Defence Mastery | At least two sources of unarmored defense |
Undead Armament | Skeleton |
Unnoticed | Tiny or Small size |
Up To Size | You must be small sized or smaller. |
Veil of Light | Charisma 13 or higher, and must be a light fairy, variant |
Voracity | Bite attack |
Wing Strength | Race with wings, must have a glide or flying speed |
Wyvernlings Claws | Dexterity and Strength 18 or higher, must be a Wyvernling (5e Race) or Dragonborn |
Zircon's Deductions | You must be a Zircon Gem.
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Unsorted Feats
Feat | Prerequisites |
---|---|
User:Ensig | |
User:Jombo | |
Unlimited Armory | The ability to cast at least one conjuration spell |
Unyielding Justice | |
Versatile Infuser | The ability to Infuse Items
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April Fools Feats
Feats with a more comedic twist.
Incomplete Feats
Feats with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.
External Links
- Sage Advice: Feats by Jeremy Crawford at WotC
- Unearthed Arcana: Feats at WotC
- Unearthed Arcana:Feats for Races at WotC