Great Weapon Master, Variant (5e Feat)
From D&D Wiki
Great Weapon Master
Prerequisites: Strength 13 or higher
You’ve learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:
- On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.
- Before making a melee attack with a heavy weapon with which you are proficient, you may choose not to add your ability modifier and your proficiency bonus to the attack roll. If the attack hits, you add +10 to the attack's damage.
Back to Main Page → 5e Homebrew → Feats