5e Feats
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Please leave the "(5e Feat)" identifier in the page title when creating your new feat! |
See Also
- 5e SRD:Feats
- A list of official feats in the SRD.
- 5e Feat Design Guide
- A guide that has info on creating feats as well as a step-by-step guide for creating them.
- Feats with Stricter Requirements
- Feats that are designed to have stricter requirements and otherwise have features that would not fit regular feats.
Feats, Featured and Quality
These feats have been vetted through the Featured Articles or Quality Articles process and are suitable for any normal campaign.
Combat Feats
Feat | Prerequisites |
---|---|
Readied Caster | the ability to cast at least one spell |
Valiant | Wisdom 13 or higher
|
Discovery Feats
Feat | Prerequisites |
---|
Interaction Feats
Feat | Prerequisites |
---|
Racial Feats
Feat | Prerequisites |
---|
Combat Feats
Feats that are predominately used in combat.
Feat | Prerequisites |
---|---|
800-Pound Gorilla | Proficiency in Heavy Armor |
Acrobatic | Dexterity 13 or higher |
Adamantine Spirit | Constitution 13 or higher |
Adaptive Warrior | Fighting Style feature |
Adept Aviator | A permanent flying speed |
Adrenaline Rusher | |
Advance Lightning | Have at least one weapon or spell that deals lightning damage |
Advanced Busoshoku Haki | Busoshoku Haki (5e Feat) or Busoshoku Haki, Variant (5e Feat) |
Advanced Comboer | |
Advenced Haoshoku Haki | Conqueror'sHaki (5e Feat) |
Advenced Kenbunshoku Haki | Kenbunshoku Haki (5e Feat) |
Aegis Protector | Proficiency with shields |
Aerial Guardian | Dexterity and Constitution 13 or higher, flying speed 30 feet or higher (need to have wings). |
Aggressive Melee Mastery | Dexterity 13 or higher |
Agile | Dexterity 13 or higher |
Agile Evader | Dexterity 13 or higher |
Aikido Master | |
Air Blade | Strength or Dexterity 13 or higher |
Alert, 2nd Variant | |
Alert, Variant | |
All Seeing | 13 Wisdom |
Alluring Defender | Charisma 13 or higher |
Alpha | Chaotic Alignment |
Always Fast | Dexterity 13 or higher |
Anatomy Expert | Intelligence or Wisdom score of 13 or higher |
Ancient Touch | The ability to cast at least one spell with a range of touch or self. |
Angry Tank | none |
Anti-Component Caster | The ability to cast at least one spell |
Anti-Magic Champion | |
Anticipation | Dexterity 15 or Strength 15, Wisdom 15 |
Apprentice of Charon | The ability to cast at least one spell. |
Apprentice Witch | Charisma 13 or higher |
Apprentice Witch Hunter | Wisdom 13 or Higher |
Arcana Infused | The ability to cast at least one spell |
Arcane Adept | The ability to cast at least one spell |
Arcane Ammunitionist | Wisdom or Intelligence 13 or higher |
Arcane Archery Adept | Intelligence 13 or higher, proficiency with shortbows or longbows |
Arcane Artillerist | Pact Magic or Spellcasting class feature |
Arcane Combat Master | Pact Magic or Spellcasting class feature |
Arcane Defender | Intelligence 13 or higher, the ability to cast at least one spell. |
Arcane Life Burn | Pact Magic or Spellcasting class feature |
Arcane Master | Intelligence 13 or higher, proficiency in Arcana, the ability to cast at least one spell |
Arcane Observer | Ability to cast spells. |
Arcane Prodigy | 4th level, Intelligence 13 or higher |
Arcane Shield | Intelligence 13 or higher, the ability to cast at least one spell. |
Arcane Student | The ability to cast at least one spell |
Arcane Weaponmaster | The ability to cast spells. |
Arcane Wielder | The ability to cast at least one spell |
Arch Necromancer | Intelligence 20 or higher, The ability to cast a necromancy spell |
Armed Duality | Strength 13 or higher |
Armed Ki | Wisdom 13 or Higher |
Armed Wizard | Ability to cast spells |
Armor Master | Strength 13 or higher |
Armored Arcanist | The ability to cast at least one spell |
Armored Beast | Strength 13 or higher, proficiency with heavy armor |
Artifact Master | |
As One | Mounted Combatant feat, 13 Wisdom, Animal Handling Proficiency |
Ascendant Spellcaster | 18 Intelligence, 18 Wisdom, or 18 Charisma and the ability to cast at least one 5th level spell |
Astute Mind | |
Athletic Swimmer | A permanent swimming speed. |
Axe Expert | |
Axe Master | |
Axe Thrower | Proficiency with Handaxes |
Bahamut's Shield | Worship Bahamut, Charisma 13 or higher |
Bardic Adept | |
Battle Burglar | Dexterity 13 |
Battle Focused | Constitution 13 or higher |
Battle IQ | Intelligence 13 |
Battle Mage | The ability to cast at least one spell |
Battle Planner | |
Battle Shouter | Charisma 13 or higher |
Battlemage | The ability to case at least one spell |
Bearer of Strength | Strength 13 or higher |
Berserk Soul | Constitution 15 or higher |
Beyond Limits | Constitution 13+ or higher |
Big Bewitching Book | Wizard, Expertise in Arcana |
Big Game Hunter | Dexterity or Wisdom 13 or Higher |
Black Belt | Strength or Dexterity 13 or higher |
User:Blackcatz20/Quantum Being | |
Blade Dancer | Dexterity 13 or higher |
Blade Warden | Ability to cast Blade Ward |
Blademaster | Dexterity 13 |
Bladesinger's Study | Intelligence 16 or higher |
Blaster | |
Blaze Blades | Ability to cast Flame Blade |
Blind But Not Broken | Passive Perception 13 |
BLJ Initiate | Dexterity 13 or higher, or alternatively a 4th level Plumber |
Blocker | Constitution 13 or higher |
Blood Mage, 2nd Variant | Constitution 13 or higher, able to cast at least one spell and/or have ki points or similar |
Blood Magic, Variant | Having any number of spell slots or ki points |
Blood Mutant | |
Blowgun Expert | |
Bludgeoning Master | |
Body Booster | |
Body of War | 13 Strength or Dexterity |
Boisterous Bruiser | Strength and Charisma 13 or higher |
Bone Breaker | |
Book Basher | Wizard |
Boomerang Master | Dexterity 13 |
Bountiful Critical | |
Bow Master | Dexterity 13 or higher |
Brand of the Hexblood | Blood Hunter Level 6 and Brand of Castigation known |
Breaching Charge | Strength and Dexterity 15 or more |
Breaker Overdrive | 15 Str, 15 Con, below 50% health. |
Brilliant Arcanomancy | Spellcasting ability score 13 or higher |
Broken Mind = Broken Hope | none |
Bruiser | Strength and Constitution 15 or higher |
Bughunter | |
Built For Combat | Warforged race |
Bullet and Shield Fighting | Proficiency with firearm, shields |
Bullet Hell | Proficiency with Firearms |
Burning Soul | Charisma 13 or higher |
Busoshoku Haki | |
Busoshoku Haki, Variant | |
Butcher | Evil Alignment |
Butcher (Variant) | Dexterity 13 or Higher |
Cannoneer | Dexterity 13 |
Cantrip Barrage | The ability to cast at least one cantrip |
Cantrip Caster | The ability to cast one or more cantrip spells. |
Cantrip Caster, Variant | Ability to cast cantrips, spellcasting ability of 13 or higher. |
Cantrip Combatant | The ability to cast spells. |
Cantrip Combatant, 2nd Variant | The ability to cast at least one cantrip |
Cantrip Combatant, Variant | Spellcasting ability score 13 or higher; the ability to cast at least one cantrip |
Cantrip Expert | Intelligence, Wisdom, or Charisma 13 or higher |
Cantrip Expert, variant | Intelligence, Wisdom, or Charisma 13 or higher |
Cantrip Master, Variant | The ability to cast at least one cantrip |
Cantrip Prodigy | The ability to cast at least one cantrip |
Cantrip Specialist | Intelligence, Wisdom, or Charisma 13 or higher |
Cantrip Splitter | The ability to cast at least one cantrip |
Capable Caster | Spellcasting ability 13 or higher, the ability to cast at least one spell |
Captivating Fighter | Charisma 13 or higher |
Cautious Ki | Wisdom 13 or Higher |
Celestial Armaments | Wisdom or Charisma 13 or higher, ties with the upper planes (for example, aasimar race or divine soul sorcerer subclass) |
Celtic Cudgel | Ability to cast Shillelagh |
Chain Potion Guzzler | Not a construct or undead |
Champion Archer | Dexterity 13 |
Chaotic Ki | Wisdom 13 or Higher |
Charger, Variant | |
Charismatic Champion | Charisma 13, Proficiency with martial weapons |
Charismatic Presence | Charisma 13 |
Charmed, I'm Sure | Charisma 15 or higher |
Charming Combatant | Charisma 13 or higher |
Charon's Disciple | None |
Chemist Dream | |
Child of War | Strength or Dexterity of 13 or higher |
Chosen Path | |
Chuckster | Strength 13 or higher |
Clashing Ideals | Chaotic or Lawful alignment |
Cleaver | Strength or Dexterity 13 or higher |
Close Quarter Ranger | Prerequisite: Dexterity 13 or higher |
Close Quarters Shooter | |
Close Range Shooter | Dexterity 13 or higher |
Close Shooter | Proficiency with a ranged weapon |
Closed Mind = Closed Fortress | Wisdom 13, or madness |
Cobra Ki | Wisdom 13 or Higher |
Coffee Maniac | |
Combat Brute | |
Combat Caster | The ability to cast at least one spell |
Combat Expert | |
Combat Healer | The ability to cast spells that empower your melee attack or use the divine smite Feature and must be at least level 8. |
Combat Master | |
Combo Fighter | Proficiency with martial weapons |
Combo Meter | Strength 15 & Dexterity 15 |
Combo Star | Dexterity 13 or higher |
Companion | Charisma 13 or higher |
Concussive Striker | Strength 13 or higher |
Conjurer of Cheap Tricks | Intelligence 13 or higher |
Conscious Ki | Wisdom 13 or Higher |
Conservative Combatant | Dexterity of 13 or more |
Constitution Save Master | Proficiency in Constitution Saves |
Constitutional Convention | Constitution and Charisma 13 or higher |
Coordinator | 13 Intelligence or 13 Charisma |
Corrosive Ki | Wisdom 13 or Higher |
Corrosive Mage | The ability to cast at least one spell |
Counter Striker | |
Counterattack Ace | |
Counterattacker | Dexterity of 13 or higher |
Courageous Abrogation | Dexterity 13 or higher |
Cover Move | Constitution 13 or higher, Proficiency with shields |
Cover Taker | |
Craven | Cannot be immune to the frightened condition |
Crippling Striker | Strength 13 or higher |
Critical Caster | Prerequisite: The ability to cast at least one spell |
Critical Crippler | |
Critical Dual Wielder | |
Critical Master | |
Critical Rejuvenator | The ability to cast at least one healing spell or feature |
Critical Scorcher | |
Critical Speed | Dexterity score 13 or higher |
Crossbow Duelist | Strength 13 or Dexterity 13 or higher |
Crossbow Sniper | Proficiency with a crossbow |
Crown of Thorns | Wisdom 13 or higher |
Cunning Militant | |
Cursebinder | Wisdom 13 or higher |
Cybermonk | 8th Level Artificer and Monk |
Dabbler in the Arts | Intelligence 13 or higher |
Dagger Expert | |
Dagger Master | |
Dagger Mastery | Dexterity 15 or higher, Proficient with daggers. |
Dagger Savant | Dexterity 13 or higher |
Damage Sponge | D10 or D12 Hit Die, Constitution 16 or higher |
Dancer | 13 Dexterity or 13 Charisma |
Danger Aware | |
Dark Master | The ability to cast at least one spell. |
Darkened Ki | Wisdom 13 or higher |
Dasher | |
Dauntless | Constitution 13 or higher |
Dead Shot | |
Deadeye | Intelligence 13 |
Deadly Initiator | Dexterity 13 or higher |
Death Hungry | |
Deathly Critical | |
Dedicated Hero | Good alignment |
Defender | Constitution 13 or higher. |
Defensive Attacker | Proficiency with shields |
Deft Aegis | Proficiency with Shields |
Desperate | |
Destroyer | Strength 13 or higher |
Destructive Strength | Strength 13 or higher |
Determined | |
Determined Warrior | Constitution 13 or higher |
Dexterity Master | Dexterity 13 or higher |
Dexterous | Dexterity 13 or higher |
Dilettente Fighter | |
Diplomatic Immunity | Charisma 15 or higher |
Dirty Fighter | Strength 13 |
Disarm | Dex 14 or higher and must have a melee weapon equipped. |
Distant Striker | Spear Proficiency |
Distracting | |
Distracting, Variant | |
Divine Channeler | Wisdom or Charisma 13 or higher |
Divine Conduit | Wisdom or Charisma 13 or higher |
Divine Striker | Wisdom or Charisma 13 or higher, the ability to cast at least one spell. |
Diviner | Wisdom 13 or higher, Spell Slots |
Dominator | |
Double Weapon Master | |
Draconic Blood Blessed | The ability to cast at least one spell. |
Draconic Champion | Constitution 13 or higher |
Draconic Champion, Variant | Constitution 13 or higher |
Draconic Fighter | |
Draconic Heritage, Variant | Dragonborn |
Draconic Shard | |
Dragon Blessed | |
Dragon's Blood | |
Dual Pistol Master | Proficiency with firearms |
Dual Wield Master | Dexterity 13 or higher |
Dual Wielder, Variant | |
Dual Wielding Master | Dexterity 13 or higher, Dual Wielder, Extra Attack |
Duelist's Dance | Proficiency with a finesse martial weapon |
Dumb Survivor | |
Durable Mage | The ability to cast at least one spell |
Earthen Ki | |
Effective Communicator | Charisma 13 or Greater |
Effective Communicator, Variant | Charisma 15 or Greater |
Efficacious Mind | |
Eight Inner Gates | Strength 14 & Constitution 14 or higher. Can add to character from backstory but won't take effect till 4th level. |
Eldritch Blessing | Charisma 13 or higher |
Eldritch Disciple | Charisma 13 or higher |
Eldritch Enticement | Character Level 4 or higher |
Eldritch Improviser | Pact of the Blade Class Feature |
Eldritch Improvisor, Variant | Pact of the Blade Class Feature |
Eldritch Power | Charisma 13 or higher |
Eldritch Specialist | The ability to cast at least one spell |
Eldritch Touched | Charisma 13 or higher |
Electric Ki | Wisdom 13 or higher |
Electrosonar | Reptilian or dragonkin race |
Elemental Adept, Variant | The ability to cast at least one spell |
Elemental Affinity | The ability to cast at least one spell |
Elemental Archer | Proficiency with bows |
Elemental Armor | The ability to cast at least one spell; proficiency in light, medium or heavy armor |
Elemental Defender | The ability to cast at least one spell of 1st level or higher. |
Elemental Expertise | The ability to cast at least one spell |
Elemental Fighter | |
Elemental Investiture | Ability to cast Investitures of Flame, Ice, Stone, and Wind |
Elemental Master, Variant | One damage dealing spell |
Elemental Mastery | |
Elemental Proficiency | The ability to cast at least one spell |
Elemental Shot | At least one spell slot. |
Elemental Specialist | The ability to cast at least one spell |
Elemental Swordsman | proficiency with any sword |
Elemental Training | |
Elitist | |
Elitist, Variant | |
Elusive | |
Elven Blade Master | |
Elven Bow Magic | The ability to cast at least one spell, proficiency with bows or guns, ability to speak Elven |
Emberfrost Caster | Spellcasting or Pact Magic feature; the ability to cast a spell that deals fire damage and another that deals cold damage |
Emberfrost Fighter | |
Emergency Cast | The ability to cast at least one spell |
Enchanted Reload | Proficiency with at least one ranged weapon, at least 13 Intelligence |
Endurance Caster | Constitution 13 or higher, the ability to cast at least one spell |
Endurant | |
Enduring Belief | Charisma of 13 or higher |
Energetic | |
Energy Vampire | The ability to cast at least one spell. |
Energy Warrior | |
Enhanced Vigor | Constitution 13 or higher |
Enlightened Ki | Wisdom 13 or higher |
Esoteric Accuracy | Intelligence, Wisdom or Charisma 13 or higher. |
Essence Theft | The ability to cast at least one spell |
Eternal Optimist | |
Evasive Footwork Master | 13+ int and cha. |
Evassive Footwork Master | Dexterity and Wisdom 13 or Higher. |
Exact Shooter | Dexterity 13 or higher |
Exceptional Counter | Dexterity and Intelligence 13 or higher |
Excitement Rush | |
Expanding Power | |
Expansion of the Body | Constitution 13, Wisdom 13 |
Experienced Healer | The ability to cast at least one spell that restores Hit Points. |
Experienced Rogue | rogue 8th level or higher, Dexterity 18 or higher. |
Expert Sniper | Int of 16 or higher, Proficiency in Firearms |
Expert Trapper | Dexterity or Intelligence 13 |
Exploding Critical | 13 Strength or higher |
Explosive Counter | 14 Strength or 14 Dexterity |
Explosive Smiter | Charisma 13 or higher |
Extendo Mags | |
Eye for the opportunity | Dexterity 13 or higher, Wisdom 13 or higher |
Familiar Commander | The ability to cast the Find Familiar spell. |
Fan The Hammer! | 16 Dexterity |
Far Critical | 13 Dexterity or higher |
Farming Master | |
Fast Thrower | Dexterity 13 or higher. |
Fast-Handed | Dexterity 13 or higher |
Fated Strike | Strength or Dexterity 13 |
Fencing Expert | Dexterity 13 or higher |
Festering Anger | Good or Neutral Alignment. Can add to character from backstory, but wont take effect till 4th level. |
Field Commander | |
Fierce Caster | The ability to cast at least one spell |
Fiery Fist | Strength or Dexterity 13 and Wisdom or charisma 13 |
Fiery Soul | The ability to cast at least one spell |
Fighting Mage | The ability to cast at least one spell |
Final Blade | Dexterity 15 or higher |
Finesse Fighting | Dexterity 16 |
Finesse Mastery | |
Finesse Weapon Master | |
Finisher | |
Fire Master | The ability to cast at least one spell that deals fire damage |
Fire Warrior | Resistance to fire damage as a racial trait |
Firearm Adept | firearm proficiency |
Firearm Expert | |
Firearm Expert, Variant | |
Firearm Flourish | Firearm proficiency |
Fires Of The Phoenix | The ability to cast at least one spell that deals fire damage. |
Flail Master UA, Variant | Proficiency with a flail |
Flamboyance | |
Flame Adept | Ability to cast or use flame based attacks. |
Flame Tempest | Racial trait that allow you to deal fire damage. |
Flaming Ki | |
Fleet of Foot | |
Fleet-footed | |
Fluid Motion | Dexterity 13 or higher |
Flying Projectiles | Dexterity 13 or higher |
Focused Caster | Spellcasting or Pact Magic feature |
Focused Caster, Variant | The ability to cast at least one spell |
Focused Disruptor | |
Focused Practitioner | The ability to cast at least one spell |
Force of Inspiration | Charisma 13 or higher and the ability to cast at least one spell. |
Form Caster | The ability to cast at least one spell, the ability to transform into another form or creature |
Fortunate | |
Freezeshooter | Proficiency with bows or crossbows |
From the Shadows | |
Frontline Caster | Ability to cast at least one spell |
Frontline Caster, Variant | Ability to cast at least one spell |
Frost Shot | Elf (eladrin [winter]) |
Frosted Ki | |
Frostfire Falanx | Ability to cast Burning Hands and Frost Fingers |
Frugal Caster | The ability to cast at least one spell. |
Full Counter | Dexterity 13 or higher |
Full Counter, 2nd Variant | 13 Dexterity or higher |
Fungal Infection | Constitution 13 or higher |
Fury of the Fallen | Str or Con of 16 or higher, level 12 |
Gauntlet Master | |
Giant Slayer | |
Giant Touched | |
Gish’s Aftermagic | the ability to cast a spell |
Glass Cannon | Strength 13 or Dexterity 13 or higher |
Gorilla Grip | Proficiency with at least one weapon with the two-handed property. |
Goring Fighter | |
Gorlo's Great Axe | 19 str requirement |
Grand Finale | Charisma 16 |
Grand Leaper | Strength 13 or higher |
Grand Summoner | The ability to conjure, summon, animate, call, bind, craft, or create a creature |
Granite Armor | |
Grappled Ascension | Strength 16 or Higher |
Grazer | Dexterity 13 or higher |
Great Armed Wizard | Ability to cast spells
Your energies recover in the height of combat and your magic roars in the ups and downs of battle. Whenever you defeat an enemy with a weapon attack, you get a Spell Charge (maximum 9). You can spend Spell Charges to use a spell of a level equal to the number of charges you have or less than it has learned, and without using material components, this cast does not count towards the number of spells you can cast. Note: Whenever you cast a spell in this way you lose all your charges regardless of the spell level. |
Great Spell Master | Able to cast at lease one spell |
Great Weapon Defense | Strength 13 or higher |
Great Weapon Duelist | Proficiency with Martial Weapons |
Great Weapon Master, Variant | Strength 13 or higher |
Great Weapon Offense | Strength 13 or higher |
Great Weapon Parry | |
Great Weapon Riposte | proficiency with a two-handed weapon |
Greatbow Master | Strength 13, Dexterity 13, proficiency with martial weapons |
Greater Familiar | |
Greater Spell Sculpting | Spellcasting or Pact Magic feature |
Greater Toughness | Constitution Score 13 or higher |
Greatsword Master | Prerequisite: Strength 13 or higher |
Grim Healer | The ability to restore hit points using a spell. |
Grim Wardlord | Ability to cast Death Ward |
Grit | |
Grittier | Dexterity 13 or higher |
Gruesome Combatant | Strength or Charisma score of 15 or higher |
Guard movement | None |
Guarded Fist | |
Guns a-Blazing | Dexterity 13 or higher, proficiency with firearms |
Half-Sworder | Proficiency with any sword. |
Hammer Fist | |
Hammer Thrower | Strength 13 or higher |
Hand Axe Master | |
Hand Strike Master | A d4 or greater unarmed strike damage die. |
Hand to Hand Combatant | Strength 13 or Dexterity 13 or higher |
Handaxe Expert | |
Hardened Hurt | Constitution 15 or Higher |
Hardy Fighter | |
Harmonic Summoner | Ability to summon one creature |
Harrier | Proficiency in at least 1 ranged weapon, the ability to make more than 1 ranged attack each turn |
Haunting Revelry | Inflicted with madness |
Hawk's Aim | Dexterity of 13 or higher |
Hawkeye Shooter | Dexterity 13 or higher, proficiency in the Perception skill |
Haymaker | Strength 13 or higher |
Headman's Chop | |
Healing Factor | Con 15 or the Second Wind feature. |
Heart Full of Neutrality | True Neutral Alignment, Wisdom 13 or higher |
Heartripper | Strength 15 or higher |
Hearty Soul | Constitution 13 or higher |
Heated Caster | The ability to cast at least fire-based spells. |
Heavily Charming Weapons | Strength 13 or Dexterity 13, Charisma 17, proficiency with martial weapons |
Heavy Armor Champion | Proficiency with heavy armor, Strength 13 or higher |
Heavy Armor Master, 2nd Variant | Proficiency with heavy armor |
Heavy Armor Master, Variant | Proficiency with heavy armor |
Heavy Armor Modification | Proficiency with heavy armor and smith's tools |
Heavy Critical | Medium or larger sized creature |
Heavy Duelist | Strength of 10 or higher, Martial Weapon Proficiency |
Heavy Marksman | Strength 13 |
Heavy Polearm Knight | Strength 13 or higher, proficiency with martial weapons and heavy armor |
Heavy Ranger | Strength 15, proficiency in at least one heavy ranged weapon |
Heavy Weapon Balancer | Size Small or Tiny |
Heavy Weapon Duel Wielder | Strength score 13 or higher |
Heavy Weapon Enthusiast | |
Heavy Weapon Juggernaut | Strength 18, proficiency with heavy weapons |
Heavy Weapons Master | Strength 13 |
Heavy Wielder | Strength of 13 or higher, Martial Weapon Proficiency |
Hedge Mage | Intelligence, Wisdom, or Charisma 13 or higher |
Helpful | |
Helpful Hallucinations | Madness or a broken mind |
Hemorrhage | Proficiency with a weapon that deal slashing or piercing damage |
Hemorrhaging Criticals | Strength or Dexterity 13 or higher |
Herculean Blow | |
Herculean Toughness | Constitution 13 or higher |
Hero's Heart | Good Alignment |
Hidden Archer | Dexterity 13 or higher |
High Constitution | Constitution 13 |
Hollow Head | Intelligence, Wisdom, and Charisma 7 or less |
Horde Breaker | Dexterity 13 or higher |
Horde Fighter | |
Horde Fighter, Variant | |
Hyperactive | |
Hyperalert, Variant | Alert feat |
Hyperprocessing | the ability to cast at least one spell that requires concentration |
Iaijutsu Master | Dexterity 13 or higher |
Iaijutsu Master, Variant | Dexterity 15 or higher |
ICBM | Proficiency with Javelins |
Illumination | The ability to deal radiant damage with a racial trait, class feature or spell. |
Illusionist | Charisma 13 or higher, Spell Slots |
Illusive Master | Illusion spell |
Immortal Inurement | must be cursed with immortality and have entered a death-like state at least once |
Impaler | Ability to use polearm or reach weapons Strength of 18 or higher. |
Impatient | Dexterity 13 or higher |
Impenetrable | proficiency with heavy armor |
Imperturbable | The ability to cast spells, constitution of 18 or higher. |
Improbable Dagger User | |
Improved Arcane Ward | Arcane Ward class feature |
Improved Criticals | |
Improved Healing | Intelligence, Wisdom or Charisma 13 or higher |
Improved Persistent Spell | the ability to cast spells, spellcasting ability score of 13 or higher, Persistent Spell ( https://www.dandwiki.com/wiki/Persistent_Spell_(5e_Feat) ) |
Improved Resistance | Constitution score 13 or higher, resistance to a damage type |
Improvised Weapon Master, Variant | |
Indefatigable | |
Indestructible | Resistance or immunity to at least one damage type except psychic. |
Indomitable Defender | 13 Strength, 13 Constitution |
Indomitable Rager | |
Inert Aura | The ability to cast at least one spell |
Inertial Impostor | Dexterity 15 or higher |
Insightful Fighter | Wisdom 13 or higher |
Insightful Fighter Variant | Wisdom 13 or higher |
Instinct Evasiveness | Dexterity of 13 or higher |
Intangible Spellcaster | The ability to cast at least one spell |
Intelligent Archer | Intelligence 13 and proficiency with ranged weapons |
Intelligent Fighter | Intelligence 13 or higher |
Intense Conditioning | Con 10 or higher |
Intense Conditioning Variant | Con 15 or higher |
Intense Focus | The ability to cast at least one spell that requires concentration |
Intense Focus (Variant) | The ability to cast at least one spell that requires concentration |
Intensified Dragon´s Breath | Dragonborn or Dragonkin |
Internal Inferno | Constitution of 13 or higher |
Interposing Reaction | Constitution 13 or higher, Dexterity 13 or higher |
Intuitive | |
Invoker Suport | Ability to summon, animate or create a creature |
Iron Ambassador | Proficiency with shields |
Iron Reflexes | Dexterity and Constitution 13 or higher |
Iron Skin | 13 Con |
Iron Will | |
Iron-Gripped | |
Ironhide | Constitution 13 |
Javelin Master | proficiency with simple or martial weapons |
Jockey | Small or Tiny size |
Juggler | |
Kaiju Hunter | 18 Strength |
Kamikaze | Con or Str of 13 or higher |
Ki Healer | Wisdom 13 or higher |
Ki Infusion | Wisdom 13+ |
Ki Master | Wisdom 13 or higher |
Ki Mastery | Wisdom 13 or higher |
Ki Sensitive | |
Kiwami Heat | Obtained by breaking the Project G.O.R.O. Curse. |
Kor hookmaster | |
Kyuudou Master | |
Lance Master | |
Lance-a-lot | Proficiency with Lances |
Lancer | Proficiency with a lance |
Lancer, Variant | Proficiency with a lance |
Large Strider | Large size or larger; Dexterity 13 or higher |
Large Weapon Master | Strength or Dexterity 15 or higher |
Last Breath | |
Last Stitch Caster | The ability to cast at least one spell |
Lead from the Front | Charisma 13 or Greater |
Leaping Attacker | Strength or Dexterity score of 13 or higher. |
Legendary Shield Master | 13 Strength or Constitution, shield proficiency |
Legendary Strength | Strength 13 or higher |
Legmaster | |
Lethal Assassin | |
Lethal Attacker | |
Lethal Dualist | |
Lethal Duelist | 13 Strength or 13 Dexterity |
Lethal Duelist, Variant | 13 Strength or 13 Dexterity |
Lethal Hunter | |
Lethal Puncher | Dexterity and Constitution 13 or higher |
Lethal Ranger | |
Lethal Thrower | |
Light Armor Master | Dexterity of 13 or higher, light armor proficiency |
Light Feet | Dexterity 13 or higher |
Light Weapon Expert | 13 Dex |
Lightning Focus | The ability to cast at least one spell |
Lightning Runner | Dexterity of 13 or higher |
Lightsaber Master | Proficiency in lightsabers |
Like a Lion | Charisma 13 or higher |
Limited Magic Resistance | 11th level, the ability to cast at least one spell |
Lizardfang | |
Lost Tradition | The ability to cast at least one spell |
Lumberjack | Strength and Constitution 13 or Higher |
Machine Gun Specialist | Proficiency in Firearms |
Machine Gunner | proficiency with firearms |
Maculele | |
Mad Smasher | Strength 13 or higher |
Madness is Genius | Madness |
Mageseeker Adept | Proficiency with Martial Weapons and an Intelligence Score of 12 or higher |
Magic Material Exemption | The ability to cast at least one spell with material components that have a cost |
Magic Missile Master | Ability to cast magic missile |
Magic Resistance | You cannot have a spellcasting feature. |
Magic Wards | The ability to cast at least one spell |
Magical Insight | The ability to cast at least one spell |
Magical Striker | 13 in Strength or Dexterity, ability to cast at least one damaging magical spell. May be used by Monk class |
Magically Resistant | Constitution or Wisdom 13 or higher |
Magis | The ability to cast at least one spell. |
Magus | The ability to cast at least one spell. |
Main Character Syndrome | Charisma 18 or higher |
Mana Burst | Constitution 15 or higher |
Marked Target | An ability or spell that allows you to mark a target. |
Marksman | Dexterity 13 or higher, Proficiency with bows |
Martial Artist | Dexterity 13 |
Martial Arts Master | Wisdom 13 or higher |
Martial Cadence | |
Martial Caster | Strength or Dexterity 13 or higher, the ability to cast at least one spell. |
Martial Master | At least one superiority die |
Martial Poise | |
Martial Training | A Martial Weapon |
Master Archer | Dexterity 13 or higher |
Master At Arms | Strength or Dexterity 13 or higher |
Master Attacker | Proficiency with all martial weapons |
Master Bomber | |
Master Caster | The ability to cast a 1st level Spell. |
Master dodger | a dexterity of 14 or higher |
Master Manipulator | The ability to use a feature or cast a spell that inflicts the Charmed condition |
Master Marksman | Wisdom score 13 or higher and Dexterity score 15 or higher |
Master Necromancer | _The ability to cast a spell or cantrip_ |
Master of a Thousand Cuts | Proficiency with a Finesse weapon |
Master of Darkness | The ability to cast a necromancy spell or be an undead |
Master of Fists | Dexterity 15 and Strength 15 |
Master of Measure | Dexterity 13 or higher |
Master of Mounts | Dexterity or Wisdom 13 or higher |
Master of Spellcasting | The ability to cast at lest one spell |
Master of Strength Ki | Strength 13 or higher |
Master of the Open Hand | none |
Master Recuperator | 15 Constitution or more |
Master Reloader | |
Mastered Critical | Str 18 or Dex 18 |
Mastered Lycanthropy | |
Matrix Motions | Dexterity 15 |
Maul Master | Proficiency with Mauls |
Melee Brute | Strength 13 or higher |
Mental Agility | Intelligence 13 or greater |
Merciful Mage | The ability to cast at least one spell |
Mercy | |
Metallic Caster | The ability to cast earth-based spells. |
Metamagic Specialist | Spellcasting or Pact Magic feature |
Metamagician | The ability to cast at least one spell |
Mighty Blows | Strength 18 or above |
Mighty caster | The ability to cast a 1st level Spell. |
Mighty Smiter | Strength 13 or higher, Spell Slots |
Military Parader | Proficiency with and combat experience with Polearms*, Strength and Dexterity score 13 or higher. |
Mind Electric | |
Mind Flayer Slayer | Wisdom 13 or higher |
Minor Barbarian | 13 Strength and 13 Consituion, doesn't already have the Rage feature. |
Minor Cleric | Wisdom 13 or higher |
Minor Elementalist | Ability to cast at least one spell |
Minor Paladin | Charisma 13 or higher |
Minor Rogue | Dexterity 13 or higher |
Mithral Spirit | Dexterity of 17 or higher |
Mithridatism | Constitution 13 or higher |
Mobile Healer | The ability to cast at least one spell that restores Hit Points. |
Moments of Heroism | An ability score at or above 13 |
Momentum | 13 Strength or 13 Dexterity |
Momentum Conserver | Proficiency with glaives, greataxes, greatswords, halberds, mauls, and pikes. |
Momentum Striker | |
Monk Initiate | |
Monstrous Strength | Strength 13, |
Morningstar Star | Paladin or Cleric |
Mortal Draw | Dexterity 13 or higher |
Mount Master | |
Mounted Crusader | |
Multi-Attacker | Strength or Dexterity 13 or higher |
Multi-Caster | The ability to cast at least one spell |
Multi-Multi-Multi-Attacker | Strength or Dexterity 13 or higher. |
Multi-Summoner | Spellcasting, the ability to summon at least one creature |
Multi-Tasker | |
Multiattacker | Extra attack feature. |
Multicasting | Intelligence 17+, Spellcasting or Pact Magic feature |
Muscle Magic | Constitution 13, Wisdom 13 |
Mute Magus | The ability to cast at least one spell |
Mystic Initiate | Intelligence 13 or higher |
Mystical Archer | The ability to cast at least one spell. |
Mystically Minded | |
Natural Hider | |
Nature Attuned Shapeshift | Must be able to shapeshift (with any type of ability). |
Necromancer | The ability to cast a necromancy spell |
Necropotent Spellcaster | The ability to cast at least one necromancy spell |
Necrotic Master | The ability to cast a spell that deals necrotic damage. |
Net Master | Proficiency with Nets |
Night Hunter | darkvision |
Nimble Brawn | |
Nimble Fighter | Dexterity of 13 or higher |
Notch Additional Arrow | Dexterity 14 (+4 to take this feat again) |
Off-Hand Master | Dexterity 13 or higher |
Offensive Duelist | |
Offensive Duelist, Variant | Strength 13 or Dexterity 13 or higher |
Ominous Warrior | Strength 13 or higher |
Omniscient Readers Viewpoint | Intelligence 14 or higher |
One Armed Master | |
One For All | Strength 17 or higher, Constitution 14 or higher, level 7 or higher |
One With the Dark | Evil alignment |
One-armed Duelist | Strength or Dexterity 13 or higher |
One-armed Weapon Master | Strength 13 or higher |
One-Handed Fighter | Strength or Dexterity 15 |
One-Handed Weapon Master | Strength or Dexterity 13 or higher. |
Opportune Attack | Dexterity 13 or higher |
Opportunist | Intelligence 13 or higher |
Opportunistic Fighter | |
Oracle | Intelligence or Wisdom 15 or higher |
Order of Operations | Lawful Alignment |
Oven Mitts | Proficiency with Cook’s Utensils |
Overkill | None |
Overwhelming Magic | Spellcasting or Pact Magic feature, spellcasting ability of 15 or higher |
Overwhelming Magic, 2nd Variant | Spellcasting or Pact Magic feature |
Overwhelming Magic, Variant | Spellcasting or Pact Magic feature, your spellcasting ability 18 or higher |
Overwhelming Strikes | 13 strength or dexterity |
Pacifist | |
Pack Leader | |
Pact Initiate | |
Pact Leader | none |
Panache | 13 Dexterity |
Parry Master | Dexterity of 15 or higher, dual wielding |
Perceptive | Proficiency in Perception |
Perfect Focus | Wisdom 13 or higher |
Perfect Striker | Dexterity or Strength 13 or higher |
Perfectionist | Evil Alignment, 15 Str, at least level 6 |
Permotio Pressure | Strength 15 & Wisdom 15 |
Persistent Spell | the ability to cast spells, spell casting ability score of 13 or higher |
Persistent Warrior | Constitution of 15 or more |
Personal Space | Strength or a Dexterity of 13+, and a Constitution of 13+ |
Petty | Charisma 13 or higher |
Phalanx Fighter | |
Photographic memory | The ability to cast at least one spell |
Physical Enhancer | |
Physical Spellcaster | Strength or Dexterity 13 or higher, ability to cast spells |
Pick Prodigy | Proficiency with War Picks |
Piercing Vocabulary | The ability to be able to cast at least one spell |
Pinner | |
Pit Fighter | Strength 13 or higher |
Plague of Undeath | 13+ Intelligence |
Planeswalker Spark | None |
Podiatrist | Wisdom 13 or higher |
Poised | |
Poison Crafter | |
Poison Endurance | Constitution 13 or higher |
Poison Expert | Dexterity or Intelligence 13 or higher |
Poison User | Proficiency with Poisoner's kit and Alchemist's supplies |
Polearm Artist | |
Polearm Defense | Strength 13 or higher |
Polearm Master, Variant | |
Polearm Prodigy | Dexterity 13 or higher, polearm master feat, this replaces the polearm master feat |
Power Nap | 13 Constitution |
Power Shot | |
Powerful Aura | |
Powerful Thrower | Strength 13 or higher |
Precise | Dexterity 13 |
Precise Pitcher | |
Precise, Variant | Dexterity or Wisdom 13 or higher |
Precision Thrower | Dexterity 13 or higher |
Precognition | |
Prepared | 13 Wisdom |
Prescient | |
Presence of Mind | The ability to cast at least one spell or have at least 1 Ki Point, Intelligence or Wisdom 13 or higher. |
Pressure Point Striker | |
Primal Fighter | |
Primal Warrior | Constitution 13 or higher, Strength 13 or higher |
Prodigious Archer | |
Prodigious Fighter | Strength or Dexterity 13 or higher, proficiency with at least one type of armor, weapon, or shields. |
Prodigious Summoner | The ability to conjure, summon, animate, call, bind, craft, or create a creature |
Prodigy Fighter | Strength or Dexterity 13 or higher |
Proficient Aggressor | Dexterity 13 |
Protector | |
Psionic Adept | Intelligence of 13 or higher |
Psionic Caster | Intelligence of 13 or higher, spellcasting |
Psionic Master | Intelligence of 13 or higher, Psionic Energy dice |
Psionic Warrior | Intelligence of 13 or higher, proficiency with shields |
Psychic | |
Pugilist | Strength or Dexterity 13 or higher |
Pummeler | Strength 13 or higher |
Punisher | Strength 15 or higher |
Purity of Focus | |
Pyroblaster | Ability to cast Fireball |
Pyrokinetic | Intelligence 13 or higher |
Pyrokinetic, 1st Variant | The ability to cast at least one spell that deals fire damage. |
Pyromancy | The ability to cast at least one spell |
Pyromania | The ability to cast at least one spell that deals fire damage. |
Quarterstaff Channeler | Ability to cast at least one spell, quarterstaff proficiency |
Quick Blade Mastery | Dexterity 13, proficiency in finesse weapons. |
Quick Blade Proficiency | Dexterity 13, proficiency in finesse weapons. |
Quick Combatant | |
Quick Navigator | |
Quick on Your Feet | Dexterity 13 or higher |
Quick Reloader | Proficiency in firearms, 13 Dexterity |
Quick Throw | |
Quickdraw | Dexterity 13 or higher, proficiency with at least one type of weapon. |
Quickening Master | The ability to cast at least one spell |
Quickness | |
Quickspell | Ability to cast spells. |
Radiant Healer | The ability to cast spells that restore hit points. |
Ragdoll | Constitution and Dexterity 13 or Higher |
Rage Against the Heavens | Cannot be a Cleric or Paladin (except Oathbreaker) |
Rallying Ally | Dexterity or Strength 13 or higher |
Ranged Attack Master | Dexterity 13 or higher, proficiency with ranged weapons |
Ranged Dual Wielder | Dexterity 13 or higher |
Ranged Master | 13 dex or higher, proficiency with simple ranged weapons and either longbows, hand crossbows or heavy crossbows |
Ranged Weapon Expert | Dexterity 13 or higher |
Rapid Puncher | The ability to make two or more unarmed strikes during a turn. |
Rapid Reload | Dexterity of 13 or higher |
Rapid Throw | Dexterity 13 or higher |
Rapier Master | Proficiency with rapiers |
Raven Wings | 13 Dexterity, No flying speed |
Reaction Master | Dexterity 13 or higher |
Reaction Specialist | Dexterity 18 or higher |
Reactionary | Dexterity 13 or higher |
Reactive Caster | The ability to cast at least one spell that requires your reaction |
Reactive Combatant | Dexterity 13 or higher |
Reaper | |
Reckless Mage | the ability to cast at least one spell |
Reckless Protector | Constitution 13 or higher |
Red Vision | |
Redirection | Intelligence, Wisdom or Charisma of 16 or higher, the ability to cast at least one spell |
Reflexive | Dexterity 13 or higher |
Regeneration, Variant | |
Relentless Assault | |
Relentless Combatant | |
Relentless Pursuant | |
Relentless Will | 15 Wisdom |
Rend | Proficiency with martial weapons |
Reprise Reaper | Proficiency with Sickles |
Resilient, Variant | |
Resistant | Resistant to at least one damage type. |
Resistive | Constitution 13 or higher |
Resourceful | Wisdom 13 or higher |
Resourceful Brawler | |
Reversalist | Strength 13 or higher |
Ricochet Master | |
Rifle Spin | 16 dex and 16 str |
Riposte | Dexterity or Wisdom of 13 or higher |
Ritual Converter | Ability to cast spells. |
Ritual Converter, Variant | Ability to cast spells, usage of a spellbook |
Rock Solid | Constitution 13 or higher |
Rodeo Expert | |
Rogue Initiate | |
Roguish Initiate | |
Roll N Reload | 16 dexterity |
Rookie Rogue | |
Rotting Blood | Constitution 13 or higher |
Rubbery | |
Rune Scribe | Dexterity 13, Intelligence 13, proficiency in the Arcana skill, proficiency with the smith's tools, and knowledge of how to write in Giant. |
Running Rabbit Striking Tiger | Dexterity and Wisdom 13 or higher |
Sadistic | Chaotic or evil alignment |
Sadistic, Variant | Proficiency in martial weapons. |
Safe Caster | The ability to cast at least one spell. |
Sagacious Stepper | Intelligence or Wisdom 13 or higher |
Salty | Charisma 13 or higher |
Salvation | Wisdom 13 or higher |
Sapper | Proficiency in alchemist's supplies |
Savage Spellcaster | Ability to cast at least one spell. Ability score of 13 in either WIS, INT, or CHA. |
Schadenfreudist | Constitution 13 |
Scimitar Skirmisher | Proficiency with Scimitars |
Scope Adept | The ability to cast at least one spell |
Scornful Psion | |
Scythe Mastery | Strength 13 or higher |
Scythe Wielder | None |
Secondary Archetype Initiate | |
Self Healing | Constitution 13 or higher |
Shadow Lich | 13+ Charisma |
Shadow Lord | ability to cast a necromancy spell |
Shadow Lord, Variant | |
Shaper of Earth | Knows the mold earth cantrip |
Shaper of Fire | Knows the control flames cantrip |
Shaper of Water | Knows the shape water cantrip |
Sharpshooter, Variant | Proficiency with weapons with the range property |
Shield Bearer | Strength or Dexterity 13 or higher. |
Shield Champion | Strength and Constitution 13 or higher, proficiency with shields. |
Shield Channeler | The ability to cast at least one spell. |
Shield Charger | Strength 13 |
Shield Fighter | Strength 13 or higher, proficiency with shields. |
Shield Guardian | Strength or Dexterity 13 or higher. |
Shield Juggernaut | Strength 13 or higher. |
Shield Knight | Strength or Dexterity 13 or higher. |
Shield Mage | Strength or Dexterity 13 or higher |
Shield Magic Fighter | Strength or Dexterity 13 or higher. |
Shield Master, 2nd Variant | Shield Proficiency |
Shield Master, Variant | |
Shield Surfer | Dexterity 13 or higher |
Shield Tank | Strength or Dexterity 13 or higher. |
Shield Wall | Proficiency with Shields |
Shillelagh Savant | |
Shinobi | |
Short Rest Expert | |
Shotgun Expert | proficiency with firearms |
Shotgun Expert, Variant | Prerequisites: proficiency with firearms |
Siege Caster | The ability to cast at least one spell. |
Siege Warrior | Strength 13 |
Signature Move | Have a feature that requires spell slots or recharge on rest. |
Silent Killer | Dexterity 13 or higher |
Silent Performance | Ability to cast at least 1 spell and play at least 1 instrument |
Simple Weapons Expert | none |
Skirmisher | Dexterity 15 or higher |
Sky Hunter | Dexterity of 13 |
Slam Fire | 18 str |
Slaves Champion | |
Slayer | |
Sling Master | Dexterity 13 or higher |
Sling Mastery | |
Slow Reflexes | CON 8 or more, DEX 8 or less |
Smiting Warrior | Proficiency with at least one martial melee weapon |
Snap Caster | The ability to cast at least one spell |
Snap Shooter | Dexterity or Strength of 13 or higher |
Sniper | Dexterity 13 or higher |
Sniper Range Spree | Dexterity 13 or higher |
Soaking Ki | |
Sonic Fist | Strength or Dexterity 13 and Wisdom or Charisma 13 |
Sonic Ki | Wisdom 13 or Higher |
Sonumancy | ability to cast at least one spell |
Sorcerer Adept | The Spellcasting or Pact Magic feature. |
Sorcerous Emergence | the ability to cast at least one spell |
Sorcerous Slinger | Proficiency with Slings, ability to cast at least one spell |
Soul Siphoner | the ability to deal necrotic damage |
Spark of Life | Tool Proficiency with Smith's tools, Mason's tools, Carpenter's tools or Woodcarver's tools |
Spear Carrier | Proficiency with Spears |
Spearmaster | Proficiency with Spears, Strength of 15 or Dexterity of 19 |
Spell Expertise | the ability to cast spells |
Spell Master, Variant | The ability to cast at least one spell |
Spell Slash | The ability to cast one spell of 1st level or higher |
Spell Thief | the ability to cast at least one spell |
Spell Weapon | The ability to cast at least one spell |
Spellbane Abjurer | Intelligence 13 or higher, The ability to cast at least one spell |
Spellblade | Strength or Dexterity 15 or higher; Intelligence, Wisdom, or Charisma 15 or higher; the ability to cast at least one cantrip |
Spellbound Archer | Dexterity or Wisdom 13 or higher |
Spellcasting Affinity | The ability to cast at least one spell |
Spellcraft Specialization | The ability to cast at least one spell. |
Spellflair | The ability to cast at least one spell |
Spiked Chain Master | Dexterity 13 or higher |
Spirit Firearms | Dexterity 13 |
Staff Master | |
Staggering Blow | Strength 13 or higher |
Staggering Critical | |
Stalker | 16 or higher in Dexterity, Proficiency or Expertise in Perception. |
Startosser | Dexterity 13 or higher |
Static Saunter | 13 Dex, the ability to cast at least one spell |
Stave Scrapper | Proficiency with Quarterstaffs |
Stealthy | Dexterity 13 or higher |
Stealthy Assassin | Dexterity 13 or higher, proficiency in Stealth |
Stealthy, Variant | Dexterity 13 or higher |
Steed Master | Proficiency in Animal Handling |
Steel Body | Constitution 13 or higher |
Steeled Resolve | Constitution or Wisdom 13+, Proficiency in Survival |
Sticky Feet | Dexterity 15 or higher |
Sticky Fingers | Dexterity 13+, Sleight of Hand proficiency |
Stone Monkey | |
Stonebark | Ability to cast Barkskin and Stoneskin |
Storm Powered | Dexterity 15 and the ability to deal lightning damage. |
Strategic Strike | Dexterity 13 or higher |
Strength of Iron | No spellcasting |
Strong Fighter | Strength 13 or higher |
Strongarm | Strength 13 or higher |
Strongest Fighter | Strength 13 or higher |
Stubborn Warrior | Strength or Constitution 13 or higher |
Student of the Arcane | Spellcasting or Pact Magic Feature, Intelligence of 13 or higher |
Studious Caster | The ability to cast at least one spell |
Sturdy | Constitution or Strength 13 or higher |
Stylized Combatant | Strength or Dexterity 13 or higher |
Subtle Spellcaster, Variant | The ability to cast at least one spell |
Summit of Strength | Strength score of 13 or higher |
Summoners Domain | Spellcasting, the ability to summon at least one creature |
Summoning Savant | the ability to cast at least one conjuration spell |
Sumo Body | Str & Con 15 |
Super Counter | Dexterity 13 or higher. |
Super Exploder | |
Superior Critical | Level 14 or higher, Improved Criticals |
Superior Evasion | Dexterity 13 or higher |
Superior Great Weapon Training | Strength 15 or more |
Superior Rage | Rage feature |
Superior Unarmored Defense | Wisdom 13, Dex 13 |
Support Caster | The ability to cast at least one spell |
Supreme Great Weapon Master | |
Supreme Two-Weapon Fighting | Dexterity 13 or higher |
Surging Adrenaline | |
Survivor | Constitution 13 or higher |
Sweeper | 13 or higher Strength or Dexterity |
Swift | Dexterity 13 or higher |
Swift Defender | Dexterity 13 or higher |
Swift Executioner of the Night and Sky | A permanent flying speed, Dexterity 13 or higher. |
Swift Movement | Dexterity of 13 or more |
Swift Striker | Dexterity 15 or higher |
Swift Wind | Dexterity of 13 or higher |
Sword and Board | Strength 13 or higher |
Sword and Shield Master | Proficiency with one-handed swords, shields |
Sword Expert | Proficiency with double-bladed scimitars, greatswords, longswords, rapiers, scimitars, and shortswords. |
Sword Master | |
Synchronized Combat | Have an ally under your control, such as a summoned creature. |
Synchronized Hearts (Pets) | Have at least 1 Pet or Familiar, Animal Handling Proficiency, Wisdom 15 |
Tactician | |
Tank | Constitution 13 or higher |
Taste of Blood | Constitution score of 14 or higher |
Taunting Aura | Charisma 13 or higher |
Taurus Health | Constitution 16 or higher |
Team Fighter | |
Technician | Must be able to cast at least one 1st, 2nd, or 3rd level spell |
Telekinetic Poltergeist | Intelligence 13 or higher, able to cast Mage Hand |
Telekinetic, Variant | |
Tempest | Strength or Dexterity Score of 13 or higher. |
Tempo | |
Tendrils | Must be an abberation |
Tentacled | |
Terrifying | Charisma 13, & Strength13 or more |
Terrifying Predator | Charisma 13, Strength/Dex 13 |
Terroriser | Strength 13, and Charisma 13 |
Terrorizing | 13 Charisma |
The Wise Brawler | Wisdom of 13 or higher |
Thick Skin | Strength and Constitution 13 or higher |
Third Hand Marksman | Access to the mage hand spell, Dexterity 13 or higher. |
Three Swords Style | Strength or Dexterity of 15 or higher |
Thrifty Caster | The ability to cast at least one spell |
Throw Object | Str or Dex 15 |
Thrower | Strength 13 |
Throwing Expert | Strength or Dexterity 13 or higher |
Throwing Master | Dexterity or Strength 13 or higher |
Throwing Weapon Master | |
Thunder Master | The ability to cast at least one spell. |
Tide of Iron | |
Tireless | Strength, charisma or Constitution 13 or higher |
Titan's Grip | Strength 19 or higher |
Titan's Resistance | Constitution 13 or higher |
Titan's Strength | Strength 15 or higher |
Titanborn | Constitution 18, Strength 16 or higher |
Titanic Dual Wielding | Strength 18, Size Medium or Larger |
Touch Spell Master | the ability to cast at least one spell with a range of touch that requires an attack roll or saving throw |
Tough Body | |
Toughened | |
Trained Regular Infantryman | |
Trained Sight | |
Trample | size of Medium or greater |
Transmutation Elder | The ability to cast at least one spell. |
Triage Templar | Wisdom 15 or higher, Proficiency with Medicine |
Trick Arrows Crafter | Be at least Level 4 or higher, Proficiency with Alchemist's Supplies or Tinker's tools, and Intelligence of 13 or higher |
Trick Shooter | Proficiency with at least one ranged weapon, Ability to cast at least one spell |
Trident Technician | Proficiency with Tridents |
Trophy Collector | |
True Caster | The ability to cast at least one spell. |
True Critical | |
True Flight | |
True Great Weapon Mastery | Strength 18, Great Weapon Fighting Style |
True Protector | Dex 14 |
Twin Spells | The ability to cast at least one spell and cantrip |
Two Dagger Fighter | Dexterity 13 or higher |
Two handed fighting | 15 strength, proficiency with a weapon with the two-handed or versatile property |
Two Weapon Fighting Connoisseur | Strength 13 or Dexterity 13, Extra Attack |
Two Weapon Slayer | The Two-Weapon Fighting fighting style. |
Two-Handed Weaponmaster | Strength 13 or higher |
Two-Weapon Master | |
Ugly as Sin | Evil Alignment, Charisma 6 or less |
Ultimate Durability | Constitution 13 or higher |
Ultimate Intellect | Intelligence 13 or higher |
Ultimate Mender | The ability to cast the mending cantrip |
Ultimate Opportunist | Dexterity 13 or higher |
Unarmed Elemental Augmentation | The ability to cast at least one spell or cantrip |
Unarmed Master | |
Unarmed Master, 1st Variant | 13 Strength or 13 Dexterity |
Unarmored Arcanist | The ability to cast at least one spell. |
Unarmored Defense Expert | Dexterity score of 13 or higher. |
Unarmored Defense Master | Dexterity 13 or higher |
Unarmored Fighter | Dexterity and your "Chosen Ability" 13 or higher |
Unarmored Mastery | having at least 1-st level in two different classes |
Unarmored Resiliance | 13 Dexterity |
Unarmored Warrior | Dexterity or Strength 13 or higher |
Unbound Strength | Strength score 13 or higher |
Unbreakable | |
Unbroken | |
Uncanny Brawn | Strength 13 or higher |
Uncanny Finesse | Dexterity 15 or higher |
Unflinching Drive | |
Unga Bunga | Strength 13 or Higher, Intelligence 7 or Less |
Unique Spell Focus | Ability to cast at least 1 spell. |
Unique Weapon Mastery | Proficiency with a weapon. A Strength or Dexterity score of 13 or higher |
Unnatural Vitality | Ability to deal necrotic damage |
Unparalleled Duelist | 13 Dexterity |
Unseen Predator | |
Unseen Threat | |
Unshakable Caster | the ability to cast at least one spell |
Unstoppable | Strength 15 or higher |
Unusually Nimble | |
Unwieldy Strength | Strength 15 or higher, proficiency with martial weapons |
Unyielding Attacker | |
Unyielding Justice | |
Unyielding Rampart | proficiency with shields |
Unyielding Warrior | Constitution 13 or higher |
Uroborous Joy | The ability to cast a spell that can restore hit points or provide temporary hit points, charisma or wisdom of 13 or higher, level 4. |
Valkyrie | Dexterity 13 or higher and a permanent flying speed |
Vengeance Striker | |
Versatile Combatant | Strength or Dexterity 13 or higher |
Versatile Combatant, Variant | 13 Strength and Dexterity |
Versatile Weapon Master | 13 Dexterity, 13 Wisdom |
Versatility | |
Veteran Spearman | 13 Strength or Dexterity |
Veteran Warrior | Strength or Dexterity 13 |
Vexer | Ability to cast spells. |
Vicious Spell | Ability to cast at least 1 spell. |
Vicious Spell, Variant | Ability to cast at least one spell with a saving throw |
Visionary | Spellcasting |
Vital Striker | Dexterity 13 or higher |
Vital Warrior | Constitution 13 or higher |
Vow of Mastery | 20 Charisma, spellcasting (partial or full does not matter) |
Vowed to the Blade | Dexterity 13 or higher |
Wand Master | |
War Trained | |
Warcaster, 2nd Variant | The ability to cast at at least one spell |
Warcaster, Variant | The ability to cast at least one spell, Two-Weapon fighting style |
Ward Breaker | Intelligence 13 or higher |
Warded | |
Warhammer Mastery | Proficiency with Warhammers |
Warpath | Constitution 13 or higher |
Warrior's Riposte | 4th level; fighter, paladin, or barbarian |
Warsage | Intelligence 13 |
Watchful Eye | |
Weak of Body, Strong of Mind | Strength 7 or less, Intelligence 13 or Higher |
Weapon Binder | The ability to cast spells. |
Weapon Channeler | The ability to cast at least one spell, Strength or Dexterity of 13 or higher |
Weapon Density Manipulation | WIS 14 or INT 14 or CHA 14 |
Weapon Expert | See below |
Weapon Lord | proficiency with martial weapons |
Weapon Lord, Variant | proficiency with martial weapons |
Weapon Master, 2nd Variant | |
Weapon Master, 3rd Variant | |
Weapon Master, 4th Variant | |
Weapon Master, 5th Variant | Strength 13 or Dexterity 13 |
Weapon Recall | Bound Weapon |
Weapon Specialist | Proficiency with martial weapons |
Weapon Specialist, Variant | |
Weapon Specialization | Strength or Dexterity 13 or higher |
Well Concentrated | The ability to cast at least one spell |
Wheel Of Luck | Nothing is required to take this. *You meet a cloaked figure in a location you can't recall. He asks you if you feel lucky and offers you a deal. Now do you take it? |
Whip Master | Proficiency with Whips |
Whip Master, Variant | |
Whip Suzerain | proficiency with whips |
Whip Trick Master | Proficiency with whips |
Whirling Striker | Strength 13 or higher |
Wild Speech | Intelligence, Wisdom, or Charisma 13 or higher |
Wind Wheel | Strength and Dexterity 13 or higher, proficiency with martial melee weapons |
Windlord | Ability to cast Freedom of the Winds |
Windwalker | |
Windy Ki | |
Winter Mage | The ability to cast at least one spell that deals cold damage, and cannot be a cleric or paladin |
Wise Combatant | Wisdom 13 or higher |
Wish Power | Charisma 13 or higher |
Witcher Enhanced | Strength or Intelligence 13 or higher |
Wizard's Practice Dummy | level 8 |
Wrestler | Proficiency in Athletics |
Yang Ki | Wisdom 13 or Higher, Neutral or Good Alignment |
Yin Ki | Wisdom 13 or Higher, Neutral or Evil Alignment |
Zhi ge | Dexterity 13 or higher
|
Discovery Feats
Feats that improve ways of handling locations, investigating or travel.
Feat | Prerequisites |
---|---|
Absolute Strength | Strength of 13 or higher. |
Adaptive Ki | Wisdom 13 or Higher |
Adept Enchanter | Intelligence 15 or higher, the ability to cast at least one spell. |
Arcane Athlete | The ability to cast at least one spell, Dexterity or Strength of 13 or higher |
Arcane Mergence | Able to cast 3rd level spells |
Artistic Soul | |
Ascendant Spellcaster | 18 Intelligence, 18 Wisdom, or 18 Charisma and the ability to cast at least one 5th level spell |
Beast Shifter | Seen at least one beast |
Bestial Ki | Wisdom 13 or higher |
Blind But Not Broken | Passive Perception 13 |
Blind Savant | No natural vision |
Blindsighted | Wisdom 13 or higher |
BLJ Initiate | Dexterity 13 or higher, or alternatively a 4th level Plumber |
Blood Magic | Spellcasting |
Body Booster | |
Brainiac | Intelligence 13 or higher |
Cantrip Collector | The ability to cast at least one spell. |
Cat Napper | |
City Dweller | |
Closed Mind = Closed Fortress | Wisdom 13, or madness |
Common Ritualist | |
Crystal Eyes | Passive Perception 14 |
Dexterity Master | Dexterity 13 or higher |
Diviner | Wisdom 13 or higher, Spell Slots |
Doctor | Intelligence or Wisdom 13 or higher |
Eldritch Disciple | Charisma 13 or higher |
Eldritch Enticement | Character Level 4 or higher |
Erudite | Intelligence or Wisdom 13 or higher |
Fast Learner, Variant | |
Fast Movement | |
Favor of the Wind | Constitution, Wisdom or Intelligence 13 |
Focused Practiser | |
Force of Inspiration | Charisma 13 or higher and the ability to cast at least one spell. |
Free Diver | |
Free Runner | 11 Dexterity |
From the Shadows | |
Generalist | |
Gizmos | |
God of the Forge | |
Grand Leaper | Strength 13 or higher |
Heated Caster | The ability to cast at least fire-based spells. |
Helpful Hallucinations | Madness or a broken mind |
High Jumper | |
Idiot Savant | Intelligence score 8 or lower |
Improved Persistent Spell | the ability to cast spells, spellcasting ability score of 13 or higher, Persistent Spell ( https://www.dandwiki.com/wiki/Persistent_Spell_(5e_Feat) ) |
Intellectual Musician | Intelligence 13 |
Intuitive Mind | Intelligence 13 or higher |
Jumper | |
Keen Mind, 2nd Variant | |
Keen Mind, Variant | |
Legmaster | |
Light Sleeper | Constitution or Intelligence of 13 or higher |
Madness is Genius | Madness |
Marked Target | An ability or spell that allows you to mark a target. |
Master Blacksmith | Proficiency with smith's tools |
Master Enchanter | Adept Enchanter feat |
Mathematician | |
Medicinal Ecologist | Proficiency with Nature, Medicine, and the Herbalism Kit |
Metallic Caster | The ability to cast earth-based spells. |
Minor Druid | Wisdom 13 or higher |
Minor Rogue | Dexterity 13 or higher |
Moments of Heroism | An ability score at or above 13 |
Monstrous Strength | Strength 13, |
Nature Sanctuary | Ability to cast Druid Grove |
Night Owl | |
Nimble Leaper | Dexterity 13 or higher |
Occult Vision | Darkvision or Superior Darkvision |
Old Sea Dog | Proficiency in water vehicles |
Oracle | Intelligence or Wisdom 15 or higher |
Paragon | You must have received a +2 racial bonus in one ability score at 1st-level. |
Paranoid | Wisdom 13 or higher |
Parkourist | Dex 15 or higher, Str 12 or higher, proficiency in the Acrobatics skill. |
Perceptive | Proficiency in Perception |
Perseverance | |
Persistent Spell | the ability to cast spells, spell casting ability score of 13 or higher |
Planeswalker Spark | None |
Podiatrist | Wisdom 13 or higher |
Polymath | Expertise in Arcana, History, Nature, and Religion |
Precognition | |
Prescient | |
Prescient Preparer | Intelligence 13 or higher |
Primal Agility | Dexterity 13 or higher |
Primal Warrior | Constitution 13 or higher, Strength 13 or higher |
Quartermaster | |
Rapid Ritual Deployment | Wisdom or Intelligence score of 13 or higher, the ability to cast at least one spell as a ritual |
Raven Wings | 13 Dexterity, No flying speed |
Relentless Pursuant | |
Resourceful Necromancer | The ability to cast at least one spell |
Rookie Rogue | |
Safety Net | Proficiency with Acrobatics |
Sagacious Stepper | Intelligence or Wisdom 13 or higher |
Scholar of the Ancients | Intelligence 13 |
Seismic Sense | Proficiency in Perception |
Self Healing | Constitution 13 or higher |
Shapeshifting Master | |
Skirmisher | Dexterity 15 or higher |
Slayer | |
Stair Ambulator | hooves, or a steed with hooves |
Static Saunter | 13 Dex, the ability to cast at least one spell |
Stealthy, Variant | Dexterity 13 or higher |
Student of Theft | Dexterity 13 or higher |
Temple Raider | |
The Apprentice | Intelligence 13 or higher |
Thirty/Thirty Vision | Wisdom score of 30 or lower |
Tireless | Strength, charisma or Constitution 13 or higher |
Track Star | Strength or Dexterity score of 13 or higher |
Trained Sight | |
Tree Hugger | Good Alignment |
True Caster | The ability to cast at least one spell. |
True Flight | |
Un-Aging | Must be a creature which physically ages, and can potentially die from aging. |
Unarmed Master | |
Unseen Predator | |
Urban Scout | |
Vegan Ki | Wisdom 13 or Higher |
Vigilante | Charisma 13 or higher |
Weathered Individual | |
Weave Realtor | The ability to cast at least one spell. |
Wish Power | Charisma 13 or higher
|
Interaction Feats
Feats that improve the way you deal with objects and other creatures.
Feat | Prerequisites |
---|---|
Adroitness | |
Alert, 2nd Variant | |
All-Nighter | |
Alpha | Chaotic Alignment |
Alpha Familiar | The ability to cast at least one spell |
Amateur Artificer | Intelligence 13 or higher |
Anatomy Expert | Intelligence or Wisdom score of 13 or higher |
Angelic Shape | be marked by a Fiend or Celestial, or be a Fiend or Celestial |
Animal Companion | |
Arcane Transcriber | Intelligence 13, ability to cast at least one spell (excluding Wizards) |
Arcane Trinketeer | Intelligence 14 or higher, the ability to cast at least one spell |
Arch Necromancer | Intelligence 20 or higher, The ability to cast a necromancy spell |
Armor Master | Strength 13 or higher |
Armored One | Constitution 13 or higher |
Armorer | |
Artifact Master | |
Artificery Adorer | Intelligence 15 or higher |
Artistic Soul | |
As One | Mounted Combatant feat, 13 Wisdom, Animal Handling Proficiency |
Ascendant Spellcaster | 18 Intelligence, 18 Wisdom, or 18 Charisma and the ability to cast at least one 5th level spell |
Ascetic | Intelligence or Wisdom of 13 or higher |
Attuned | Charisma 13 or higher |
Augment Healing | Wisdom 13 or higher, Proficiency in Medicine |
Bardic Adept | |
Bearer of Strength | Strength 13 or higher |
Beautiful Ward | Charisma of 13 or higher |
Big Boi | You must be Large size or larger. |
Blacksmith | |
Blessed Healer | Wisdom 13 or higher |
Bound familiar | |
Brainiac | Intelligence 13 or higher |
Burning Soul | Charisma 13 or higher |
Business Owner | |
Butcher (Variant) | Dexterity 13 or Higher |
Cannoneer | Dexterity 13 |
Capitalist | |
Chain Potion Guzzler | Not a construct or undead |
Champion of the Gods | Good alignment, level 15 or higher |
Charmed, I'm Sure | Charisma 15 or higher |
Chemist Dream | |
Chuunibyo | Charisma 15 or higher |
Clashing Ideals | Chaotic or Lawful alignment |
Closed Mind = Closed Fortress | Wisdom 13, or madness |
Coffee Maniac | |
Commander | |
Companion | Charisma 13 or higher |
Compatibility | The ability to cast at least one spell |
Coordinator | 13 Intelligence or 13 Charisma |
Craven | Cannot be immune to the frightened condition |
Critical Rejuvenator | The ability to cast at least one healing spell or feature |
Culinary Savant | Level 4, Proficiency in cook's utensil's or brewer's kit. |
Cursebinder | Wisdom 13 or higher |
Dancer | 13 Dexterity or 13 Charisma |
Danger Aware | |
Dark Master | The ability to cast at least one spell. |
Darkstalker | Dexterity 13 or higher |
Data Ki | Wisdom 13 or higher |
Death Is Cheap | None |
Deceptive | Charisma 13 or higher |
Decomposer | Countercharm class feature |
Devourer | At least 13 Constitution |
Devourer of Snakes | |
Diplomatic Immunity | Charisma 15 or higher |
Distracting | |
Distracting, Variant | |
Divine Guidance | Wisdom or Charisma 15 or higher |
Doctor | Intelligence or Wisdom 13 or higher |
Dominator | |
Dragon's Ageing | |
Earthen Ki | |
Effective Communicator | Charisma 13 or Greater |
Effective Communicator, Variant | Charisma 15 or Greater |
Efficient Masseur | |
Eldritch Blessing | Charisma 13 or higher |
Eldritch Disciple | Charisma 13 or higher |
Eldritch Empowerment | Pact of the Blade Class Feature |
Eldritch Enticement | Character Level 4 or higher |
Eldritch Touched | Charisma 13 or higher |
Electric Ki | Wisdom 13 or higher |
Electrosonar | Reptilian or dragonkin race |
Elemental Conversion | The ability to cast at least one spell |
Enhanced Undead | Can cast Animate Undead and a Wisdom or Intelligence score of 18 |
Enthralling Charm | Charisma 13 or higher |
Epiphany | Intelligence and Wisdom 13 or higher |
Evasive | Dexterity 13 or higher |
Experienced Ambassador | |
Experienced Rogue | rogue 8th level or higher, Dexterity 18 or higher. |
Expert | Ability score applicable to skill must be 13 or higher |
Expert Trapper | Dexterity or Intelligence 13 |
Familiar Master | Pact Magic or Spellcasting class feature |
Familiar Menagerie | the ability to cast the find familiar spell |
Farming Master | |
Farrier | Proficiency with Animal Handling and Smith’s Tools |
Fast Learner, Variant | |
Field Surgeon | 13 Wisdom |
Fitness Nut | |
Flaming Ki | |
Fly Free | must have wings and a flying speed. |
Focused Practiser | |
Force of Inspiration | Charisma 13 or higher and the ability to cast at least one spell. |
Free Runner | 11 Dexterity |
Frosted Ki | |
Frugal Caster | The ability to cast at least one spell. |
Gemologist | |
Generalist | |
Gentle Giant | Large size or larger |
Gift of the Myconids | |
Gift of Wind | |
Gizmos | |
Glib Tongue | Charisma 13 |
God of the Forge | |
Godly Strength | Strength 13 or higher |
Gold into Lead | Proficiency with Alchemist’s Supplies and Firearms |
Great Armed Wizard | Ability to cast spells
Your energies recover in the height of combat and your magic roars in the ups and downs of battle. Whenever you defeat an enemy with a weapon attack, you get a Spell Charge (maximum 9). You can spend Spell Charges to use a spell of a level equal to the number of charges you have or less than it has learned, and without using material components, this cast does not count towards the number of spells you can cast. Note: Whenever you cast a spell in this way you lose all your charges regardless of the spell level. |
Grit | |
Gruesome Combatant | Strength or Charisma score of 15 or higher |
Gunsmith | |
Hand Strike Master | A d4 or greater unarmed strike damage die. |
Harmonic Summoner | Ability to summon one creature |
Haunting Revelry | Inflicted with madness |
Headless | Undead type |
Heated Caster | The ability to cast at least fire-based spells. |
Helpful Hallucinations | Madness or a broken mind |
Hephaestus Incarnate | |
Hivemind | |
Identifier | Ability to cast Identify |
Improbable Dagger User | |
Improved Persistent Spell | the ability to cast spells, spellcasting ability score of 13 or higher, Persistent Spell ( https://www.dandwiki.com/wiki/Persistent_Spell_(5e_Feat) ) |
Improving Healer | Pact Magic or Spellcasting class feature |
Infusion Adept | Spellcasting or Pact Magic feature |
Infusion Initiate | Spellcasting or pact magic feature |
Intellectual Musician | Intelligence 13 |
Intuitive | |
Iron Palate | Constitution score of 15 or higher |
Irresistible | 13 Charisma or higher, proficiency in Persuasion. |
Jack of All Trades | |
Javelin Master | proficiency with simple or martial weapons |
Juggler | |
Keen Eye | |
Ki Healer | Wisdom 13 or higher |
Ki Infusion | Wisdom 13+ |
Ki Talent | Wisdom 13 or higher |
Lead from the Front | Charisma 13 or Greater |
Legendary Blacksmith | |
Legendary Blacksmith Pagma | Strength 16, proficient in Smithing Tools |
Legmaster | |
Light Sleeper | Constitution or Intelligence of 13 or higher |
Madness is Genius | Madness |
Maestro of Mastery | Ability to cast Skill Empowerment |
Magic Blacksmith | |
Marked Target | An ability or spell that allows you to mark a target. |
Master Alchemist | |
Master Blacksmith | Proficiency with smith's tools |
Master Craftsman | Proficiency in at least one type of Artisan's tools, or the Herbalism kit |
Master Manipulator | The ability to use a feature or cast a spell that inflicts the Charmed condition |
Master of Mounts | Dexterity or Wisdom 13 or higher |
Master of Strength Ki | Strength 13 or higher |
Master of the Mind | 13+ Intelligence |
Master Tinkerer | |
Mastered Lycanthropy | |
Medic | |
Mesmeric Influence | Charisma of 14 or above, and Spellcasting ability. |
Metallic Caster | The ability to cast earth-based spells. |
Mind Jammer | Intelligence and Wisdom 17 or higher, and 12th level or higher |
Minor Artificer | Intelligence 16 or higher |
Minor Cleric | Wisdom 13 or higher |
Minor Druid | Wisdom 13 or higher |
Moments of Heroism | An ability score at or above 13 |
Nature Attuned Shapeshift | Must be able to shapeshift (with any type of ability). |
Necromancer | The ability to cast a necromancy spell |
Necrotic Master | The ability to cast a spell that deals necrotic damage. |
Night Hunter | darkvision |
Novice Bard | Charisma score 13 or higher |
Nuisance | Charisma 13 or higher. |
Occult Vision | Darkvision or Superior Darkvision |
Ominous Warrior | Strength 13 or higher |
One Man Band | Charisma 18 or higher |
One With the Dark | Evil alignment |
Onion Cutter | Constitution 13 or higher |
Open Minded | Intelligence and Wisdom 13 or higher |
Optimist | |
Oracle | Intelligence or Wisdom 15 or higher |
Origami Planter | Pact Magic or Spellcasting class feature |
Patron Initiate | |
Persistent Spell | the ability to cast spells, spell casting ability score of 13 or higher |
Persuasive Talker | Charisma 15 or higher |
Pet Companion | |
Physical Enhancer | |
Pickpocket | Dexterity 13 or higher |
Pickpocket Variant | Dexterity 13 or higher |
Planeswalker Spark | None |
Plant Controller | Charisma or Wisdom 13 or higher |
Poison Crafter | |
Poison Crafting Expert | Proficiency with the poisoner's kit |
Poison Eater | Constitution 13 |
Poison Expert | Dexterity or Intelligence 13 or higher |
Powerlifter | Strength 13 or higher |
Precognition | |
Prescient Preparer | Intelligence 13 or higher |
Professional Wrestler | Strength 15 or higher and proficiency in athletics. |
Proficient Summoner | |
Psychic | |
Psychologist | |
Pure Talent | None |
Pyrokinetic | Intelligence 13 or higher |
Quartermaster | |
Rabble Rouser | Charisma 13 or higher |
Rapid Ritual Deployment | Wisdom or Intelligence score of 13 or higher, the ability to cast at least one spell as a ritual |
Rapid Ritualist | Ability to cast at least one spell as a ritual |
Reckless Protector | Constitution 13 or higher |
Resourceful Brawler | |
Resourceful Necromancer | The ability to cast at least one spell |
Ritual Master | Ability to cast at least one ritual spell |
Ritual Sacrifice | |
Rogue Initiate | |
Roguish Heritage | Dexterity 13 or higher. |
Rookie Rogue | |
Rope Master | |
Rune Scribe | Dexterity 13, Intelligence 13, proficiency in the Arcana skill, proficiency with the smith's tools, and knowledge of how to write in Giant. |
Sacrifice | Constitution 15, You must have taken damage from a demon |
Scholar of the Ancients | Intelligence 13 |
Seismic Sense | Proficiency in Perception |
Shaper of Earth | Knows the mold earth cantrip |
Shaper of Fire | Knows the control flames cantrip |
Shaper of Water | Knows the shape water cantrip |
Shared Knowledge | Intelligence 13 or higher |
Siege Warrior | Strength 13 |
Silver Tongued | Charisma 13 or higher |
Silversmith | Proficiency with Smith’s Tools |
Simulate Magic Item | Proficiency in the tools needed to create the chosen item, ability to cast spells, and Intelligence, Wisdom, or Charisma 13 or higher. |
Slayer | |
Sling Mastery | |
Smithing Adept | Intelligence 13 or higher, or Strength 13 or higher, and proficiency with smith's tools |
Soaking Ki | |
Sorcerous Emergence | the ability to cast at least one spell |
Speed Crafter | Proficiency in at least 3 tools |
Spell Knot | Spellcasting ability modifier of 13 or higher |
Spell Scroll Crafter | Spellcasting or Pact Magic feature |
Spell Thief | the ability to cast at least one spell |
Spellcraft Specialization | The ability to cast at least one spell. |
Spirit Medium | Wisdom 13 or Higher |
Starving Artist | Charisma 15 or higher, Constitution 9 or less |
Steadfast Summoner | |
Stealthy Assassin | Dexterity 13 or higher, proficiency in Stealth |
Steed Master | Proficiency in Animal Handling |
Sticky Fingers | Dexterity 13+, Sleight of Hand proficiency |
Striking Looks | Charisma 13 or higher |
Student of Theft | Dexterity 13 or higher |
Subtle Spellcaster, Variant | The ability to cast at least one spell |
Superpowers | Оne ability score of 15 or more |
Supporter | |
Surgeon's Presence | Expertise with Surgeon's Supplies, Healer's Kit, or equivalent. |
Synchronized Combat | Have an ally under your control, such as a summoned creature. |
Synchronized Hearts (Pets) | Have at least 1 Pet or Familiar, Animal Handling Proficiency, Wisdom 15 |
Technician | Must be able to cast at least one 1st, 2nd, or 3rd level spell |
Telepathic Initiate | The ability to cast at least one spell |
Temple Initiate | Wisdom of 13 or higher, an alignment that aligns with your chosen deity |
Terroriser | Strength 13, and Charisma 13 |
Terrorizing | 13 Charisma |
Thirty/Thirty Vision | Wisdom score of 30 or lower |
Tool Expert | |
Town Crier | Proficiency with Performance |
Trick Arrows Crafter | Be at least Level 4 or higher, Proficiency with Alchemist's Supplies or Tinker's tools, and Intelligence of 13 or higher |
True Caster | The ability to cast at least one spell. |
Truly Attuned | attuned to 3 or more magic items |
Ultimate Mender | The ability to cast the mending cantrip |
Un-Aging | Must be a creature which physically ages, and can potentially die from aging. |
Uncanny Brawn | Strength 13 or higher |
Uncanny Finesse | Dexterity 15 or higher |
Unlimited Armory | The ability to cast at least one conjuration spell |
Utility Magic Caster | Charisma, Wisdom, or Intelligence 13 or higher |
Veterinarian | Wisdom 15 or higher |
Voice of Hraak Azul | |
Vow of Mastery | 20 Charisma, spellcasting (partial or full does not matter) |
Weapon Recall | Bound Weapon |
Whip Trick Master | Proficiency with whips |
Wide Eyed | Proficient in Investigation or Perception |
Wild Speech | Intelligence, Wisdom, or Charisma 13 or higher |
Windy Ki |
|
Racial Feats
Feats that build on the capabilities of your race.
Feat | Prerequisites |
---|---|
360 No Scope | Owlin, Wisdom 12 or Higher |
Abhorrent Mutation | Farspawn, Half-Farspawn, Aberrant Bloodline, Great Old One pact / Dark One pact, other relation to aberrations |
Actionmaster | Cybertronian Anachronist |
Adamantine Marrow | Constitution 13 or higher, warforged, genasi (earth) |
Adamantine Upgrade | Warforged race, Integrated Protection racial trait |
Adaptive Scales | Dragonborn, any Dragonkin |
Adept Shapeshifter | Changeling or Doppleganger race |
Advanced Alternate Form | Cybertronian, Transformer subrace |
Advanced Psionic Master | Be a Mentar race |
Aerial Combat Master | Aarakocra (or another race with a flying speed) |
Aether Touched | Aethelf |
Aggressive Intuition | Natural Weapons |
Amorphous | Be a Oozes, Elemental, Aberration or any other creature that does not have a preset body. |
Anachronist | Cybertronian |
Ancient Dragonborn | Dragonborn |
Angel | Protector Aasimar |
Arcane Concentration | Ability to cast 3rd Level Spells, and at least two spells requiring concentration.
|
Arcanist | Charisma 13 or higher, and must be a Fairy, 2nd Variant (arcane) |
Armed and Ready | spiderfolk |
Aspect of Semuanya | Lizardfolk |
Atavic Shapechanging | Intelligence and Constitution 15 or higher, Changeling |
Avariel Heritage | Elf or Half-Elf |
Becomer | Changeling |
Bedrock Cutter | Deep Gnome, Proficiency with Mason’s Tools |
Bell's Toll | Intelligence 17 or higher and Charisma 13 or higher, Death's Shawl, and must be a Fairy, 2nd Variant (death) |
Bladesong Master | Half-elf or elf |
Blazing Soul | Constitution 17 or higher and Charisma 13 or higher, Flameheart, and must be a Fairy, 2nd Variant (fire) |
Blessed of Semuanya | Lizardfolk race |
Blessed Shapechanging | Changeling |
Blessing of the Storm | Leviathorin race |
Blessing of the Waves | Leviathorin |
Blood of Avernus | Tiefling |
Bloody Magic | you must be able to cast at least one spell |
Boarish Resilience | Shifter (Beasthide) |
Brilliant Heart | Charisma 17 or higher, Veil of Light, and must be a Fairy, 2nd Variant (light) |
Built and Trained | Warforged race |
Camo Scales | Lizardfolk |
Caught | Aquamarine Gem |
Cautious | |
Celestial Bond | Aasimar |
Celestial Maturity | Aasimar (5e Race) Level 8 |
Clever Tail | Tiefling |
Cold Front | Constitution 13 or higher, and must be a Fairy, 2nd Variant (ice) |
Composite Ooze-Kin | You must be an ooze-kin |
Crawler’s Consecration | Deep Gnome or Gnome |
Creative | You must be a Kenku. |
Curse of Sess’inek | Lizardfolk. |
Death's Shawl | Intelligence 13 or higher, and must be a Fairy, 2nd Variant (death) |
Deep Cover | Deep Gnome, Dexterity 15 or Higher |
Deep Draconian Lungs | Dragonborn |
Deep Trance | Elf, Wisdom 13 or higher |
Demon Eyes | You must be a tiefling. |
Demonic Movements | Incubus, or Succubus |
Deployer | Cybertronian |
Deployer Master | Cybertronian, Deployer |
Devilish Hunger | Tiefling |
Devilish Speed | Dexterity 13 or higher, tiefling |
Doppelganger Bushwhacker | You must be a doppelganger. |
Down to Earth | Genasi (Earth) |
Dracochampion | Dragonborn Race, 5th level or higher |
Draconic Heir | Dragonborn or dragon type, Constitution 13 or higher |
Draconic Heritage | Dragon, Dragonborn, or Draconic Bloodline (sorcerous origin), other Draconic Heritage |
Draconic Lungs | You must be a dragonborn. |
Dragon's Magic | Half-Dragon |
Dragonborn Elemental Charge | Dragonborn |
Dragonborn heritage: Constitution and Defense | Dragonborn |
Dragonbreath Warrior | Dragonborn |
Dragontouched | |
Drakiin High Magic | Drakiin |
Drow Dark Arts | You must be a dark elf (drow). |
Drowned Drow | Drow |
Durable Scales | Dragonborn |
Ecdysis | Lizardfolk, Constitution 13 or Higher |
Elder Leshy | Be a Leshy race |
Eldritch Concentration | Ability to cast 3rd Level Spells, and at least two spells requiring concentration.
