Hemorrhage (5e Feat)

From D&D Wiki

Jump to: navigation, search

Hemorrhage

Prerequisites: Proficiency with a weapon that deal slashing or piercing damage
You can make your opponents bleed with deep wounds. You can use an action to make a special attack with a weapon that deals slashing or piercing damage. On a hit, you deal damage as normal and the creature must succeed on a Constitution saving throw with a DC equal 8 + your proficiency bonus + your Dexterity modifier. On a failed save, on the start of each of its turns, the creature will lose a number of hit points equal to the damage die of the weapon.

Each time a creature fails the saving throw of this attack, the damage dealt by the wound increases by a number equal to the damage die of the weapon.

Any creature can take an action to try stanch the wound with a successful Wisdom (Medicine) check. The wound also closes if the target regain at least 1 hit point by any means.

This feature doesn't work against constructs, plants, undead and creatures without blood (at the DM's discretion).

0.00
(0 votes)

Back to Main Page5e HomebrewFeats

Home of user-generated,
homebrew pages!


Advertisements: