Charger, Variant (5e Feat)
From D&D Wiki
Charger
When you use your action to dash, you can use a bonus action to make one melee weapon attack.
DC is equal to 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)
If you move at least 10 feet in a straight line immediately before taking this bonus action, on a hit, the attack gains one of the following benefits of your choice:
- If the target is a creature and is no more than one size larger than you, the target must make a Strength saving throw or be either knocked prone or pushed 10 feet away from you (your choice).
- If the target is a creature, the target must make a Constitution saving throw. On a failed save, they are stunned until the end of their next turn.
- If the target is an object, your attack deals twice as much damage.
Back to Main Page → 5e Homebrew → Feats