Hemorrhage (5e Feat)

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Hemorrhage

Prerequisites: Proficiency with a weapon that deal slashing or piercing damage
You can make your opponents bleed with deep wounds. You can use an action to make a special attack with a weapon that deals slashing or piercing damage. On a hit, you deal damage as normal and the creature must succeed on a Constitution saving throw with a DC equal 8 + your proficiency bonus + your Strength or Dexterity modifier. On a failed save, on the start of each of its turns, the creature will lose a number of hit points equal to one of the weapons damage die.

Each time a creature fails the saving throw of this attack, the hit points lost at the start of their turn increases by one of the weapons damage die to a maximum of your proficiency bonus. If you have a feature that allows you to make multiple melee weapon attacks as part of the attack action, then the amount of hit points lost on a failed save is equal to two of the weapons damage dice, and subsequent failures increase this hit point loss by two of the weapons damage dice (to a maximum of your proficiency bonus)

Any creature can take an action to try stanch the wound with a successful Wisdom (Medicine) check with a DC equal to the initial saving throw DC. The wound also closes if the target regain at least 1 hit point by any means.

This feature doesn't work against constructs, plants, undead and creatures without blood (at the DM's discretion).

4.50
(2 votes)

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