High Jumper (5e Feat)
From D&D Wiki
You like to go up and down. You gain the following benefits:
- When you make a high jump, you leap into the air a number of feet equal to 6 + twice your Strength modifier if you move at least 10 feet on foot immediately before the jump.
- When you make a Strength (Athletics) check to climb, you are considered proficient in Athletics and add your twice your proficiency bonus instead of your normal proficiency bonus.
- You gain resistance to falling damage.