|
Elemental Fury | Spellborn, Intelligence, Wisdom or Charisma 13. |
Elven Awakening | Half-Elf or Elf |
Emissary of the Underdark | Charisma 13 or higher; drow, spiderfol, or other races that dwells in the Underdark |
Enhanced Dragon Breath | Some form of breath attack (such as the breath weapon trait, access to the dragon's breath spell or the breath of the dragon feature. |
Enlarged Dragon Breath | Dragonborn |
Evolution Savant | You must be a Primal Zerg |
Expressed Resistance | Must be either a Human, or Genasi |
Extra Arms | Simic Hybrid |
Extra Wild Shape | Wild shape class feature |
Fast Learner | Human, Half-elf, or half-orc |
Feather Shredder | Aarakocra, Owlin, or any race with feathery wings |
Fellspirited | You must be a tiefling. |
Fiendish Familiar | Intelligence, Wisdom, or Charisma of 13 or higher; The Fiend as your Otherworldly Patron; or a race with a fiendish ancestry |
Fiendish Hide | Tiefling Race |
Firbolg Magic | firbolg |
Firecon/Monsterbot | Cybertronian |
Flameheart | Constitution 13 or higher, and must be a Fairy, 2nd Variant (fire) |
Flames of Phlegethos, Variant | Tiefling |
Flight, Half-Dragon | Half-Dragon race |
Flower's Blessing | Wisdom 13 or higher, and must be a Fairy, 2nd Variant (flower) |
Flying Burst | Dex 18; Temporary flight capability race. |
Fortitude of Dis | Tiefling |
Frenzied Assault | Dexterity 17 or higher, and must be a Half-Satori (closed-eye) |
Frightful Presence | dragonborn, dragonkin or any subclass with draconic ties (such as Draconic Bloodline sorcerer or Way of the Ascendant Dragon monk) |
Frost Bastion | Constitution 17 or higher, Cold Front, and must be a Fairy, 2nd Variant (ice) |
Fuzor | Cybertronian, Mutant |
Gem Holder | You must be a Gem. |
Gemgineer | You must be a Peridot of the Gem race. |
Genie Magic | Genasi |
Giant's Grasp | Goliath Race |
Goliath Constitution | Goliath |
Goliath Strength | Goliath |
Greater Scorpio Awakening | Scorpio Called |
Greathorn | minotaur |
Half-Troll Endurance | You must be a half-troll. |
Half-Troll Reckless Warrior | You must be a half-troll. |
Hammerspace | Cybertronian |
Hardened Scales | Dragonborn race |
Hare Metal | Harengon, Strength 8 or Higher |
Heavy Armor Juggernaut | Strength 13, Proficiency with heavy armor |
Hellish Infusion | Race or heritage related to the Nine Hells or similar plane, such as Tiefling. |
Holoshifter | You must be a Gem. |
Holosmith | You must be a Bismuth of the Gem race. |
Holosummoner | You must be a Gem. |
Honor Guard | thri-manipulus ,Extra Attack feature |
Hulking Rage | Mechanoid Brawler |
Human Adaptability | Human |
Human Prowess: Magecraft | human race, the ability to cast at least 1 spell or cantrip |
Human Prowess: Warcraft | human race, proficiency with any armor, proficiency with at least 2 martial weapons |
Hurl Breath | Dragonborn |
Hybrid | |
Hybrid Prowess | Centaur |
Illithid Mind Prowess | You must be an illithid. |
Illithid Mindforce | You must be an illithid. |
Improved Celestial Heritage | Aasimar |
Improved Enlarge Form | 8th level, aggrand |
Improved Rabbit Hop | Harengon Race, Dex 14, Character level 8 or higher |
Inherent Yardratian Magic | Yardrat |
Inordinate Being | 13 Strength or 13 Constitution |
Interception | Dexterity of 14 or higher |
Inurement of the Feywild | Fey relations (Fey Ancestry feature, Pact of the Archfey, things that'll tie you in to the fey) |
Iron Bodied | Be a Mentar race |
Keeper of Chains | Must be a 9th level Krynn |
Lie Detector | Wisdom 15 or higher, and must be a satori, a half-satori half-phantom, or a half-satori |
Lightning Charge | Dexterity 17 or higher and Charisma 13 or higher, Storm Flash, and must be a Fairy, 2nd Variant (storm) |
Limber | 13 Dexterity or higher, must be of a feline race |
Macromaster | Cybertronian, Transformer subrace |
Mag Dump | |
Magic Practitioner | magic initiate feat, proficiency in Arcana, Nature, Religion or Performance. |
Malachite's Chains | Be a Lapis Lazuli of [Gem] Race |
Martial Arts Expert | Dexterity 15 and Strength 15 or higher |
Martial-Arts Master | At least one monk level |
Master at Arms | Dexterity or Strength of 13 or higher, Spiderfolk Race |
Master At Arms, Variant | Dexterity of 13 or higher, Spiderfolk Race |
Master Shapeshifter | Changeling |
Mechanical Enhancements | construct creature type |
Mechanus' Mettle | Warforged race |
Metamorphic Wings I-II | |
Micromaster | Cybertronian, Transformer subrace, Pretender (5e Feat) |
Mighty Breath | Dragonborn |
Mimic Caster | Kenku, Wisdom and Charisma 13 or higher |
Mind's Eye | Intelligence 13 or higher, and must be a Fairy, 2nd Variant (mind) |
Mithral Form | Warforged |
Monkey Monk | Hadozee, Dexterity 15 or higher |
Mortar Breath | Dragonborn |
Mystic Eyes | |
Namekian Giant Size | You must be a namekian. |
Namekian Regeneration | Namekian |
Natural Entertainer | You must be a Spinel Gem. |
Natural Mage | Charisma 19 or higher, Arcanist, and must be a Fairy, 2nd Variant (arcane) |
Natural Weapon Master | any natural weapon |
Nature's Bounty | Wisdom 17 or higher, Flower's Blessing, and must be a Fairy, 2nd Variant (flower) |
Neural Melter | Intelligence 17 or higher and Charisma 13 or higher, Mind's Eye, and must be a Fairy, 2nd Variant (mind) |
Novice Magic | |
Open Mind = Open Gates | Intelligence 13 |
Optimized Implant | Curwesta Pixie |
Orcish Power | Half-Orc |
Orcish Rage | Orc race, Strength 13 or higher |
Osteofluidic | You must either be a Skeleton or be otherwise made of magically connected bones, or be able to summon such a creature. |
Pepper Breath | Dragonborn |
Phantom Fighter | Wisdom 13 or higher, proficiency in martial weapons, and must be a half-human half-phantom or a half-satori half-phantom |
Phantom Resilience | Constitution 15 or higher, and must be a half-human half-phantom or a half-satori half-phantom |
Pirate Jargon | noone |
Powder Monkey | Hadozee |
Powerful Wielder | the Powerful Build race feature, strength of 15 or higher |
Prehensile Tail | You must have a tail, whether magical or natural. Dexterity 15 |
Pretender | Cybertronian, Transformer subrace |
Primal Adrenaline | Level 6, Animal or Aquatic Race (or Hybrid with animal features), Constitution 14 or higher and Strength or Dexterity 14 or higher. |
Primal Armor Master | You must have the natural armor racial trait, or an equivalent racial trait that grants you an unarmored AC higher than 10 + your Dexterity modifier. |
Primal Awakening | Level 8, At least one creature or being under your control |
Primal Roar | Animal or Aquatic Race (or Hybrid with animal features), Constitution 15 or higher |
Protean Multishape Master | You must be a protean with Dexterity 17 or higher. |
Psionic Mastery | Mindflayer
You grow more accustomed to your body and mind's capabilities. You gain the following benefits: Increase your Intelligence score by 1, to a maximum of 20. You gain access to an additional psionic ability of your choice.. |
Psychic Dragon of the Deep | You must be kin to the King Deep Dragon |
Pufferfish Triton | triton |
Queen of Collars | Must be a 15th level Krynn |
Radiant Emotions | You must be a Diamond of the Gem race. |
Ratfolk Mojo | ratfolk. |
Ravenous Maw | Lizardfolk |
Render | You must be a Lizardfolk. |
Rolling Rusher | You must be a Quartz of the Gem race. |
Ruby Squad | You must be a Ruby of the Gem race. |
Sapphiric Sight | You must be a Sapphire of the Gem race. |
Scenic Swimmer | Sea Elf or Triton |
Scion | |
Scorpio Magic Bond | Scorpio Called, the ability to cast at least one spell. |
Shadow Walker | must be a type of undead, Dexterity of 13 or more. |
Shaped Clay | You must be a human. |
Shell Shock | Tortle |
Shifting Form | Changeling |
Siege Creature | Large size or larger, or the ability to become a large sized or larger creature |
Simic Shifter | Control over a form of Lycanthropy |
Slender Nightmare | Slender |
Slimy | 13 Constitution, 16 Dexterity, must have ingested living Ooze or be related to an Ooze such as by race or bloodline |
Slimy Studier | Must be a Ooze, Must have a Wisdom stat of 13 (or higher) |
Slipping Sanity | |
Small Body, Big Heart | Tiny Sized Race |
Snapping Tortle | Tortle |
Soul Master | Fallen Human race |
Soul Swap | Kalashtar, 16 or higher Wisdom |
Spirit of Moljnir | |
Storm Flash | Dexterity 13 or higher, and must be a Fairy, 2nd Variant (storm) |
Stout Sprinter | Dwarf, Strength 13 or higher |
Strong Winged | race that wings and has a flying speed, Strength 13 or higher |
Subchief | The ability to cast at least one spell, lizardfolk. |
Subconscious Skulker | Charisma 17 or higher, and must be a Satori (closed-eye) or a Half-Satori Half-Phantom (closed-eye) |
Sunlight Acclimated | A race with the sunlight sensitivity racial trait. |
Superior Endurance | Goliath Race |
Supernaturally Mighty | Strength 13 or higher |
Sword and gunner | 13 Str, 13 Dex. |
Sycophant | Undead, and/or ability to cause necrotic damage. |
Symbiotic Swarm | |
Take Flight | You must be a Aasimar |
The Great Learner | Human |
The Great Tortle Mage | Tortle, ability to cast at least one spell |
The Masquerade | Dhampir or Vampire |
Thorny Ki | Wisdom 13 or Higher |
Thri-Kreen Multi-Weapon Master | You must be a thri-kreen. |
Thri-Kreen Psionicist | thri-kreen |
Throttlebot | Cybertronian, Transformer subrace |
Titans Grip | Requirement: 20 Strength
With excessive training of strength and practice of larger weaponry, you have grown able and comfortable with using a single arm. When gaining this feat, you can now ignore the heavy property of weapons. |
Toughened Hide | Racial Constitution ability score increase of +2 or higher |
Triple Changer | Cybertronian, Transformer subrace |
Twisted Fate | Abberation type |
Undead Armament | Skeleton |
Unique Study | Human |
Unnoticed | Tiny or Small size |
Up To Size | You must be small sized or smaller. |
Veil of Light | Charisma 13 or higher, and must be a Fairy, 2nd Variant (light) |
Victory or Death! | Orc or Half-Orc |
Vigilant | |
Void God Blood | Hylvoran |
Voracity | Bite attack |
WAAAAGGGHHH!!!! | Be an considered one of the orkoid species like goblins and trolls and of course orkz |
Wing Strength | Race with wings, must have a glide or flying speed |
Wings of Darkness | Dark elf, shadar kai, mark of shadow elf, tiefling or aasimar (fallen). |
Witcher Trials | Constitution 13 or higher, Human |
Wyvernlings Claws | Dexterity and Strength 18 or higher, must be a Wyvernling (5e Race) or Dragonborn |
Zircon's Deductions | You must be a Zircon Gem.
|
Unsorted Feats
Feat | Prerequisites | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Binder Feats (5e Other) | 13 Charisma | style="text-align: left;" | Spellcasting, Pact Magic, or Soul Binding feature | style="text-align: left;" | | |||||||
Breath Channeling | Some form of breath attack (such as the breath weapon trait, access to the dragon's breath spell or the breath of the dragon feature. | |||||||||
Deadly Poisoner | Dexterity or Strength of 16 or higher, Race with ability to poison | |||||||||
Dungeon Explorer | ||||||||||
Feats (Forgotten Lands Supplement) | style="text-align: left;" | Darkvision or Superior Darkvision | style="text-align: left;" | 13 Wisdom | style="text-align: left;" | | style="text-align: left;" | Dragon, Dragonborn, or Draconic Bloodline (sorcerous origin), other Draconic Heritage | style="text-align: left;" | Dragonborn Race, 5th level or higher | style="text-align: left;" | Dragonborn | style="text-align: left;" | Dragonborn or dragon type, Constitution 13 or higher | style="text-align: left;" | You must be a dragonborn. | style="text-align: left;" | Dragonborn | |
Pro Wrestling | Strength or Constitution 13 or higher, proficiency in Athletics | |||||||||
Skilled Thief | Rogue | |||||||||
System Shock (5e Variant Rule) | Constitution score of 13 or higher | |||||||||
The Utilizer | Human race, rogue class or ranger, and the ability to cast 1 spell | |||||||||
Titan's Resistance, Variant | Constitution 13 or higher, Level 8 | |||||||||
Trance | Cannot be an Elf or otherwise unable to sleep | |||||||||
Transparent World | Wisdom 13 or higher
|
April Fools Feats
Feats with a more comedic twist.
- ...Without Any Milk
- A Bowl of Nails for Breakfast
- Bardic Ignorance
- Blatant Cheater
- Bulk Up
- Cantonese
- Chainmail Bikini Warrior
- Chicken-Infested
- Chonk
- Dual Welder
- Fantastic Role-Player
- Feat Master
- Hammer and Sickle
- Hugger
- Idiotic Mind
- Morning Person
- Padoru Padoru
- Road Racer
- Spooky Scary Skeleton
- Superior Variance
- Tax Evasion
- Trench Coat
- Warforged Death Beam Laser Eyes
Incomplete Feats
Feats with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.
- Accursed Healer
- Alter Ego
- Alternate Progression
- Arcane Meditation
- Ballroom Blitz
- Bespectacled
- Bolter Discipline
- Climate Aura
- Combat Explorer
- Conqueror'sHaki
- Damage Substitution
- Dartboard
- Dexterioso
- Dishonorable
- Fated or Unfated
- Feat Fetish
- Ghostfire Initiate
- Goblin Mode
- God summoner
- Godhand
- Grounded Magic
- Homefield Advantage
- Human Prowess: Shadowcraft
- Human Prowess: Shadowcraft, variant
- Hungry Hungry Hippo
- Immoveable
- Kenbunshoku Haki
- Knowledgeable Attacker
- Labyrinth of the Mind
- Lethal Tempo
- Limitless
- Lost or found
- Mark of The Wild
- Master Haggler
- Metal Mage
- Mind Defense
- Mutant
- Omniglot
- Rando Roids
- Rogue One
- Shield Saint
- Stone Feather
- Super State
- Sword Saint
- The Swallow
- Trusty Sidekick
- Ultimate Bond
- Unattuned
- Warriors Intuition
- Way Of Lightning Fists
- Way of Lightning Fists, Variant
- Zero to Hero
External Links
- Sage Advice: Feats by Jeremy Crawford at WotC
- Unearthed Arcana: Feats at WotC
- Unearthed Arcana:Feats for Races at WotC