Magical Insight (5e Feat)

From D&D Wiki

Jump to: navigation, search


Magical Insight

Prerequisites: The ability to cast at least one spell
You may use your magical insight to grasp the weaknesses of a creature. Name a creature type or race of humanoid at the end of a long rest that will be your sole target for this. You have advantage on magic attack rolls against that creature and the creature has disadvantage on all saving throws against your spells. Creatures you can't identify are immune to this effect, even if they're of the right type. You can use this feature on three individual creatures and regain all expended uses after a long rest


Back to Main Page5e HomebrewFeats

Home of user-generated,
homebrew pages!


Advertisements: