Shaper of Fire (5e Feat)

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Shaper of Fire

Prerequisites: Knows the control flames cantrip
With experience and training, you have become well-versed in the ways of manipulating elemental fire, expanding the abilities of your control flames cantrip. It gains the following additional abilities:

  • You replicate the effects of create bonfire.
  • You replicate the effects of produce flame.
  • You attempt to set an object or creature within range alight. Make a spellcasting ability check contested against the target's AC. On a success, the target becomes ignited for 1 minute.
  • You instantaneously light or snuff out a candle, torch, small bonfire, or other minor flammable object, as per the prestidigitation spell.
  • You warm or chill up to 1 cubic foot of nonliving material for 1 hour, as per the prestidigitation spell.
  • When you instantaneously expand flame, you can cause it to occupy a new location even if there is no fuel present so long as you concentrate. If you drop concentration on this effect, any flames you are creating without fuel to support them instantaneously snuff themselves out.
  • You cause complex, detailed shapes — such as the face of a specific creature — to appear within flame and animate as you choose. The shapes last for 1 hour.
  • You control your own internal body temperature using your breath. So long as you concentrate, you can tolerate temperatures as low as -50 degrees Fahrenheit or as high as 150 degrees Fahrenheit without suffering from extreme cold or extreme heat.
  • You attempt to affect magical flames using one of control flames's other abilities. When you attempt to expand, extinguish, or otherwise manipulate magical flame this way, you must make a spellcasting ability check against a DC equal to the spell's level plus the caster's spell save DC; or against a DC of the DM's choice. On a failed check, nothing happens.

At the DM's option, you may attempt to manipulate fire in a manner not described by this feat, but it should be no more powerful than the effects described above, and the effects must be within range and fit within a 5-foot cube. Your DM may ask for a relevant ability check or saving throw in order for the effect to work. The DM has final say on such a use of your abilities.

If you cast control flames multiple times, you can have any number of non-instantaneous effects created by it active at a time, and you can dismiss such an effect as a bonus action. All such effects cease should you fall unconscious.


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