Martial Arts Master (5e Feat)

From D&D Wiki

Jump to: navigation, search

Martial Arts Master

Prerequisites: Wisdom 13 or higher
A wise old master has taught you mastery of martial arts. You gain the following benefits:

  • When you take the Attack action on your turn to attack with an unarmed strike or a simple weapon, you can use your bonus action to make one additional unarmed strike.
  • You can roll a d4 in place of the normal damage of your unarmed strikes. This die changes to 1d6 at 5th level, 1d8 at 11th level and 1d10 at 17th level.
  • You can use your Wisdom modifier, instead of your Dexterity, to calculate your AC.

Back to Main Page5e HomebrewFeats

Home of user-generated,
homebrew pages!


Advertisements: